AMUSEMENTS WITH CARDS.

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Many of the following recreations are performed by arithmetical calculations, and may therefore be considered as connected with science; but as it has been the aim of this work to unite amusement with instruction, some experiments on this subject are introduced, the performance of which depends on dexterity of hand. As this is only to be acquired by practice, and, after all, is merely a mechanical operation, the study of it will produce little useful knowledge, though it may afford much entertainment; but as it must be gratifying to know the method by which they are performed by those persons skilled in such manoeuvres, who publicly exhibit them to the astonishment of the spectator, they are presented to our readers, that when they recognize them at any of these exhibitions, their eyes may not be in danger of deceiving their judgment.

To tell the Number of Points on Three Cards, placed under Three different Parcels of Cards.

You first premise that the ace counts for eleven; the court cards ten each; and the others according to the number of their pips. You then propose to any person in company to choose three cards, and to place over each as many as will make the number of the points of that card, fifteen; take the remaining cards, and, under the appearance of looking for a particular card, count how many there are, and by adding sixteen to that number, you will have the amount of the pips on the three cards. For example:

Suppose a person choose a seven, a ten, and an ace; then over the seven he must place eight cards; over the ten, five cards; and over the ace, four cards. In this instance there will remain twelve cards; to which if you add sixteen it will make twenty-eight, which is the amount of the pips on the three cards.

The Ten Duplicates.

Select any twenty cards; let any person shuffle them; lay them by pairs on the board, without looking at them. You next desire several persons, (as many persons as there are pairs on the table,) each to look at different pairs and remember what cards compose them. You then take up all the cards in the order they lay, and replace them with their faces uppermost on the table, according to the order of the letters in the following words:

M U T U S
1 2 3 4 5
D E D I T
6 7 8 9 10
N O M E N
11 12 13 14 15
C O C I S
16 17 18 19 20

(These words convey no meaning.)—You will observe, that they contain ten letters repeated, or two of each sort. You therefore ask each person which row or rows the cards he looked at are in; if he say the first, you know they must be the second and fourth, there being two letters of a sort (two U's) in that row; if he say the second and fourth, they must be the ninth and nineteenth, (two I's,) and so of the rest. This amusement, which is very simple, and requires very little practice, will be found to excite, in those who are unacquainted with the key, the greatest astonishment.

The readiest way is to have a fac-simile of the key drawn on a card, to which you refer.

To tell how many Cards a Person takes out of a Pack, and to specify each Card.

To perform this, you must so dispose a PIQUET pack of cards, that you can easily remember the order in which they are placed. Suppose, for instance, they are placed according to the words in the following line,

Seven Aces, Eight Kings, Nine Queens, and Ten Knaves;

and that every card be of a different suite, following each other in this order: spades, clubs, hearts, and diamonds. Then the eight first cards will be the seven of spades, ace of clubs, eight of hearts, king of diamonds, nine of spades, queen of clubs, ten of hearts, and knave of diamonds, and so of the rest.

You show that the cards are placed promiscuously, and you offer them with their backs upward to any one, that he may draw what quantity he pleases; you then dexterously look at the card that precedes and that which follows those he has taken. When he has carefully counted the cards, which is not to be done in your presence, (and, in order to give you time for recollection, you tell him to do it twice over, that he may be certain,) you then take them from him, mix them with the pack, shuffle, and tell him to shuffle.

During all this time you recollect, by the foregoing line, all the cards he took out; and as you lay them down, one by one, you name each card.

Unless a person has a most excellent memory, he had better not attempt the performance of the above amusement, as the least forgetfulness will spoil the whole, and make the operator appear ridiculous.

A Hundred different Names being written on the Cards, to tell the particular Name any Person thought of.

Write on ten cards a hundred different names, observing that the last name on each card begins with one of the letters in the word INDROMACUS, which letters, in the order they stand, answer the numbers 1 to 10, thus:

I N D R O M A C U S
1 2 3 4 5 6 7 8 9 10

On ten other cards write the same names, with this restriction, that the first name on every card must be taken from the first of the other cards, whose last name begins with I; the second name must be taken from that whose last name begins with N; and so of the rest. Then let any person choose a card out of the first ten, and after he has fixed on a name, give it to you again, when you carefully note the last name, by which you know the number of that card. You then take the other ten cards, and, after shuffling them, show them to the person, and ask if he sees the name he chose, and when he answers in the affirmative, you look to that name which is the same in number from the top with the number of the card he took from the other parcel, and that will be the name he fixed on.

Instead of ten cards there may be twenty to each parcel, by adding duplicates to each card; which will make it appear more mysterious, and will not at all embarrass it, as you have only to remember the last name on each card. Instead of names you may write questions on one of the parcels, and answers on the other.

Several different Cards being fixed on by different Persons, to name that on which each Person fixed.

There must be as many different cards shown to each person, as there are cards to choose; so that, if there are three persons, you must show three cards to each person, telling the first to retain one in his memory. You then lay those three cards down, and show three others to the second person, and three others to the third. Next take up the first person's cards, and lay them down separately, one by one, with their faces upwards; place the second person's cards over the first, and the third over the second's, so that there will be one card in each parcel belonging to each person. You then ask each of them in which parcel his card is, and by the answer you immediately know which card it is; for the first person's will always be the first, the second person's the second, and the third person's the third in that parcel where each says his card is.

This amusement may be performed with a single person, by letting him fix on three, four, or more cards. In this case you must show him as many parcels as he is to choose cards, and every parcel must consist of that number, out of which he is to fix on one; and you then proceed as before, he telling you the parcel that contains each of his cards.

To name the Rank of a Card that a Person has drawn from a Piquet Pack.

The rank of a card means whether it be an ace, king, queen, &c. You therefore first fix a certain number to each card; thus you call the king four, the queen three, the knave two, the ace one, and the others according to the number of their pips.

You then shuffle the cards, and let a person draw any one of them; then turning up the remaining cards, you add the number of the first to that of the second, the second to the third, and so on, till it amounts to ten, which you then reject, and begin again; or if it be more, reject the ten, and carry the remainder to the next card, and so on to the last; and to the last amount add four, and subtract that sum from ten, if it be less, or from twenty, if it be more than ten, and the remainder will be the number of the card that was drawn; as for example, if the remainder be two, the card drawn was a knave; if three, a queen, and so on.

To tell the Amount of the Numbers of any two Cards drawn from a common Pack.

Each court card in this amusement counts for ten, and the other cards according to the number of their pips. Let the person who draws the cards add as many more cards to each of those he has drawn as will make each of their numbers twenty-five. Then take the remaining cards in your hand, and, seeming to search for some card among them, tell them over to yourself, and their number will be the amount of the two cards drawn.

For example.—Suppose the person has drawn a ten and a seven, then he must add fifteen cards to the first, to make the number twenty-five, and eighteen to the last, for the same reason; now fifteen and eighteen make thirty-three, and the two cards themselves make thirty-five, which deducted from fifty-two, leave seventeen, which must be the number of the remaining cards, and also of the two cards drawn.

You may perform this amusement without touching the cards, thus:

Let the person who has drawn the two cards deduct the number of each of them from twenty-six, which is half the number of the pack, and after adding the remainders together, let him tell you the amount, which you privately deduct from fifty-two, the total number of all the cards, and the remainder will be the amount of the two cards.

Example.—Suppose the two cards to be as before, ten and seven; then the person deducting ten from twenty-six, there remain sixteen, and deducting seven from twenty-six, there remain nineteen; these two remainders added together make thirty-five, which you subtract from fifty-two; and there must remain seventeen for the amount of the two cards, as before.

To tell the Amount of the Numbers of any Three Cards that a Person shall draw from the Pack.

After the person has drawn his three cards, draw one yourself and lay it aside, for it is necessary that the number of the remaining cards be divisible by three, which they will not be in a pack of fifty-two cards, if only three be drawn. The card you draw, you may call the confederate, and pretend it is by the aid of that card you discover the amount of the others. Then tell the party to add as many more to each of his cards as will make its number sixteen, which is the third part of the remaining forty-eight cards; therefore, suppose he has drawn a ten, a seven, and a six; then, to the first he must add six cards, to the second nine, and to the third ten, which together make twenty-five, and the four cards drawn being added to them make twenty-nine. You then take the remaining cards, and, telling them over, as in the last amusement, you find their number to be twenty-three, the amount of the three cards the person drew.

This amusement may also be performed without touching the cards, thus:—When the party has drawn his three cards, and you have drawn one, let him deduct the number of each of the cards he has drawn from seventeen, which is one-third of the pack after you have drawn your card; and let him tell you the amount of the several remainders, to which you privately add one to the card you drew, and, deducting that amount from fifty-two, (the whole number of the cards,) the remainder will be the amount of the three cards drawn.

Example.—Suppose the three cards to be ten, seven, and six, as before; then, each of those numbers subtracted from seventeen, the remainders will be respectively, seven, ten, and eleven, which, added together, make twenty-eight, to which the single card you drew being reckoned as one, and added, makes twenty-nine; and that number deducted from fifty-two, leaves twenty-three, which is the amount of the three cards the party drew.


