PROPHETICAL AND OTHER CARDS Playing cards may be classified under three distinct heads. First, are those intended for divining purposes; these have descended from an ancient religious cult that would be entirely forgotten were it not for the traditional ceremonies connected with consulting this oracle, or “The Tablets of Fate,” that are known as Tarots, and which are still used for fortune-telling in southern Europe, Asia and Africa. The second division embraces cards used for gambling as well as for educational purposes, which have a short and easily studied history covering the time of their invention and the amusements for which they were intended. These date no further back than the end of the fourteenth century in northern Europe. The third division includes the cards used for amusement or gambling, commonly known as playing cards, which are found in common use The French and German packs were invented solely for amusement or gambling purposes, while the Tarots, with their typical and heraldic designs, transmitted from early days, are now only to be found entire in Italy, other countries having adopted one portion or the other of the original set as more convenient for games. This separation renders the decks useless for divining purposes; whereas, when intact they are distinctly prophetical or fortune-telling cards, that are derived from ancient mysteries, not only bearing the emblems of the three prophetical gods, but also those of the chief divinities of ancient days. In some countries, such as Persia, only the emblematic or picture part of the pack, called by the Italians Atouts, is used; but the greater part of the world ignores these entirely and is ignorant that such cards exist, recognising only the pip The oldest emblems are those of the Tarots that are still those most commonly known. These are Swords, Rods, Money and Cups, which are the pips familiar in Italy as well as Spain, Algiers, South America, Cuba, Mexico, Porto Rico, the Philippine Islands and wherever the Spanish language is used, for the Spaniards, when conquering the world, carried their favorite toys with them, introducing them to the natives who accepted the novelty with avidity and used them for games, just as the Spaniards had adopted them from the Italians. The standard pack has ten pip and four court cards, or fifty-six in all, which are headed by a King, a Queen, a Cavalier and a Knave, and these cards all have names given to them according to the country where they are used. Cards for all parts of the world are made in Paris and local preferences are closely followed, although most countries manufacture their own cards, and a considerable revenue is gained by taxing the product The German cards were never intended for fortune-telling, but entirely for gambling, and they have devices peculiarly their own. Hitherto no one has explained why or for what purpose these symbols were invented, since they had no particular significance when used in connection with the cards. They are Acorns, Bells, Hearts and Leaves, and are partly heraldic emblems connected with the game of Lansquenet. There are but three male court cards called King, Over Knave and Under Knave. Atouts of an Early Italian Pack of Tarots
France uses the gambling pack invented for Charles VI about the year 1395. This contains three court cards—namely, King, Queen and In Persia, where only the Atout or figure part of the pack is used, while the pip part is omitted, the figures are painted in harmonious colours and it is left for the tints of the background to indicate the suits. In the Kile Kort or Cucu pack of Sweden (which also has figures) there are no colours whatever, but the designs are printed in black ink on white cardboard. This is also the There have been many persons who have interested themselves in the history of playing cards, and some of them have pierced the veil surrounding their cradle; but, generally, since these students have only been interested in the cards as toys or gambling instruments or as rare specimens of painting, engraving or stencilling, the studies have not extended beyond the time when playing cards became common in Europe, or about the beginning of the fourteenth century. None of these students followed the clues that would have proved the original purport of the “tablets of fate.” In “Les Etudes Historique sur les Cartes À Jouer,” by M. C. Leber (1842), the question is asked: “Where do cards come from, what are they and what do they say?” These queries the writer proceeds to answer only in part, for he fails to see the connection of the cards familiar to him, that have French or German pips, with the more ancient Tarots, which, in all probability, he had never seen. But Leber states positively According to the Rev. Edward Taylor and other authorities, the emblematic and mystic cards called Tarots were “born long since in the East, from whence they were brought by the gypsies for thaumaturgic purposes.” Although it is declared that the gypsies always carried and consulted packs of cards ever since the wanderers were known in Europe, these people themselves have no history of their mystic book that they will disclose, so the positive historical record of playing cards as used for gambling games or fortune-telling does not commence before the second half of the fourteenth century. These cards are the ones we call