Officers.—The officers of an athletic meeting shall be: One clerk of the course, with assistants, if necessary; one starter; one judge of walking, with assistants, if necessary; one scorer, with assistants, if necessary; three timekeepers; three judges at the finish; three measurers; one referee. Clerk of the Course.—He shall record the name of each competitor who shall report to him; shall give him his number for each game in which he is entered, and notify him, five minutes before the start, of every event in which he is engaged. The assistants shall do such portions of his work as he may assign to them. Starter.—He shall have entire control of competitors at their marks; shall strictly enforce Law 3, and shall be the sole judge of fact as to whether or no any man has gone over his mark. His decision in such cases shall be final and without appeal. Judge of Walking.—He shall have entire control of competitors during the race; shall strictly enforce Law 8, and his decision as to unfair walking shall be final and without appeal. The assistants shall do such portion of his work as he may assign to them. Scorer.—He shall record the laps made by each competitor, and call them aloud when tallied, for the information of the contestants. He shall record the order of finishing and the times of the competitors in walking and running races. The assistants shall do such portions of his work as he may assign to them. Timekeepers.—Each of the three timekeepers shall time every event, and in case of disagreement the average of the three Judges at the Finish.—Two shall stand at one end of the tape, and the third at the other. One shall take the winner, another the second man, and the other the third man; they shall also note the distances between the first three as they finish. In case of disagreement the majority shall decide. Their decisions as to the order in which the men finish shall be final and without appeal. Measurers.—They shall measure and record each trial of each competitor in all games whose record is one of distance or hight. Their decision as to the performance of each man shall be final and without appeal. Referee.—He shall, when appealed to, decide all questions whose settlement is not provided for in these rules, and his decision shall be final and without appeal. Competitors.—Immediately on arriving at the grounds each competitor shall report to the clerk of the course, and receive his number for the game in which he is entered. He shall inform himself of the times at which he must compete, and will report promptly at the start, without waiting to be notified. No competitor allowed to start without his proper number. Inner Grounds.—No person whatsoever allowed inside the track except the officials and properly accredited representatives of the press. The authorized persons will wear a badge, and intruders will be promptly ejected. Competitors not engaged in the game actually taking place will not be allowed inside or upon the track. LAWS.1. Attendants.—No attendants shall accompany a competitor on the scratch or in the race. 2. Starting Signals.—All races (except time handicaps) shall be started by report of pistol fired behind the competitors. A miss fire shall be no start. There shall be no recall after the pistol is fired. Time handicaps shall be started by the word "Go." 3. Starting.—When the starter receives a signal from the judges at the finish that everything is in readiness he shall direct the competitors to get on their marks. Any competitor starting before the signal shall be put back one yard, for the second offense two yards, and for the third shall be disqualified. He shall be held to have started when any portion of his body touches the ground in front of his mark. Stations count from the inside. 4. Keeping Proper Course.—In all races on a straight track, each competitor shall keep his own position on the course from start to finish. 5. Change of Course.—In all races on other than a straight track, a competitor may change toward the inside whenever he is two steps ahead of the man whose path he crosses. 6. Fouling.—Any competitor shall be disqualified for willfully jostling, running across, or in any way impeding another. 7. Finish.—A thread shall be stretched across the track at the finish, four feet above the ground. It shall not be held by the judges, but be fastened to the finish posts on either side, so that it may always be at right angles to the course and parallel to the ground. The finish line is not this thread, but the line on the ground drawn across the track from post to post and the thread is intended merely to assist the judges in their decision. The men shall be placed in the order in which they cross the finish line. 8. Walking.—The judge shall caution for any unfair walking, and the third caution shall disqualify the offender. On the last lap an unfair walker shall be disqualified without previous caution. 9. Hurdles.—The regular hurdle race shall be 120 yards, over 10 hurdles, each 3ft. 6in. high. The first hurdle shall be placed 15 yards from the scratch, and there shall be 10 yards between each hurdle. There may be (by special announcement) hurdle races of different distances and with different number and length of hurdles. 10. Jumping.—No weights or artificial aid will be allowed in any jumping contest except by special agreement or announcement. When weights are allowed there shall be no restriction as to size, shape, or material. 11. Running High Jump.—The hight of the bar at starting and at each successive elevation, shall be determined by a majority of the qualified competitors. In case of a tie the referee shall decide. Three tries allowed at each hight. Each competitor shall make one attempt in the order of his name on the programme; then those that have failed, if any, shall have a second trial in regular order, and those failing on this trial shall then take their final trial. Displacing the bar and nothing else, counts as a "try." A competitor may omit his trials at any hight, but if he fails at the next hight he shall not be allowed to go back and try the hight which he omitted. 12. Pole-Leaping.—The rules for this game shall be the same as those of the running high jump. 13. Hitch-and-Kick.—The competitors are allowed unlimited run, but must spring, kick, alight, and hop twice with the same foot. The hight of the object at starting and at each successive elevation, shall be determined by a majority of the qualified competitors. In case of a tie the referee shall decide. 14. Standing High Jump.—The competitors may stand as they please, but must jump from the first spring. The hight of the bar at starting and at each successive elevation, shall be determined by a majority of the qualified competitors. In case of a tie the referee shall decide. Three tries allowed at each hight. Each competitor shall make one attempt in the order of his name on the programme; then those who have failed, if any, shall have a second trial in regular order, and those failing on this trial shall then take their final trial. Displacing the bar and nothing else, counts as a "try." A competitor may omit his trials at any hight, but if he fail at the next hight he shall not be allowed to go back and try the hight which he omitted. 