The following amusements principally depend on dexterity of hand; and, as what is termed making the pass, will be necessary to be acquired, to enable the operator to perform many of them, we subjoin the following explanation of this term:

How to make the Pass.—Hold the pack of cards in your right hand, so that the palm of your hand may be under the cards: place the thumb of that hand on one side of the pack; the first, second, and third fingers on the other side, and your little finger between those cards that are to be brought to the top, and the rest of the pack. Then place your left hand over the cards in such a manner that the thumb may be at C, the fore-finger at A, and the other fingers at B, as in the following figure:

The hands and the two parts of the cards being thus disposed, you draw off the lower cards, confined by the little finger and the other parts of the right hand, and place them, with an imperceptible motion, on the top of the pack.

But before you attempt any of the tricks that depend on making the pass, you must have great practice, and be able to perform it so dexterously and expeditiously, that the eye cannot detect the movement of the hand; or you may, instead of deceiving others, expose yourself.

The Long Card.—Another stratagem, connected with the performance of many of the following tricks, is what is termed the Long Card; that is, a card, either a trifle longer or wider than the other cards, not perceptible to the eye of the spectator, but easily to be distinguished by the touch of the operator.

The Divining Card.

Provide a pack in which there is a long card; open it at that part where the long card is, and present the pack to a person in such a manner that he will naturally draw that card. You then tell him to put it into any part of the pack, and shuffle the cards. You take the pack, and offer the same card in like manner to a second or third person, taking care that they do not stand near enough to see the card each other draws.

You then draw several cards yourself, among which is the long card, and ask each of the parties if his card be among those cards, and he will naturally say yes, as they have all drawn the same card. You then shuffle all the cards together, and, cutting them at the long card, you hold it before the first person, so that the others may not see it, and tell him that is his card. You then put it in the pack, shuffle it, cut it again at the same card, and hold it to the second person.

You can perform this recreation without the long card, in the following manner:

Let a person draw any card, and replace it in the pack. You then make the pass, (see p. 107,) and bring that card to the top of the pack, and shuffle them, without losing sight of that card. You then offer that card to a second person, that he may draw it, and put it in the middle of the pack. You make the pass, and shuffle the cards a second time in the same manner, and offer the card to a third person, and so again to a fourth or fifth.

The Four Confederate Cards.

A person draws four cards from the pack, and you tell him to remember one of them. He then returns them to the pack, and you dexterously place two under and two on the top of the pack. Under the bottom ones you place four cards of any sort, and then, taking eight or ten from the bottom cards, you spread them on the table, and ask the person if the card he fixed on be among them. If he say no, you are sure it is one of the two cards on the top. You then pass those two cards to the bottom and, drawing off the lowest of them, you ask if that is not his card. If he again say no, you take up that card, and bid him draw his card from the bottom of the pack. If, on the contrary, he say his cards are among those you first drew from the bottom, you must dexterously take up the four cards you put under them, and, placing those on the top, let the other two be the bottom cards of the pack, which you are to draw in the manner before described.

The Numerical Cards.

Let the long card be the sixteenth in the pack of piquet cards. Take ten or twelve cards from the top of the pack, and, spreading them on the table, desire a person to think on any one of them, and to observe the number it is from the first card. Make the pass at the long card, which will then be at the bottom. Then ask the party the number his card was at, and, counting to yourself from that number to sixteen, turn the cards up, one by one, from the bottom. Then stop at the seventeenth card, and ask the person if he has seen his card, when he will say no. You then ask him how many more cards you shall draw before his card appears; and when he has named the number, you draw the card aside with your finger, turn up the number of cards he proposed, and throw down the card he fixed on.

The Card found out by the Point of the Sword.

When a card has been drawn, you place it under the long card, and by shuffling them dexterously, you bring it to the top of the pack. Then lay or throw the pack on the ground, observing where the top card lies. A handkerchief is then bound round your eyes, which ought to be done by a confederate, in such a way that you can see the ground. A sword is put into your hand, with which you touch several of the cards, as if in doubt, but never losing sight of the top card, in which at last you fix the point of the sword, and present it to the party who drew it.

The Card hit upon by the Guess.

Spread part of the pack before a person, in such way that only one court card is visible; and so arrange it, that it shall appear the most prominent and striking card. You desire him to think on one; and observe if he fix his eye on the court card. When he tells you he has determined on one, shuffle the cards, and, turning them up one by one, when you come to the court card tell him that is the one.

If he does not seem to fix his eye on the court card, you should not hazard the experiment; but frame an excuse for performing some other amusement; neither should it be attempted with those who are conversant with these sort of deceptions.

The Card changed by Word of Command.

You must have two cards of the same sort in the pack, (say the king of spades.) Place one next the bottom card, (say seven of hearts,) and the other at top. Shuffle the cards without displacing those three, and show a person that the bottom card is the seven of hearts. This card you dexterously slip aside with your finger, which you have previously wetted, and, taking the king of spades from the bottom, which the person supposes to be the seven of hearts, lay it on the table, telling him to cover it with his hand.

Shuffle the cards again, without displacing the first and last card, and, shifting the other king of spades from the top to the bottom, show it to another person. You then draw that privately away, and, taking the bottom card, which will then be the seven of hearts, you lay that on the table, and tell the second person (who believes it to be the king of spades) to cover it with his hand.

You then command the cards to change places; and when the two parties take off their hands and turn up the cards, they will see, to their great astonishment, that your commands are obeyed.

The Three Magical Parties.

Offer the long card to a person, that he may draw it, and replace it in any part of the pack he pleases. Make the pass, and bring that card to the top. Next divide the pack in three parcels, putting the long card in the middle heap. You then ask the person which of the three heaps his card shall be in. He will, probably, say the middle; in which case you immediately show it to him. But if he say either of the others, you take all the cards in your hand, placing the parcel he has named over the other two, and observing to put your little finger between that and the middle heap, at the top of which is the card he drew. You then ask at what number in that heap he will have his card appear. If, for example, he say the sixth, you tell down five cards from the top of the pack, and then, dexterously making the pass, you bring the long card to the top, and tell it down as the sixth.

The Magic Vase.

Fig. 20. Fig. 20.

Construct a vase of wood, or pasteboard, see Fig. 20. On the inside let there be five divisions; two of them, c d, to be large enough to admit a pack of cards each; and the other three, e f g, only large enough to contain a single card. Place this vase on a bracket, L, which is fastened to the partition M. Fix a silken thread at H, the other end of which passes down the division d, and, over the pulley I, runs along the bracket L, and goes out behind the partition M.

Take three cards from the piquet pack, and place one of them in each of the divisions e f g, making the silk thread or line go under each of them. In the division c put the remainder of the pack.

You then get another pack of cards, at the top of which are to be three cards, the same as those in the three small divisions: and, making the pass, bring them to the middle of the pack. Let them be drawn by three persons; let them shuffle all the cards; after which place the pack in the division d, and tell the parties that the cards they drew will rise at their command, separately, from the vase.

A confederate behind the partition then gently drawing the line, the three cards will then gradually appear from the vase; then taking the cards from c, you show that those three are gone from the pack.

The vase must be placed so high that the company cannot see the inside.

The Divining Perspective Glass.

Procure a small perspective-glass, wide enough, where the object-glass is placed, to hold the following table:

1,131
2,231
3,331
10,132
11,232
12,332
19,133
20,233
21,333
4,121
5,221
6,321
13,122
14,222
15,322
22,123
23,223
24,323
7,111
8,211
9,311
16,112
17,212
18,312
25,113
26,213
27,313

Take a pack of twenty-seven cards; give them to a person, bid him fix, on one, shuffle them, and return them to you. Arrange the twenty-seven cards in three parcels, by laying one down, alternately, on each parcel; but before you lay each card down, show it to the person, without seeing it yourself. When you have completed the three parcels, ask him at what number, from one to twenty-seven, he will have his card appear, and in which heap it then is. You then look at the heap through your glass; and if the first of the three numbers, which stands against the number it is to appear at, be one, put that heap at top; if the number be at two, put it in the middle; and if it be three, put it at the bottom. Next divide the cards into three heaps, in the same manner, a second and third time, and his card will be at the number he chose.

Example.—Suppose the person wishes his card to be the twentieth from the top; and the first time of making the heaps, he says it is in the third heap; you then look at the table in the perspective, and you see that the first figure is two; you, therefore, put that heap in the middle of the pack. The second and third times, you in like manner put the heap in which he says it is, at bottom; the number each time being three. Then looking at the pack with your glass, as if to discover which the card was, you lay the cards down, one by one, and the twentieth will be the card fixed on.

The Card in the Ring.

Get a ring, made of any metal, in which is set a large transparent stone or piece of glass, to the bottom of which is fastened a small piece of black silk; under the silk is to be the figure of a small card; and the silk must be so constructed that it may be either drawn aside or spread, by turning the stone round.

You then cause a person to draw the same sort of card as that at the bottom of the ring; and tell him to burn it in the candle. Now, the ring being so constructed that the silk conceals the card underneath it, you first show him the ring, that he may see it is not there, and tell him you will make it appear; then rubbing the ashes of the card on the ring, you manage to turn the stone or glass dexterously round, and exhibit to him the small card at the bottom.

The Card in the Mirror.

Provide a mirror, either round or oval, the frame of which must be at least as wide as a card, and the glass must be wider than the distance between the frame, by at least the width of a card. The glass in the middle must be made to move in two grooves, and so much of the quicksilver must be scraped off, as is equal to the size of a common card. You then paste over the part where the quicksilver is rubbed off, a piece of pasteboard, on which is a cord, that must exactly fit the space, which must at first be placed behind the frame.