Tarots, which are still common in Italy, and the emblems on the cards themselves reveal their original connection with the worship of Mercury in Etruria, of Thoth Indeed, the very name Tarot has been deemed by some authors as positive proof that the cards are the unbound leaves of one of the great books of the Temple of Thoth Hermes Trismegistus, since they derive the word Tarot from Thoth or else from Thror Tahar, which, says Wilkinson (Volume II, page 90), “were the parchment records kept in the Temple, which are mentioned in the time of the eighteenth dynasty that were written on skins.” The same author states (page 207) that “Thoth framed the laws.” In fact, his temple was the seat of all learning, where doctors, lawyers and scientists were able to study and to devote their knowledge to the god they worshipped. It seems, therefore, that the name is in truth one of the links in the chain of evidence proving The intimate connection of the triple god is no fanciful suggestion, but is acknowledged by all students. Nebo, of the Babylonians (mentioned in the Bible), Thoth, of the Egyptians, and Hermes, of the Greeks, were all worshipped as gods of speech and inventors of transmitted ideas. It is not credible that in Asia or Africa, even as early as the twelfth dynasty, that voice language or speech was a gift newly granted to mankind, so there must have been some reason for the belief that “these gods gave speech to mankind.” This is one of the superstitions puzzling many modern students who have tried to investigate the mysteries of the Temple of Thoth. It is now believed that one of the priests who was connected with the cult conceived the bright The scientific arrangement devised by the priest of Thoth that earned for his god the reputation of giving speech to mankind was done It can easily be seen that the primitive arrows were incomplete without the interpretation of the pictures on the walls used in their connection, just as the pip part of the Tarot pack is useless for fortune-telling without the Atouts, which are Some old and beautifully painted Tarots have been found in Italy, so it is assumed that their use was common among the upper classes in that country, who could afford to buy the beautiful unbound leaves of the great book of Thoth, long before there is any historical record of cards either for gambling or for fortune-telling, and that these cards were probably used for the latter purpose whenever any wandering priest of the cult could be induced to interpret their meaning. We find that these mediÆval Italian Tarots are usually painted on cardboard by a skillful hand, and that when they were used for amusement the game was called “l’Ombre” (or The Man). The rules for playing it show plainly that it was not originally intended for amusement, but for The arrangement of the unbound leaves of the book of Thoth Hermes Trismegistus, that is regarded to-day as a mere pack of playing cards, enabled the priests (or initiates, as we may call them) of ancient days to carry a pack on their persons, so that the wishes of the gods might be consulted at any place. This rendered it needless to enter the Temple of Mercury for the purpose, which had been the custom before the Christian era. After this time secrecy was probably necessary, since the priests of the Roman Many links in the chain connecting playing cards with the ancient mysteries can be separately taken up and studied. In the first place, the histories of Mercury show him as being worshipped under several distinct attributes, combined with that of being the Interpreter or Messenger of the gods, and the students who were of his cult learned twenty or more of the arts and sciences which Thoth or Mercury was supposed to have The emblematic figures found on the Tarots and called the Atouts are still known by the names given to them when the Egyptians introduced them to Europe, and are as familiar in Italy to-day as when worshipped under the protection of Mercury. After a little study the attributes displayed on the modern Tarots show most plainly their Egyptian origin, and mutely declare their pedigree—the image, value and position of each card, unchanged for ages, all silently pointing to this. Yet, while strangely conforming to all the attributes, decorations and posture of It is supposed by several authors, notably by Court de Gebelin, as early as 1773, when he published “The Primitive World,” that originally the twenty-two figures of the Atout or emblem part of the Tarots were painted on the walls of the temples, a fashion inherited from Biblical times, to enable the worshippers to recognise gods, sciences, arts or conditions represented by the figures and their attributes when it was wished to consult them. Discoveries in Babylonia and Egypt since De Gebelin’s time have confirmed his suppositions. These figures in themselves were insufficient for communicating with the gods, for they were speechless, so for the purpose of transacting business with them the second volume of the book of Thoth was adopted by taking from the peasants their ancient fashion of consulting the gods through the throw of arrows or rods. These were marked with figures representing a father, a mother, a child and a servant, and four tokens or heraldic devices were also scratched on the Thus, the ancient divining arrows became the pip cards now in general use, while