15. Running Wide Jump.—The competitors shall have unlimited run, but must take off behind the scratch. Stepping any part of the foot over the scratch in an attempt shall be "no jump," but shall count as a "try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his jumps. The measurement shall be from the scratch line in front of the jumper's feet to the nearest break of the ground made by any part of his person. The same rules govern running hop step and jump, and all similar games. 16. Standing Wide Jump.—Competitors must jump from the first spring. Stepping any part of the foot over the scratch in an attempt shall be "no jump," but shall count as a "try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his jumps. The measurement shall be from the scratch line in front of the jumper's feet to the nearest break of the ground made by any part of his person. The same rules govern standing three jumps, standing hop, step and jump, and all similar games. 17. Putting the Shot.—The shot shall be a solid iron sphere weighing 16 lbs. It shall be put from the shoulder with one hand, from between two parallel lines, 7 ft. apart. Touching the ground outside either line with any part of person, before the shot alights, shall make the attempt "no put," which 18. Throwing the Hammer.—The hammer-head shall be a solid iron sphere, weighing 16 lbs., the handle shall be of hickory wood, and the length of hammer and handle, over all, shall be 3 ft, 6 in. The competitor shall stand at and behind the scratch, facing as he pleases, and throw with either or both hands. Touching the ground in front of the scratch with any portion of the person, before the hammer alights, shall make the attempt "no throw," which counts as a "try." Letting go of the hammer in an attempt counts as a "try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his throws. If the head strike first the measurement shall be from the nearest break of the ground made by it. If the handle strikes first, one length of the hammer shall be allowed from the mark made by the end of the handle toward the mark made by the head of the hammer, and the measurement shall be from this point. The measurement shall be to the scratch line half-way between the thrower's feet. 19. Throwing the Hammer with a Run.—The hammer-head shall be a solid iron sphere, weighing 16 lbs., the handle shall be of hickory wood, and the length of hammer and handle over all shall be 3 ft. 6 in. Unlimited run is allowed, and the competitor may deliver the hammer as he pleases. Letting go of the hammer in an attempt counts as "a try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his throws. If the head strikes first, the measurement shall be from the nearest break of the ground made by it. If the handle strikes first, one length of the hammer shall be allowed from the mark made by the end of the handle, toward the mark made by the head of the hammer, and the measurement shall be from this point. The measurement shall be to the nearest footprint at the delivery. The footprints of the competitors shall be effaced after each throw. 20. Throwing Fifty-six Pound Weight.—This shall be of solid iron, and any shape of weight and handle is allowed, provided the whole weighs 56 lbs. The competitor will stand at and behind the scratch, facing as he pleases, grasping the weight by the handle, and shall throw it with one hand. Touching the ground in front of the scratch with any portion 21. Tossing the Caber.—The length of the caber to be 16 ft., the diameter at the thick end not more than 8 in., and at the small end not more than 4 in. The caber must be held by the small end, and tossed over so that the small end shall fall and remain beyond the butt. The competitors shall have unlimited run, but must take off behind the scratch. Stepping any part of the foot over the scratch in an attempt shall be "no toss," but shall count as "a try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his tosses. The measurement shall be from the small end of the caber perpendicularly to the scratch line, extended, if necessary, to meet this perpendicular. 22. Throwing the Ball (Lacrosse, Cricket, or Base-ball).—The lacrosse ball shall be thrown from the lacrosse, the cricket and base-ball from the hand. The competitors shall have unlimited run, but must take off behind the scratch. Touching the ground in front of the scratch-line with any part of the person before the ball alights, shall make the attempt "no throw," which shall count as "a try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his throws. To facilitate the measurement, a line shall be drawn parallel to and 300 ft. in front of the scratch-line. The measurement shall be from the nearest break of the ground made by the ball, perpendicularly to the measuring line, extended, if necessary, to meet this perpendicular. 23. Tug-of-War.—In tug-of-war the following rules will be observed: (1.) The side creases to be 12 ft. from the center crease. (2.) The mark on the rope to be over the center crease when the word "heave" is given, and the team hauling that mark over the crease on its own side to be the winners. (3.) No footing holes to be made before the start. (4.) The contestants to wear socks, slippers, boots or shoes without spikes. (5.) The rope to be 1 1-2 in. in diameter. (6.) Immediately before the contest the captains of all the contesting teams shall draw their numbers. (7.) Not less than five minutes shall be allowed each team between heats. (8.) Captains shall toss for choice of sides before each pull. But if the same two teams pull more than once during the day, they shall change 24. Bicycling.—When ordered into position for a start the men shall mount their machines, and one assistant for each competitor will hold his machine with its front wheel at the mark; at the starting signal the attendants are allowed to push the machine forward but not to follow it up. Riders must pass each other on the outside, and be a clear length of the bicycle in front before taking the inside; the inside man must allow room on the outside for other competitors to pass. Any competitor infringing this rule will be disqualified. In a race without using the handles, competitors must ride with the arms folded, or the hands and arms otherwise kept quite off the machine. Any competitor touching any part of his machine with his hands or arms will be disqualified. The Laws of Athletes govern all points not above specified. In case there are any of our readers who think the above rules too long and complicated, we recommend for their use the much simpler and almost equally comprehensive English rules which follow. |