Fix this mirror against a partition, through which two strings are to go, by which an assistant in an adjoining room can easily move the glass in the grooves, and make the card appear or disappear at pleasure. Or it may be done without an assistant, if a table be placed against the partition, and a string from the glass be made to pass through a leg of it, and communicate with a small trigger, which you may easily push down with your foot, and at the same time wiping the glass with your handkerchief, under the pretence that the card may appear more conspicuous; which will also serve most effectually to disguise the operation.

Having every thing thus arranged, you contrive to make a person draw the same sort of card as that fixed to the mirror; if you do not succeed in this with a stranger, make some pretence for shuffling the cards again, and present the pack to a confederate, who, of course, will draw the card you wish, and who is to show it to two or three persons next to him, under the pretence that it might slip his memory. This card you place in the middle of the pack, then make the pass, and bring it to the bottom. Direct the person to look for his card in the mirror, which the confederate behind the partition is to draw slowly forward; or if you perform the operation yourself, press the trigger with your foot, and the card will appear as if placed between the glass and the quicksilver. While the glass is drawing forward, you slide off the card from the bottom of the pack, and convey it away.

The Card in the Opera Glass.

Procure an opera-glass, two inches and a half long; the tube to be made of ivory, so thin that it may appear transparent. Place it in a magnifying glass, of such a power, and at such a distance, that a card, three-quarters of an inch long, may appear like a common-sized card. At the bottom of the tube lay a circle of black pasteboard, to which fasten a small card, with the pips, or figures, on both sides, and in such a manner, that by turning the table, either side of the glass may be visible.

You then offer two cards to two persons, similar to the double card in the glass. You put them in the pack again, or convey them to your pocket; and after a few flourishing motions you tell the persons you have conveyed their cards into the glass; then you show each person his card in the glass, by turning it in the proper position.

You may easily induce the parties to draw the two cards you wish, by placing them first on the top of the pack, and then, by making the pass, bringing them to the middle.

When you can make the pass in a dexterous manner, it is preferable to the long card, which obliges the operator to change the pack frequently, as, if the same card is always drawn, it may excite suspicion.

To separate the two Colours of a Pack of Cards by one Cut.

To perform this amusement, all the cards of one colour must be cut something narrower at one end than the other. You show the cards, and give them to any one, that he may shuffle them; then holding them between your hands, one hand being at each extremity, with one motion you separate the hearts and diamonds from the spades and clubs.

The Metamorphosed Cards.

In the middle of a pack place a card that is something wider than the rest, which we will suppose to be the knave of spades, under which place the seven of diamonds, and under that the ten of clubs. On the top of the pack put cards similar to these, and others on which are painted different objects, viz.:

First card A bird
Second A seven of diamonds
Third A flower
Fourth Another seven of diamonds
Fifth A bird
Sixth A ten of clubs
Seventh A flower
Eighth Another ten of clubs;

then seven or eight indifferent cards, the knave of spades, which is the wide card, the seven of diamonds, the ten of clubs, and the rest any indifferent cards.

Two persons are to draw the two cards that are under the wide card, which are the seven of diamonds and the ten of clubs. You take the pack in your left hand, and open it at the wide end, as you open a book, and tell the person who drew the seven of diamonds to place it in that opening. You then blow on the cards, and, without closing them, instantly bring the card which is at top, and on which a bird is painted, over that seven of diamonds. To do this dexterously, you must wet the middle finger of your left hand, with which you are to bring the card to the middle of the pack. You then bid the person look at his card, and when he has remarked the change, to place it where it was before. Then blow on the cards a second time, and, bringing the seven of diamonds, which is at the top of the pack, to the opening, you bid him look at his card again, when he will see it is that which he drew. You may do the same with all the other painted cards, either with the same person, or with him who drew the ten of clubs.

The whole artifice consists in bringing the card at the top of the pack to the opening in the middle, by the wet finger, which requires no great practice. Observe, not to let the pack go out of your hands.

To discover the Card which is drawn, by the Throw of a Die.

Prepare a pack of cards, in which there are only six sorts of cards. Dispose these cards in such manner that each of the six different cards shall follow each other, and let the last of each suite be a long card. The cards being thus disposed, it follows, that if you divide them into six parcels, by cutting at each of the long cards, those parcels will all consist of similar cards.

Let a person draw a card from the pack, and let him replace it in the parcel from whence it was drawn, by dexterously offering that part. Cut the cards several times, so that a long card be always at bottom. Divide the cards in this manner into six heaps, and giving a die to the person who drew the card, tell him that the point he throws shall indicate the parcel in which is the card he drew; then take up the parcel and show him the card.

To tell the Number of the Cards by their Weight.

Take a parcel of cards, suppose forty, among which insert two long cards; let the first be, for example, the fifteenth, and the other the twenty-sixth from the top. Seem to shuffle the cards, and then cutting them at the first long card, poise those you have cut off in your left hand, and say, "There should be here fifteen cards." Cut them again at the second long card, and say, "There are here only eleven cards." Then poising the remainder, you say, "Here are fourteen cards."

The Four Inseparable Kings.

Take the four kings, and behind the last of them place two other cards, so that they may not be seen. Then spread open the four kings to the company, and put the six cards at the bottom of the pack. Draw one of the kings, and put it at the top of the pack. Draw one of the two cards at the bottom, and put it towards the middle. Draw the other, and put it at some distance from the last, and then show that there remains a king at bottom. Then let any one cut the cards, and as there remains three kings at bottom, they will then be altogether in the middle of the pack.

To change the Cards which several Persons have drawn from the Pack.

On the top of the pack put any card you please—suppose the queen of clubs; make the pass, bring that card to the middle of the pack, and offer it to a person to draw. Then, by cutting the cards, bring the queen again to the middle of the pack. Make the pass a second time, bring it to the top, and shuffle the cards without displacing those on the top. Make the pass a third time, bring it to the middle of the pack and offer it to a second person to draw, who must be at a proper distance from the first person, that he may not perceive it is the same card. After the like manner let five persons draw the same card.

Shuffle the pack without losing sight of the queen of clubs, and, laying down four other cards with the queen, ask each person if he see his card there? They will all reply, "Yes," as they all drew the queen of clubs. Place four of those cards on the pack, and, drawing the queen privately away, you approach the first person, and showing him that card, so that the others cannot see it, ask if that be his card; then patting it on the top of the pack, blow on it, or give it a stroke with your hand, and show it in the same manner to the second person, and so of the rest.

The Card discovered under the Handkerchief.

Let a person draw any card from the rest, and put it in the middle of the pack; you make the pass at that place, and the card will consequently be at top; then placing the pack on the table, cover it with a handkerchief; and, putting your hand under it, take off the top card, and after seeming to search among the cards for some time, draw it out.

This amusement may be performed by putting the cards in another person's pocket, after the pass is made. Several cards may also be drawn and placed together in the middle of the pack, and the pass then made.

The Convertible Aces.

On the ace of spades fix, with soap, a heart, and on the ace of hearts a spade, in such a manner that they will easily slip off.

Show these two aces to the company; then, taking the ace of spades, you desire a person to put his foot upon it, and as you place it on the ground, draw away the spade. In like manner you place the seeming ace of hearts under the foot of another person. You then command the two cards to change their places; and that they obey your command, the two persons, on taking up their cards, will have ocular demonstration.

A deception similar to this is sometimes practised with one card, suppose the ace of spades, over which a heart is pasted lightly. After showing a person the card, you let him hold one end of it, and you hold the other, and while you amuse him with discourse, you slide off the heart. Then laying the card on the table, you bid him cover it with his hand; you then knock under the table, and command the heart to turn into the ace of spades.

To tell the Card that a Person has touched with his Finger.

This amusement is to be performed by confederacy. You previously agree with your confederate on certain signs, by which he is to denote the suite, and the particular card of each suite; thus: if he touch the first button of his coat, it signifies an ace; if the second, a king, &c.; and then again, if he take out his handkerchief, it denotes the suite to be hearts; if he take snuff, diamonds, &c. These preliminaries being settled, you give the pack to a person who is near your confederate, and tell him to separate any one card from the rest, while you are absent, and draw his finger once over it. He is then to return you the pack, and while you are shuffling the cards, you carefully note the signals made by your confederate; then turning the cards over one by one, you directly fix on the card he touched.

The Card in the Pocket-book.

A confederate is previously to know the card you have taken from the pack, and put into your pocket-book. You then present the pack to him, and desire him to fix on a card, (which we will suppose to be the queen of diamonds,) and place the pack on the table. You then ask him the name of the card, and when he says the queen of diamonds, you ask him if he be not mistaken, and if he be sure that the card is in the pack: when he replies in the affirmative, you say, "It might be there when you looked over the cards, but I believe it is now in my pocket;" then desire a third person to put his hand in your pocket, and take out your book, and when it is opened the card will appear.

The Card in the Egg.

Take a card, the same as your long card, and, rolling it up very close, put it in an egg, by making a hole as small as possible, and which you are to fill up carefully with white wax. You then offer the long card to be drawn, and when it is replaced in the pack, you shuffle the cards several times, giving the egg to the person who drew the card, and while he is breaking it, you privately withdraw the long card, that it may appear, upon examining the cards, to have gone from the pack into the egg. This may be rendered more surprising by having several eggs, in each of which is placed a card of the same sort, and then giving the person the liberty to choose which egg he thinks fit.