the pictures on the walls, or the Atout part of the pack, is unknown except in Italy, where the complete book of two volumes with twenty-two Atouts and fifty-six pip leaves is still found. Originally what we call the suits or pip cards were probably simply rods inherited from Moses and Aaron, or perhaps only a quiver full of arrows, or a bundle of straws, which we know were used at the Delphic oracle; and out of these primitive articles the cards were evolved. On them were placed the four heraldic emblems of Mercury by which any statue or painting of him may be readily recognised. These emblems are convincing proof that cards were part of the worship of Mercury, since the four suits of the Tarots represented the four chief attributes of the god, those symbols by which he is universally Any one familiar with the many beautiful statues of Mercury that are scattered through the great museums of Europe, or the funeral urns or sarcophagi on which Mercury is represented, is aware of this. First, he appears as Argiphontes, with the harpÉ or sword at his side, given him by his father, Jupiter. Second, he is shown as Cyllenius, or Agoneus, holding a purse, through the meshes of which round coins can be seen, signifying the protector and representative of merchants. Third, he appears as Caduceator, or the messenger of the gods, bearing aloft the caduceus, or magician’s rod. Fourth, he is represented as Chthonius, presiding at birth or leading the soul to the unknown regions, when his emblem is the Cup of Fortune. This emblem inspired the shape of the beautiful Etruscan funeral vase, which is in itself symbolical and derived from the worship of the Assyrians. He is frequently represented by a cup or chalice, since Mercury was also the cup bearer of the gods, like the butler of the If the Tarots are the direct descendants of the occult images in the Temple of Thoth, as is conceded, it must also be acknowledged that then these cards each has a meaning or intention worth studying, if only to discover their secret; and that if they are connected with the ancient mysteries they represent human life in all its phases. To wrest their secret from them has been the endeavor of many writers, some of whom have learned their portent traditionally, others through careful historical investigation, while some confess to inspiration without authority or support, but not one of these authors discovered the important connection between the emblems on the cards and those representing Mercury heraldically under his chief guises, although such a discovery would have been conclusive proof that their surmises were correct and that cards were the Nevertheless, a thorough examination of all these writers shows that through different channels they all come to the same conclusions, and by comparing their writings with that of the original rules for the game of l’Ombre (or The Man) quite a definite idea of the value and meaning attached to each card by the initiates or priests of Mercury may be reached. Raymond Lulle (1235-1315) gives an historical account of Tarots in his “Ars Magna.” Jerome Cardeau (1501-1576) writes of the historic pack in his work “Subtility.” An English writer named Mathers has written exhaustively about the great book of Thoth Hermes Trismegistus, chiefly with the view of explaining fortune-telling through a correct reading of the mysterious leaves. Court de Gebelin, although sneered at by the authors who followed him, who found his learning too deep for their understanding, has given a lucid account of Tarots and their connection with divination, while Boiteau, in his “Les Cartes À Jouer et la Cartomancie”; Merlin, in his “Origin des Cartes”; Chatto, in his “Facts and Speculations We are indebted to Papus, in his “Tarots of the Bohemians,” for clearly pointing out that the cards are derived from the book of Thoth and for explaining the meaning of each leaf. But even Papus, shrewd and far-seeing as he is, does It is the more strange that the surviving signs connecting the ancient worship of Mercury with the emblems on the pip cards remained unnoticed, for the old Temple of Mercury at BaiÆ remains with its vaulted roof in a fairly good state of preservation; and on the ceiling of this temple can still be seen traces of pictures resembling those on the Atouts. Almost obliterated and difficult to see, since the place is dark and there is no means of lighting, they can yet be discerned, even though it would be impossible to reproduce the emblems. They are in the shape of the old Atouts, that is to say, the figures are enclosed in a well-defined line the shape of a card, and the same size if considered in reference to that of the emblematic pictures. Two of them are distinct enough to show a figure, although which one of the Atouts Enough evidence exists now to show that, in this house erected to Mercury by the rich merchants of Rome, the emblematic figures were displayed as ornaments on the ceiling and were not concealed in alcoves or curtained niches, which some writers have supposed was done in the more ancient temples of Egypt where pictures have been discovered that have puzzled the savants who have not connected them with the worship of Thoth or Serapis. Why the emblems of Mercury did not receive recognition from the authorities on playing cards of the past three centuries, or from others, remains a