1. (v. t.) To bear toward the person speaking, or the person or thing from whose point of view the action is contemplated; to go and bring; to get.

2. (v. t.) To obtain as price or equivalent; to sell for.

3. (v. t.) To recall from a swoon; to revive; -- sometimes with to; as, to fetch a man to.

4. (v. t.) To reduce; to throw.

5. (v. t.) To bring to accomplishment; to achieve; to make; to perform, with certain objects; as, to fetch a compass; to fetch a leap; to fetch a sigh.

6. (v. t.) To bring or get within reach by going; to reach; to arrive at; to attain; to reach by sailing.

7. (v. t.) To cause to come; to bring to a particular state.

8. (v. i.) To bring one's self; to make headway; to veer; as, to fetch about; to fetch to windward.

9. (n.) A stratagem by which a thing is indirectly brought to pass, or by which one thing seems intended and another is done; a trick; an artifice.

10. (n.) The apparition of a living person; a wraith.

Doppelganger accomplish achieve afford amount to appeal approach approach anchorage arrive arrive at arrive in art artful dodge artifice attain attain to attract bag of tricks bang bash bat be attractive be received bear down on bear down upon bear up for bear up to beckon belt biff blind blow in bluff bob up bonk bosey bring bring back bring forth bring in call call for carry back catch chase after check in chicanery chouse clap clip clobber clock in close with clout clump co-walker coldcock collect come come in come to come to hand come up to commute compass conclude conspiracy consummate contrivance cost coup course cover ground crack craft curve curve-ball cut cute trick dash deal deal a blow deal with deceit deck deduce deliver derive design device dirty deal dirty trick discharge dispatch dispose of do do the job do the trick dodge double doubleganger draw a conclusion draw an inference draw forth earn effect effectuate elicit enact engage etheric double execute expedient extent extract fakement fare fare forth fast deal feint fetch a blow fetch and carry fetch up at ficelle find flit flow fulfill gain gambit game gang gather get get in get there get to gimmick glean go go aboard go after go along go alongside go and get go fetch go for go get go to get googly grift hie hit hit a clip hit town hocus-pocus induce infer interest intrigue invite jab joker juggle jugglery knavery knock knock cold knock down knock off knock out lay aboard lay for lay in let have it lie in little game make make at make for make it manage maneuver mount up to move move along move on obtain pass paste perform pick up plot ploy plunk poke polish off pop up procure produce progress pull in punch punch in put away put away for put in put into port racket range reach realize reason reason that red herring retrieve ring in roll roll in roll on run run after run for run into run to ruse sail for sashay scheme scurvy trick secure sell for set one back shag shift show up sign in slam sleight sleight of hand sleight-of-hand trick slog slug smack smite snap soak sock span stand for steer toward stratagem strategy stream


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