This deception may be still further diversified, by having, as most public performers have, a confederate, who is previously to know the egg in which the card is placed; for you may then break the other eggs, and show that the only one that contains a card is that in which you directed it to be.

The Card discovered by the Touch or Smell.

You offer the long card, or any other that you know, and as the person who has drawn it holds it in his hand, you pretend to feel the pips or figure on the under side, by your fore-finger; or you sagaciously smell to it, and then pronounce what card it is.

If it be the long card, you may give the pack to the person who drew it, and leave him at liberty either to replace it or not. Then taking the pack, you feel immediately whether it be there or not, and, shuffling the cards in a careless manner, without looking at them, you pronounce accordingly.

The Inverted Cards.

Prepare a pack of cards, by cutting one end of them about one-tenth of an inch narrower than the other; then offer the pack to any one, that he may draw a card; place the pack on the table, and observe carefully if he turn the card while he is looking at it; if he do not, when you take the pack from the table, you offer the other end of it for him to insert that card; but if he turn the card, you then offer him the same end of the pack. You afterwards offer the cards to a second or third person, for them to draw or replace a card in the same manner. You then let any one shuffle the cards, and, taking them again into your own hand, as you turn them up one by one, you easily perceive by the touch which are those cards that have been inverted, and, laying the first of them down on the table, you ask the person if that card be his; and if he say no, you ask the same of the second person; and if he say no, you tell the third person it is his card; and so of the second or third cards. You shall lay the pack on the table after each person has drawn his card, and turn it dexterously in taking it up, when it is to be turned, that the experiment may not appear to depend on the cards being inverted.

The Transmuted Cards.

In a common pack of cards let the ace of hearts and nine of spades be something larger than the rest. With the juice of lemon draw over the ace of hearts a spade, large enough to cover it entirely, and on each side draw four other spades.

Present the pack to two persons, so adroitly, that one of them shall draw the ace of hearts, and the other the nine of spades, and tell him who draws the latter, to burn it on a chafing-dish. You then take the ashes of that card, put them into a small metal box, and give it to him that has the ace of hearts, that he may himself put that card into the box and fasten it. Then put the box for a short time on the chafing-dish, and let the person who put the card in it take it off, and take out the card, which he will see is changed into the nine of spades.

The Convertible Cards.

To perform this amusement you must observe, that there are several letters which may be changed into others, without any appearance of the alteration, as the a into d, the c into a, e, d, g, o, or q; the i into b, d, or l; the l into t; the o into a, d, g, or q; the v into y, &c.

Take a parcel of cards, suppose twenty, and on one of them write with juice of lemon or onion, or vitriol and water, the word law, (these letters should not be joined;) and on the other, with the same ink, the words old woman; then holding them to the fire, they both become visible. Now, you will observe, that by altering the a in the word law into d, and adding o before the l, and oman after the w, it becomes old woman. Therefore you make those alterations with the invisible ink, and let it remain so. On the rest of the cards you write any words you think fit.

Present the cards in such manner to two persons, that one of them shall draw the word law, and the other the words old woman. You then tell the person who drew the word law, that it shall disappear, and the words on the other card shall be written in its place; and, that you may not change the cards, desire each of the parties to write his name on his card. Then putting the cards together, and holding them before the fire, as if to dry the names just written, the word law will presently change into old woman.

The Enchanted Palace.

On the six-sided plane A B C D E F, Fig. 21, draw six semi-diameters; and on each of these place perpendicularly two plane mirrors, which must join exactly at the centre, and which, placed back to back, must be as thin as possible. Decorate the exterior boundary of this piece, (which is at the extremity of the angles of the hexagon,) with six columns, that at the same time serve to support the mirrors by grooves formed on their inner sides. Add to these columns their entablatures, and cover the edifice in whatever manner you please. In each one of these six triangular spaces, contained between two mirrors, place little figures of pasteboard, in relief, representing such subjects, as, when seen in an hexagonal form, will produce an agreeable effect. To these add small figures of enamel, and take particular care to conceal by some object that has no relation to the subject, the place where the mirrors join, which, as before observed, all meet in the common centre.

When you look into any one of the six openings of this palace, the objects there contained, being reflected six times, will seem entirely to fill up the whole of the building. This illusion will appear very remarkable, especially if the objects chosen are properly adapted to the effect which the mirrors are intended to produce.

If you place between two of these mirrors part of a fortification, as a curtain, and two demi-bastions, you will see an entire citadel with six bastions; or if you place part of a ball-room, ornamented with chandeliers and figures, all these objects being here multiplied, will afford a very pleasing prospect.

Opaque Bodies seemingly Transparent.

Within the case A B C D, place four mirrors O P Q R, Fig. 22, so disposed, that they may each make an angle of 45 degrees, that is, that they may be half-way inclined from the perpendicular, as in the figure. In each of the two extremities A B, make a circular overture; in one of which fix the tube G L, in the other the tube M F, and observe, that in each of these is to be inserted another tube, as H and I. [Observe. These four tubes must terminate in the substance of the case, and not enter the inside, that they may not hinder the effect of the mirrors. The four-fold reflection of the rays of light from the mirrors, darkens in some degree the brightness of the object; some light is also lost by the magnifying power of the perspective. If, therefore, instead of the object-glass at G, and concave eye-glass at F, plain glasses were substituted, the magnifying power of the perspective will be taken away, and the object appear brighter.]

Fig. 22. Fig. 22.

Furnish the first of these tubes with an object-glass at G, and a concave eye-glass at F. You are to observe, that in regulating the focus of these glasses with regard to the length of the tube, you are to suppose it equal to the line G, or visual pointed ray, which entering at the aperture G is reflected by the four mirrors, and goes out at the other aperture F, where the eye-glass is placed. Put any glass you please into the two ends of the moveable tubes H and L; and lastly, place the machine on stand E, moveable at the point S, that it may be elevated or lowered at pleasure.

When the eye is placed at F, and you look through the tube, the rays of light that proceed from the object T, passing through the glass G, are successively reflected by the mirrors O P Q and R to the eye at F, and there point the object T in its proper situation, and these rays appear to proceed directly from that object.

The two moveable tubes H and I, at the extremity of which a glass is placed, serve only to disguise the illusion, for they have no communication with the interior of the machine. This instrument being moveable on the stand E, may be directed to any object; and if furnished with proper glasses, will answer the purpose of common perspective.

The two moveable tubes, H and I, being brought together, the machine is directed towards any object; and, desiring a person to look at the end F, you ask him if he sees that object distinctly. You then separate the two moveable tubes, and, leaving space between them sufficiently wide to place your hand or any other solid body, you tell him that the machine has the power of making objects visible through the most opaque body; and as a proof, you desire him to look at the same object, when to his great surprise he will see it as distinctly as if no solid body interposed.

This experiment is the more extraordinary as it is very difficult to conceive how the effect is produced; the two arms of the case appearing to be made for the purpose of supporting the perspective-glass; and to whatever object it be directed, the effect is still the same.

The Deforming Mirrors.

If a person look in a concave mirror placed perpendicularly to another, (that is, supposing one mirror to be laid on the floor, and the other attached to the ceiling,) his face will appear entirely deformed. If the mirror be a little inclined, so as to make an angle of 80 degrees, (that is, one-ninth part from the perpendicular,) he will then see all the parts of his face, except the nose and forehead. If it be inclined to 60 degrees; (that is, one-third part,) he will appear with three noses and six eyes: in short, the apparent deformity will vary at each degree of inclination, and when the glass comes to 45 degrees, (that is, half-way down,) the face will vanish. If, instead of placing the two mirrors in this situation, they are so disposed that their junction may be vertical, then different inclinations will produce other effects, as the situation of the object relative is quite different.

The Magic Tube.

Procure a small tube of glass, whose canal is extremely narrow, and open at both ends; let one end of it be plunged in water, and the water within the tube will rise to a considerable height above the external surface: or if two or more tubes be immersed in the same fluid, the one with a narrow canal, and the other wider, the water will ascend higher in the former than the latter.

The Magician's Mirror.

Fig. 23. Fig. 23.

Construct a box of wood, of a cubical shape, A B C D, Fig. 23, of about fifteen inches every way. Let it be fixed to the pedestal P, at the usual height of a man's head. In each side of this box let there be an opening, of an oval form, ten inches high, and seven wide. In this box place two mirrors, A D, with their backs against each other. Let them cross the box in a diagonal line, and in a vertical position. Decorate the openings in the side of this box with four oval frames and transparent glasses, and cover each with a curtain so contrived as all to draw up together.

Place four persons in front of the four sides, and at equal distances from the box, and then draw them up that they may see themselves in the mirrors, when each of them, instead of his own figure, will see that of the person next to him, but who will appear to him to be placed on the opposite side. Their confusion will be the greater, as it will be very difficult, if not impossible, for them to discover the mirrors concealed in the box. The reason of this phenomenon is evident; for though the rays of light may be turned aside by a mirror, yet they always appear to proceed in right lines.

The Perspective Mirror.