mystery, since it seems to be quite evident that, while the Atouts show the various virtues, vices, arts and crafts, which were under his protection, the pip cards display his four chief attributes, and that these were evidently placed in the book to represent the god when it was necessary to call on his good offices to protect or guide merchants, to direct love affairs, to encourage warriors or to In the “Catalogue of Playing and Other Cards in the British Museum,” by William Hughes Willshire, M. D. (1876, page 52), he shows a picture of Addha-Nari, saying, “she is the Isis of the Hindus, a pantheistic emblem typifying Nature, Truth and Religion.” In this Hindu emblematic figure the four symbols of the ancient Tarots (now the suit marks of the numeral playing cards of the Tarots and of Italy and Spain) are placed in the four hands of the figure that has the crescent or emblem of prophetic power on her head—namely, the Cup, the Circle (or Money), the Sword and the Magician’s Rod. “These are recognised,” says Mr. Willshire (page 62), “as being the symbols of the four chief castes into which men were divided on the banks of the Ganges and of the Nile. Accordingly, the Cup The bridge connecting the great goddess of India with Mercury has not yet been built, although the foundations have been laid and will soon be given to the world. It is sufficient to say at present that the mythologies of Babylonia and Egypt have mingled mysteriously, and that the mother of Thoth is connected with the Indian deity so that symbols and rites common to one country are often found in the sister continent. Before the era of printing men crystalised their Signs over the doors of tradesmen carry out the same plan, as the barber’s basin or pole (the latter being really the caduceus of Mercury, that was inherited from the doctors who studied at the Temple of Thoth). The bunch of grapes or bush of a wine dealer shows an inn, and a well-known saying of Lady Mary Wortley Montagu recalls this, for she remarked, “How should we know where the wine was sold if we did not see the bush?” Thus, also, at a cross-road where directions from the god Terminus (Mercury) were required, his pointing finger [Illustration: Pointing Finger] (which was also the Yod found on the Tarots) was a pictured sign In order to come closely to the meanings attributed to the devices as well as to the figures on the Atout part of the Tarots, each one must be studied separately, and close attention must be given to the other connections with the cult of Mercury that have not been dropped from the cards in the course of ages, but which remain to enlighten us. Thus, the girdle or cestus that Mercury stole from Venus encircles the deuce of Money, and all the oldest cards retain this symbol as well as A gazelle under a palm tree is placed on the knave of Money, which recalls the worship of Osiris, in which Thoth plays such an important part. According to a legend, the gazelle gives notice of the rising of the waters of the river Nile by fleeing from its wonted feeding grounds on the banks to the recesses of the desert, long before the first signs of the coming flood are noticed by mankind. The gazelle acts in this way as a lieutenant to Hermes, or as a messenger from the gods to humans, and it is sacred to Thoth, who was afterwards, by the Romans, merged into Mercury. Atouts of an Early Italian Pack of Tarots
The number thirteen has always received mystic reverence, and the reason for this has been sought by many. Among the Atouts that number is on the card representing Death. Mercury’s festival falls on the thirteenth of the fifth month, so the thirteenth card has more than one significance to the believers in the old pictured symbols, particularly when connected with the Tarots. The card known to us as the Joker combines in itself all the versatile qualities attributed to the god Hermes himself, and it is small wonder that it was so regarded, as he was supposed to represent in his own person so many and such different things. Among the Atouts it is called Le Fou (the Fool). It has no number in the pack and was not one of the pictures that were placed on the walls, but was probably a statue occupying the centre of the temple, where it might be separately approached. Among the cards it outranks all others, and is as volatile and as little to be depended upon as the god of Quicksilver himself. It controls and dominates every card in both the pip and Atout parts of the pack. It represents the unforeseen, the unexpected, uncertainty or Through studying the Joker and the value bestowed on him in the old as well as in the modern packs the similarity of the powers that he wields with those that were attributed to the Hermes of the Greeks may be recognised, and this representation of irresponsibility, of chance or of luck, is found in every part of the world where divining cards are used. It marks the difference between the Tarots and the French, German and Swiss packs that were invented for gambling only, and were never intended for fortune-telling. That packs in the United States, with French pips, have a Joker, does not prove that in France the gentleman is known, for he made his appearance here after 1850, as will be related later. The way that the Joker is represented varies most strangely. Sometimes the card shows a group of huddled imps. Sometimes it is a blank |