Provide a box, A B C D, Fig. 24, of about two feet long, 15 inches wide, and 12 inches high. At the end A C, place the concave mirror, the focus of whose parallel rays is 18 inches from the reflecting surface. At I L place a pasteboard, blacked, in which a hole is cut, sufficiently large to see on the mirror H the object placed at B E F D. Cover the top of the box, from A to I, close, that the mirror H may be entirely darkened. The other part, I B, must be covered with glass, under which is placed a gauze, or oiled paper, to prevent the inside from being seen. Make an aperture at G, near the top of the side E B, beneath which, on the inside, place in succession, paintings of vistas, landscapes, figures, &c., so that they may be in front of the mirror H. Let the box be placed that the objects may be strongly illuminated by the sun, or by wax-lights placed under the enclosed part of the box A I. By this simple construction, the objects placed at G D will be thrown into their natural perspective, and if the subjects be properly chosen and well executed, the appearance will be both wonderful and pleasing.

Fig. 24. Fig. 24.

Gunpowder Exploded by Reflection.

Place two concave mirrors at about 12 or 15 feet distance from each other, and let the axis of each be in the same line. In the focus of one of them place a live coal, and in the focus of the other place some gunpowder. With a pair of double bellows, which make a continual blast, keep constantly blowing the coal, and notwithstanding the distance between them, the powder will presently take fire.

The Igniting Mirrors.

The rays of a luminous body placed in the focus of concave mirror, being reflected in parallel lines, and a second mirror being placed diametrically opposite to the first, will set fire to a combustible body, by collecting those rays in the focus.

The Armed Apparition.

If a person with a drawn sword place himself before a large concave mirror, but further from it than its focus, he will see an inverted image of himself in the air, between him and the mirror, of a less size than himself. If he steadily present the sword towards the centre of the mirror, an image of the sword will come out from it, point to point, as if to fence with him; and by his pushing the sword nearer, the image will appear to come nearer to him, and almost to touch his breast. If the mirror be turned 45 degrees, or one-eighth round, the reflected image will go out perpendicularly to the direction of the sword presented, and apparently come to another person placed in the direction of the motion of the image, who, if he be unacquainted with the experiment, and does not see the original sword, will be much surprised and alarmed.

The Phantom.

You inform a person that at a certain hour, and in a certain place, he shall see the apparition of a deceased friend, (whose portrait you possess.) In order to produce this phantom, there must be a door which opens into an apartment to which there is a considerable descent. Under that door you are to place the portrait, which must be inverted and strongly illuminated, that it may be brightly reflected by the mirror, which must be large and well polished. Then having introduced the incredulous spectator at another door, and placed him in the proper point of view, you suddenly throw open the door, when to his great surprise he will view the apparition of his friend.

The Distorting Mirror.

Opticians sometimes grind a glass mirror concave in one direction only, or longitudinally; it is in fact a concave portion of a cylinder, the breadth of which may be considered that of the mirror. A person looking at his face in this mirror, in the direction of its concavity, will see it curiously distorted in a very lengthened appearance; and by turning the cylindrical mirror a quarter round, his visage will appear distorted another way, by an apparent increase in width only. If in a very near situation before it, you put your finger on the right hand side of your nose, it will appear the same in the mirror; but if in a distant situation, somewhat beyond the centre of concavity, you again look at your face in the mirror, your finger will appear to be removed to the other side of your nose.

Water colder than Ice.

Put a lump of ice into an equal quantity of water, heated to 176 degrees, the result will be, that the fluid will be no hotter than water just beginning to freeze; but if a little sea salt be added to the water, and it be heated only to 166 or 170, a fluid will be produced colder than the ice was at first.

Exploding Salt.

If a small quantity of powdered charcoal and hyper-oxymuriate of potash be rubbed together in a mortar, an explosion will be produced, and the charcoal inflamed. Three parts of this salt, and one of sulphur, rubbed together in a mortar, produce a violent detonation. If struck with a hammer on an anvil, there is an explosion like the report of a pistol.

When concentrated sulphuric acid is poured upon this salt, there is a considerable explosion; it is thrown about to a great distance, sometimes with a red flame; and there is exhaled a brown vapour, accompanied with a strong odour.

Dioptrical Paradox.

Construct a machine similar to that in Fig. 25. Its effect will be, that a print, or an ornamented drawing, with any object, such as an ace of diamonds, &c. in the centre F, will be seen as an ace of clubs when placed in the machine, and viewed through a single plane glass only, contained in the tube E. The glass in the tube F, which produces this surprising change, is somewhat on the principle of the common multiplying glass, as represented at G, which, by the number of its inclined surfaces, and from the refractive power of the rays proceeding from the objects placed before it shows it in a multiplied state. The only difference is, that the sides of this glass are flat, and diverge upwards from the base to a point in the axis of the glass like a cone; it has six sides, and each side, from its angular position to the eye, has the property of refracting from the border of the print F, such a portion of it (designedly placed there) as will make a part in the composition of the figure to be represented; for the hexagonal and conical figure of this glass prevents any part of the ace of diamonds being seen; consequently the ace of clubs being previously and mechanically drawn in the circle of refraction in six different parts of the border, at 1, 2, 3, 4, 5, 6, and artfully disguised in the ornamental border, by blending them with it, the glass in the tube at E will change the appearance of the ace of diamonds, F, into the ace of clubs, G. In the same manner many other prints undergo similar changes, according to the will of an ingenious draughtsman who may design them. The figure of the glass is shown at H.

Fig. 25. Fig. 25.

To show the Spots in the Sun's Disk by its Image in the Camera Obscura.

Put the object-glass of a ten or twelve feet telescope into the scioptric ball, and turn it about till it be directly opposite the sun. Then place the pasteboard mentioned in page 16, in the focus of the lens, and you will see a clear bright image of the sun, about an inch diameter, in which the spots on the sun's surface will be exactly described.

As this image is too bright to be seen with pleasure by the naked eye, you may view it through a lens whose focus is at six or eight inches distance, which, while it prevents the light from being offensive, will, by magnifying both the image and the spot, make them appear to greater advantage.

The Diagonal Opera Glass.

By the diagonal position of a plane mirror, a curious opera-glass is constructed, by which any person may be viewed in a theatre or public company without knowing it. It consists only in placing a concave glass near the plane mirror, in the end of a short round tube, and a convex glass in a hole in the side of the tube, then holding the end of the tube with the glass to the eye, all objects next to the hole in the side will be reflected so as to appear in a direct line forward, or in a position at right angles to the person's situation who is looked at. Plane glasses, instead of a convex and concave, may be used; in this case the size of the object will not be increased, but it will appear brighter.

To observe an Eclipse of the Sun, without Injury to the Eye.

Take a burning-glass, or spectacle-glass, that magnifies very much; hold it before a book or pasteboard, twice the distance of its focus, and you will see the round body of the sun, and the manner in which the moon passes between the glass and the sun, during the whole eclipse.

The Burnt Writing restored.

Cover the outside of a small memorandum book with black paper, and in one of its inside covers make a flap, to open secretly, and observe there must be nothing over the flap but the black paper that covers the book.

Mix soot with black or brown soap, with which rub the side of the black paper next the flap; then wipe it clean, that a white paper pressed against it will not receive any mark.

Provide a black-lead pencil that will not mark without pressing hard on the paper. Have likewise a small box, about the size of a memorandum book, and that opens on both sides, but on one of them by a private method. Give a person a pencil and a slip of thin paper, on which he is to write what he thinks proper; you present him the memorandum book at the same time, that he may not write on the bare paper. You tell him to keep what he writes to himself, and direct him to burn it on the iron plate laid on a chafing-dish of coals, and give you the ashes. You then go into another room to fetch your magic box, before described, and take with you the memorandum book.

Having previously placed a paper under the flap in the cover of the book, when he presses hard with the pencil, to write on his paper, every stroke, by means of the stuff rubbed on the black paper, will appear on that under the flap. You therefore take it out, and put it into one side of the box.

You then return to the other room, and taking a slip of black paper, you put it into the other side of the box, strewing the ashes of the burnt paper over it. Then shaking the box for a few moments, and at the same time turning it dexterously over, you open the other side, and show the person the paper you first put in, the writing on which he will readily acknowledge to be his.

If there be a press or cupboard that communicates with the next room, you need only put the book in the press, and your assistant will open it, and put the paper in the box, which you presently after take out, and perform the rest of the amusement as before.

There may likewise be a flap on the other cover of the book; and you may rub the paper against that with red lead. In this case you give the person the choice of writing either with a black or red pencil; and present him the proper side of the book accordingly.

The Opaque Box made Transparent.

Make a box three or four inches long, and two or three wide, and have a sort of perspective-glass, the bottom of which is the same size with the box, and slides out, that you may privately place a paper on it. The sides of this perspective are to be of glass, covered on the inside with fine paper.

Let a person write on a slip of paper, putting your memorandum book under it, as in the last amusement; then give him the little box, and let him put what he has written into it. In the mean time you put the memorandum book into the press, where the perspective is already placed. Your assistant then takes the paper out of the book, and puts it at the bottom of the perspective; which you presently take out of the press, and direct the person to put the little box that contains the paper under it. You then look in at the top of the perspective, and feigning to see through the top of the box, you read what is written on the paper at the bottom of the perspective.

With this perspective box you may perform another amusement, which is, by having in a bag twelve or more ivory counters, numbered, which you show to the company, that they may see all the numbers are different. You tell a person to draw any one of them, and keep it close in his hand. You then put the bag in the press, when your assistant examines the counters, and sees which is wanting, and puts another of the same number at the bottom of the perspective, which you then take out, and placing the person's hand close to it, look in at the top, and pretending to see through his hand, you name the number on the counter in it.

The Transposable Pieces.

Take two guineas and two shillings, and grind part of them away, on one side only, so that they may be but half the common thickness; and observe, that they must be quite thin at the edge; then rivet a guinea and a shilling together. Lay one of these double pieces, with the shilling upwards, on the palm of your hand, at the bottom of your three first fingers, and lay the other piece with the guinea upwards in the like manner, in the other hand. Let the company take notice in which hand is the guinea, and in which is the shilling. Then as you shut your hands, you naturally turn the pieces over, and when you open them again, the shilling and the guinea will appear to have changed their places.

The Penetrative Guinea.

Provide a large tin box, of the size of a large snuff-box, and in this place eight other boxes, which will go easily into each other, and let the least of them be of a size to hold a guinea. Each of these boxes should shut with a hinge, and to the least of them there must be a small lock, that is fastened with a spring, but cannot be opened without a key;—observe, that all these boxes must shut so freely, that they may be all closed at once. Place these boxes in each other, with their tops open, in the drawer of the table on which you make your experiments; or, if you please, in your pocket, in such a manner that they cannot be displaced.

Then ask a person to lend you a new guinea, and desire him to mark it, that it may not be changed. You take this piece in one hand, and in the other you have another of the same appearance, and putting your hand into the drawer, you slip the piece that is marked into the least box, and shutting them all at once, you take them out; then showing the piece you have in your hand, and which the company suppose to be the same that was marked, you pretend to make it pass through the box, and dexterously convey it away.

You then present the box, for the spectators do not yet know there are more than one, to any person in company, who, when he opens it, finds another, and another, till he comes to the last, but that he cannot open without the key, which you then give him, and retiring to a distant part of the room, you tell him to take out the guinea himself, and see if it be that which he marked.

This amusement may be made more surprising, by putting the key into the snuff-box of one of the company, which you may do by asking him for a pinch of snuff, and at the same time conceal the key, which must be very small, among the snuff; and when the person, who is to open the box, asks for the key, you tell him that one of the company has it in his snuff-box. This part of the amusement may likewise be performed by means of a confederate.

To make Pictures of Birds with their Natural Feathers.

First take thin board or panel, of deal or wainscot, well seasoned, that it may not shrink; then paste white paper smoothly on it, and let it dry; if the colour of the wood show through, paste a second paper over it. When the paper is dry, get ready any bird that you would represent, and draw the outline as exact as you can on the papered panel. You then paint the ground-work, stump of a tree, the bill and legs, their proper colour, with water-colours, leaving the body to be covered with its own natural feathers. In the space you have left for the body, you lay on very thick gum-water, letting each coat dry before you lay on another, and so continuing until the gum is as thick as a shilling. Then take the feathers off the bird; and, as you proceed, draw a camels'-hair pencil, dipped in gum-water, over the coat of gum that you have laid on the paper, that it may more readily adhere. As you strip the bird, you must fix the feathers in their proper places on the board, and you shave the shafts or stems of the larger feathers, that they may lie flat. The most ready way to perform the operation, is to provide yourself with a pair of steel pliars to take up and lay on the feathers with. You should prepare some small leaden weights to lay on the feathers, that they may more readily adhere to, and lie flat on, the gum. The part where the eye is must be supplied by a small piece of paper, coloured and shaped like one; or you may, probably, be able to get a glass bead that will answer the purpose better. In order that the feathers may lie smooth and regular, when the whole is perfectly dry, lay a book, or a flat board, with a weight on it.

The Art of Bronzing.

Bronzing is that process by which figures of plaster-of-paris, wood, &c. are made to have the appearance of copper or brass. The method is as follows:

Dissolve copper filings in aqua fortis. When the copper has impregnated the acid, pour off the solution, and put into it some pieces of iron, or iron filings. The effect of this will be to sink the powder to the bottom of the acid. Pour off the liquor, and wash the powder in successive quantities of fresh water. When the powder is dry, it is to be rubbed on the figure with a soft cloth, or piece of leather; but observe, that previously to the application of the bronze powder, a dark blackish sort of green is first to be laid on the figure: and if you wish the powder to adhere stronger, mix it with gum-water, lay it on like paint, with a camels'-hair brush, or previously trace the parts to be bronzed with gold size, and when nearly dry, rub the powder over it.

Method of taking the Impression of Butterflies on Paper.

Clip the wings off the butterfly, lay them on clean, in the form of a butterfly when flying. Spread some thick clean gum-water on another piece of paper, press it on the wings, and it will take them up; lay a piece of white paper over it, and rub it gently with your finger, or the smooth handle of a knife. The bodies are to be drawn in the space which you leave between the wings.

To soften Horn.

To one pound of wood-ashes, add two pounds of quick lime; put them into a quart of water. Let the whole boil till reduced to one-third. Then dip a feather in, and if, on drawing it out, the plume should come off, it is a proof that it is boiled enough; if not, let it boil a little longer. When it is settled, filter it off, and in the liquor thus strained put in shavings of horn. Let them soak for three days; and, first anointing your hands with oil, work the horn into a mass, and print or mould it into any shape you please.

To make Moulds of Horn.

If you wish to take the impression of any coin, medal, &c., previously anoint it with oil; then lay the horn shavings over it in its softened state. When dry, the impression will be sunk into the horn; and this will serve as a mould to re-produce, either by plaster-of-paris, putty and glue, or isinglass and ground egg-shells, the exact resemblance of the coin or medal.

To cast Figures in Imitation of Ivory.

Make isinglass and strong brandy into a paste, with powder of egg-shells, very finely ground. You may give it what colour you please; but cast it warm into your mould, which you previously oil over. Leave the figure in the mould till dry, and you will find, on taking it out, that it bears a very strong resemblance to ivory.

To extract the Silver out of a Ring that is thick gilded, so that the Gold may remain entire.

Take a silver ring that is thick gilded. Make a little hole through the gold into the silver; then put the ring into aqua fortis, in a warm place: it will dissolve the silver, and the gold will remain whole.

To soften Iron or Steel.

Either of the following simple methods will make iron or steel as soft as lead:

1. Anoint it all over with tallow; temper it in a gentle charcoal fire, and let it cool of itself.
2. Take a little clay, cover your iron with it, temper it in a charcoal fire.
3. When the iron or steel is red-hot, strew hellebore on it.
4. Quench the iron or steel in the juice or water of common beans.

To take a Plaster-of-Paris Cast from a Person's Face.

The person must lie on his back, and his hair be tied behind. Into each nostril put a conical piece of paper, open at each end to allow of breathing. The face is to be lightly oiled over, and the plaster being properly prepared is to be poured over the face, (taking care that the eyes are shut,) till it is a quarter of an inch thick. In a few minutes the plaster may be removed. In this a mould is to be formed, from which a second cast is to be taken, that will furnish casts exactly like the original.

Curious Experiment with a Glass of Water.

Saturate a certain quantity of water in a moderate heat, with three ounces of sugar; and when it will no longer receive that, there is still room in it for two ounces of salt of tartar, and after that for an ounce and a drachm of green vitriol, nearly six drachms of nitre, the same of sal-ammoniac, two drachms and a scruple of alum, and a drachm and half of borax.

To make Artificial Coruscations.

There is a method of producing artificial coruscations, or sparkling fiery meteors, which will be visible, not only in the dark but at noon-day, and that from two liquors actually cold. The method is this:—Fifteen grains of solid phosphorus are to be melted in about a drachm of water: when this is cold, pour upon it two ounces of oil of vitriol; let these be shaken together in a large phial, and they will at first heat, and afterwards will throw up fiery balls in great number, which will adhere like so many stars to the sides of the glass, and continue burning a considerable time; after this, if a small quantity of oil of turpentine be poured in without shaking the phial, the mixture will of itself take fire, and burn very furiously. The vessels should be large and open at the top.

Another Method.

Artificial coruscations may also be produced by means of oil of vitriol and iron, in the following manner:—Take a glass vessel capable of holding three quarts: put into this three ounces of oil of vitriol, and twelve ounces of water, then warming the mixture a little, throw in at several times two ounces, or more, of clear iron filings: upon this, an ebullition and white vapours will arise; then present a lighted candle to the mouth of the vessel, and the vapour will take fire, and afford a bright fulmination or flash; like lightning. Applying the candle in this manner several times, the effect will always be the same; and sometimes the fire will fill the whole body of the glass, and even circulate to the bottom of the liquor; at others, it will only reach a little down its neck. The great caution to be used in making this experiment, is the making the vapour of a proper heat; for if made too cold few vapours will arise; and, if made too hot, they will arise too fast, and will only take fire in the neck of the glass, without any remarkable coruscation.

To produce Fire from Cane.

The Chinese rattans, which are used, when split, for making cane chairs, will, when dry, if struck against each other, give fire; and are used accordingly in some places, in lieu of flint and steel.

To make an Eolian Harp.

This instrument may be made by almost any carpenter: it consists of a long narrow box of very thin deal, about five or six inches deep, with a circle in the middle of the upper side, of an inch and a half in diameter, in which are to be drilled small holes. On this side, seven, ten, or more strings, of very fine gut, are stretched over bridges at each end, like the bridges of a fiddle, and screwed up or relaxed with screw pins. The strings must be all tuned to one and the same note, and the instrument be placed in some current of air, where the wind can pass over its strings with freedom. A window, of which the width is exactly equal to the length of the harp, with the sash just raised to give the air admission, is a proper situation. When the air blows upon these strings, with different degrees of force, it will excite different tones of sounds; sometimes the blast brings out all the tones in full concert, and sometimes it sinks them to the softest murmurs.

To show the Pressure of the Atmosphere.

Invert a tall glass or jar in a dish of water, and place a lighted taper under it: as the taper consumes the air in the jar its pressure becomes less on the water immediately under the jar; while the pressure of the atmosphere on the water without the circle of the jar remaining the same, part of the water in the dish will be forced up into the jar, to supply the place of the air which the taper has consumed. Nothing but the pressure of the atmosphere could thus cause part of the water to rise within the jar, above its own level.

Subaqueous Exhalation.

Pour a little clear water into a small glass tumbler, and put one or two small pieces of phosphoret of lime into it. In a short time, flashes of fire will dart from the surface of the water, and terminate in ringlets of smoke, which will ascend in regular succession.

Remarkable Properties in certain Plants.

Plants, when forced from their natural position, are endowed with a power to restore themselves. A hop-plant, twisting round a stick, directs its course from south to west, as the sun does. Untwist it, and tie it in the opposite direction, it dies. Leave it loose in the wrong direction, it recovers its natural direction in a single night. Twist a branch of a tree so as to invert its leaves, and fix it in that position; if left in any degree loose, it untwists itself gradually, till the leaves be restored to their natural position. What better can an animal do for its welfare? A root of a tree meeting with a ditch in its progress, is laid open to the air; what follows? It alters its course like a rational being, dips into the ground, surrounds the ditch, rises on the opposite side of its wonted distance from the surface, and then proceeds in its original direction. Lay a wet sponge near a root exposed to the air; the root will direct its course to the sponge; change the place of the sponge, the root varies its direction. Thrust a pole into the ground at a moderate distance from a climbing plant; the plant directs its course to the pole, lays hold of it, and rises on its natural height. A honeysuckle proceeds in its course, till it be too long for supporting its weight, and then strengthens itself by shooting into a spiral. If it meet with another plant of the same kind, they coalesce for mutual support; the one screwing to the right, the other to the left. If a honeysuckle twig meet with a dead branch, it screws from the right to the left. The claspers of briony shoot into the spiral, and lay hold of whatever comes in their way, for support. If, after completing a spiral of three rounds, they meet with nothing, they try again, by altering their course.

Flowers curiously affected by the Sun and the Weather.

The petals of many flowers expand in the sun, but contract all night, or on the approach of rain; after the seeds are fecundated the petals no longer contract. All the trefoil may serve as a barometer to the husbandman; they always contract their leaves on an impending storm.

Easy Method of obtaining Flowers of different Colours from the same Stem.

Scoop out the pith from a small twig of elder, and having split it lengthwise, fill each of the parts with small seeds that produce flowers of different colours, but that blossom nearly at the same time. Surround them with earth; and then tying together the two bits of wood, plant the whole in a pot filled with earth, properly prepared.

A Luminous Bottle, which will show the Hour on a Watch in the Dark.

Throw a bit of phosphorus, of the size of a pea, into a long glass phial, and pour boiling oil carefully over it, till the phial is one-third filled. The phial must be carefully corked, and when used should be unstopped, to admit the external air, and closed again. The empty space of the phial will then appear luminous, and give as much light as an ordinary lamp. Each time that the light disappears, on removing the stopper it will instantly re-appear. In cold weather the bottle should be warmed in the hands before the stopper is removed. A phial thus prepared may be used every night for six months.

To make Luminous Writing in the Dark.

Fix a small piece of solid phosphorus in a quill, and write with it upon paper; if the paper be carried into a dark room, the writing will appear beautifully luminous.

The Sublimated Tree.

Into a large glass jar inverted upon a flat brick tile, and containing near its top a branch of fresh rosemary, or any other such shrub, moistened with water, introduce a flat thick piece of heated iron, on which place some gum benzoin, in gross powder. The benzoin, in consequence of the heat, will be separated, and ascend in white fumes, which will at length condense, and form a most beautiful appearance upon the leaves of the vegetable.

Easy and curious Methods of foretelling Rainy or Fine Weather.

If a line be made of good whipcord, that is well dried, and a plummet affixed to the end of it, and then hung against a wainscot, and a line drawn under it, exactly where the plummet reaches, in very moderate weather it will be found to rise above it before rain, and to sink below when the weather is likely to become fair. But the best instrument of all, is a good pair of scales, in one of which let there be a brass weight of a pound, and in the other a pound of salt, or of saltpetre, well dried; a stand being placed under the scale, so as to hinder it falling too low. When it is inclined to rain, the salt will swell, and sink the scale: when the weather is growing fair, the brass weight will regain its ascendancy.

Contrivance for a Watch Lamp, perfectly safe, which will show the Hour of the Night, without any trouble, to a person lying in Bed.

It consists of a stand, with three claws, the pillar of which is made hollow, for the purpose of receiving a water candlestick of an inch diameter. On the top of the pillar, by means of two hinges and a bolt, is fixed on a small proportionate table, a box of six sides, lined with brass, tin, or any shining metal, nine inches deep, and six inches in diameter. In the centre of one of these sides is fixed a lens, double convex, of at least three inches and a half diameter. The centre of the side directly opposite to the lens is perforated so as to receive the dial-plate of the watch, the body of which is confined on the outside, by means of a hollow slide. When the box is lighted by a common watch-light, the figures are magnified nearly to the size of those of an ordinary clock.

Curious Experiment with a Tulip.

The bulb of a tulip in every respect resembles buds, except in their being produced under ground, and include the leaves and flower in miniature, which are to be expanded in the ensuing spring. By cautiously cutting in the early spring, through the concentric coats of a tulip root, longitudinally from the top to the base, and taking them off successively, the whole flower of the next summer's tulip is beautifully seen by the naked eye, with its petals, pistal, and stamina.

The Travelling of Sound experimentally proved.

There is probably no substance which is not in some measure a conductor of sound; but sound is much enfeebled by passing from one medium to another. If a man, stopping one of his ears with his finger, stop the other also by pressing it against the end of a long stick, and a watch be applied to the opposite end of the stick, or a piece of timber, be it ever so long, the beating of the watch will be distinctly heard; whereas, in the usual way, it can scarcely be heard at the distance of fifteen or eighteen feet. The same effect will take place if he stops both his ears with his hands, and rest his teeth, his temple, or the gristly part of one of his ears against the end of a stick. Instead of a watch, a gentle scratch may be made at one end of a pole or rod, and the person who keeps his ear in close contact with the other end of the pole, will hear it very plainly. Thus, persons who are dull of hearing, may, by applying their teeth to some part of a harpsichord, or other sounding body, hear the sound much better than otherwise.

If a person tie a strip of flannel about a yard long, round a poker, then press with his thumbs and fingers the ends of the flannel into his ears, while he swings the poker against an iron fender, he will hear a sound very like that of a large church bell.

To produce Metallic Lead from the Powder.

Take one ounce of red lead, and half a drachm of charcoal in powder, incorporate them well in a mortar, and then fill the bowl of a tobacco-pipe with the mixture. Submit it to an intense heat, in a common fire, and when melted, pour it out upon a slab, and the result will be metallic lead completely revived.

To diversify the Colours of Flowers.

Fill a vessel of what size or shape you please, with good rich earth, which has been dried and sifted in the sun, then plant in the same a slip or branch of a plant bearing a white flower, (for such only can be tinged,) and use no other water to water it with, but such as is tinged with red, if you desire red flowers; with blue, if blue flowers, &c. With this coloured water, water the plant twice a day, morning and evening, and remove it into the house at night, so that it drink not of the morning or evening dew for three weeks. You will then experience, that it will produce flowers, not altogether tinctured with that colour wherewith you watered it, but partly with that, and partly with the natural.

How far Sound travels in a Minute.

However it may be with regard to the theories of sound, experience has taught us, that it travels at about the rate of 1142 feet in a second, or nearly thirteen miles in a minute. The method of calculating its progress is easily made known: when a gun is discharged at a distance, we see the fire long before we hear the sound; if, then, we know the distance of the place, and know the time of the interval between our first seeing the fire, and then hearing the report, this will show us exactly the time the sound has been travelling to us. For instance, if the gun be discharged a mile off, the moment the flash is seen I take a watch and count the seconds till I hear the sound; the number of seconds is the time the sound has been travelling a mile.

Easy Method of making a Rain Gauge.

A very simple rain gauge, and one which will answer all practical purposes, consists of a copper funnel the area of whose opening is exactly ten square inches: this funnel is fixed in a bottle, and the quantity of rain caught is ascertained by multiplying the weight in ounces by 173, which gives the depth in inches and parts of an inch. In fixing these gauges, care must be taken that the rain may have free access to them: hence the tops of buildings are usually the best places. When the quantities of rain collected in them at different places are compared, the instruments ought to be fixed at the same heights above the ground at both places, because at different heights the quantities are always different, even at the same place.

To make beautiful Transparent coloured Water.

The following liquors, which are coloured, being mixed, produce colours very different from their own. The yellow tincture of saffron, and the red tincture of roses, when mixed, produce a green. Blue tincture of violets, and brown spirit of sulphur, produce a crimson. Red tincture of roses, and brown spirits of hartshorn, make a blue. Blue tincture of violets, and blue solution of copper, give a violet colour. Blue tincture of cyanus, and blue spirit of sal-ammoniac coloured, make green. Blue solution of Hungarian vitriol, and brown ley of potash, make yellow. Blue solution of Hungarian vitriol, and red tincture of roses, make black; and blue tincture of cyanus, and green solution of copper, produce red.

Curious Experiment on Rays of Light.

That the rays of light flow in all directions from different bodies, without interrupting one another, is plain from the following experiment:—Make a little hole in a thin plate of metal, and set the plate upright on a table, facing a row of lighted candles standing near together; then place a sheet of paper or pasteboard at a little distance from the other side of the plate; and the rays of all the candles, flowing through the hole, will form as many specks of light on the paper as there are candles before the plate; each speck as distinct and large as if there were only one candle to cast one speck; which shows that the rays do not obstruct each other in their motions, although they all cross in the same hole.

The Power of Water.

Let a strong small iron tube of twenty feet in height be inserted into the bung-hole of a cask, and the aperture round so strongly closed, that it shall be water-tight; pour water into the cask till it is full, through the pipe; also continue filling the pipe till the cask bursts, which will be when the water is within a foot of the top of the tube. In this experiment the water, on bursting the vessel, will fly about with considerable violence.

The Pressure of Water.

The pressure of water may be known to every one who will only take the trouble to look at the cock of a water-butt when turned: if the tub or cistern be full, the water runs with much greater velocity through the cock, and a vessel will be filled from it in a shorter time than when it is only half-full, although the cock, in both cases, is equally replete with the fluid during the time the vessel is filling. From this also is understood, how a hole or leak, near the keel of a ship, admits the water much quicker, and with greater violence, than one of the same size near what the mariners call the water's edge.

Refraction of Light.

In the middle of an empty basin put a piece of money, and then retire from it till the edge of the basin hides the piece from your sight: then keep your head steady, let another person fill the basin gently with water; as the water rises in the basin the money will come in view; and when of a sufficient height in the basin, the whole of the piece will be in sight.

Wonderful Nature of Lightning.

If two persons, standing in a room, looking different ways, and a loud clap of thunder, accompanied with zigzag lightning, happen, they will both distinctly see the flash at the same time; not only the illumination, but the very form of the lightning itself, and every angle it makes in its course will be as distinctly perceptible, as though they had both looked directly at the cloud from whence it proceeded. If a person happened at that time to be looking on a book, or other object, which he held in his hand, he would distinctly see the form of the lightning between him and the object at which he looked. This property seems peculiar to lightning, as it does not apply to any other kind of fire whatever.

To show that the White of Eggs contains an Alkali.

Add to a wine-glass half full of tincture of red cabbage a small quantity of the white of an egg, either in a liquid state or rendered concrete by boiling. The tincture will lose its blue colour and become changed to green, because the white of the egg contains soda.

Two Inodorous Bodies become very Pungent and Odorous by Mixture.

When equal parts of muriate of ammonia and unslaked lime, both substances destitute of odour, are intimately blended together in a mortar, a very pungent gas (ammonia) becomes evolved.

Interesting Experiment for the Microscope.

The embryo grain of wheat, at the time of blossoming, being carefully taken out of the husk, will be found to have a small downy tuft at its extremity, which, when viewed in a microscope, greatly resembles the branches of thorn, spreading archwise, in opposite directions. By expanding a few of the grains, and selecting the most perfect, a very pretty microscopic object will be obtained for preservation.

The Travelling of Light.

Light travels at the rate of a hundred and fifty thousand miles in a single second; and it is seven minutes in passing from the sun to the earth, which is nearly a distance of seventy millions of miles. Such is the rapidity with which these rays dart themselves forward that a journey they thus perform in less than eight minutes, a ball from the mouth of a cannon would not complete in several weeks! But the minuteness of the particles of light are still several degrees beyond their velocity; and they are therefore harmless, because so very small. A ray of light is nothing more than a constant stream of minute parts, still flowing from the luminary, so inconceivably little, that a candle in a single second of time, has been said to diffuse several hundreds of millions more particles of light, than there could be grains in the whole earth, if it were entirely one heap of sand. The sun furnishes them, and the stars also, without appearing in the least to consume, by granting us the supply. Its light is diffused in a wide sphere, and seems inexhaustible.

Calculation of the Mass of Water contained in the Sea.

If we would have an idea of the enormous quantity of water which the sea contains, let us suppose a common and general depth of the ocean; by computing it at only 200 fathoms, or the tenth part of a mile, we shall see that there is sufficient water to cover the whole globe to the height of 503 feet of water; and if we were to reduce this water into one mass, we should find that it forms a globe of more than sixty thousand miles diameter.

Different Degrees of Heat imbibed from the Sun's Rays by Cloths of different Colours.

Walk but a quarter of an hour in your garden, when the sun shines, with a part of your dress white, and a part black; then apply your hand to them alternately, and you will find a very great difference in their warmth. The black will be quite hot to the touch, and the white still cool.

Try to fire paper with a burning-glass; if it be white, you will not easily burn it; but if you bring the focus to a black spot, or upon letters, written or printed, the paper will immediately be on fire under the letters.

Thus, fullers and dyers find black cloths, of equal thickness with white ones, and hung out equally wet, dry in the sun much sooner than the white, being more readily heated by the sun's rays. It is the same before a fire, the heat of which sooner penetrates black stockings than white ones, and so is apt sooner to burn a man's shins. Also beer much sooner warms in a black mug set before the fire than a white one, or in a bright silver tankard. Take a number of little square pieces of cloth from a tailor's pattern card, of various colours; say black, deep blue, lighter blue, green, purple, red, yellow, white, and other colours, or shades of colours; lay them all out upon the snow in a bright sun-shiny morning; in a few hours, the black being warmed most by the sun will be sunk so low as to be below the stroke of the sun's rays; the dark blue almost as low; the lighter blue not quite so much as the dark; the other colours less, as they are lighter; and the quite white remain on the surface of the snow, as it will not have entered it at all.

Alternate Illusion.

With a convex lens of about an inch focus, look attentively at a silver seal, on which a cipher is engraved. It will at first appear cut in, as to the naked eye; but if you continue to observe it some time, without changing your situation, it will seem to be in relief, and the lights and shades will appear the same as they did before. If you regard it with the same attention still longer, it will again appear to be engraved: and so on alternately.

If you look off the seal for a few moments, when you view it again, instead of seeing it, as at first, engraved, it will appear in relief.

If, while you are turned towards the light, you suddenly incline the seal, while you continue to regard it, those parts that seemed to be engraved will immediately appear in relief: and if, when you are regarding these seemingly prominent parts, you turn yourself so that the light may fall on the right hand, you will see the shadows on the same side from whence the light comes, which will appear not a little extraordinary. In like manner the shadows will appear on the left, if the light fall on that side. If instead of a seal you look at a piece of money, these alterations will not be visible, in whatever situation you place yourself.

Alarum.

Against the wall of a room, near the ceiling, fix a wheel of twelve or eighteen inches diameter; on the rim of which place a number of bells in tune, and, if you please, of different sizes. To the axis of this wheel there should be fixed a fly to regulate its motion; and round the circumference there must be wound a rope, to the end of which is hung a weight.

Near to the wheel let a stand be fixed, on which is an upright piece that holds a balance or moveable lever, on one end of which rests the weight just mentioned; and to the other end must hang an inverted hollow cone, or funnel, the aperture of which is very small. This cone must be graduated on the inside, that the sand put in may answer to the number of hours it is to run. Against the upright piece, on the side next the cone, there must be fixed a check, to prevent it from descending. This stand, together with the wheel, may be enclosed in a case, and so contrived, as to be moved from one room to another with very little trouble.

It is evident, from the construction of this machine, that when a certain quantity of the sand is run out, the weight will descend, and put the wheel in motion, which motion will continue till the weight comes to the ground. If the wheel be required to continue longer in motion, two or more pulleys may be added, over which the rope may run.

Musical Cascade.

Where there is a natural cascade, near the lower stream, but not in it, let there be placed a large wheel, equal to the breadth of the cascade: the diameter of this wheel, for about a foot from each end, must be much less than that of the middle part; and all the water from the cascade must be made to fall on the ends. The water that falls on the wheel may pass through pipes, so that part of it may be made occasionally to pass over or fall short of the wheel, as you would have the time of the music quicker or slower. The remaining part of the wheel, which is to be kept free from the water, must consist of bars, on which are placed stops that strike against the bells: these stops must likewise be moveable. It is evident from the construction of this machine, that the water falling on the floats at the end of the wheel, will make the stops, which are adapted to different tunes, strike the notes of those tunes on the respective bells. Two or three sets of bells may here be placed on the same line, when the cascade is sufficiently wide.

Where there is not a natural cascade, one may be artificially constructed, by raising part of the ground, wherever there is a descent of water; whether it be a stream that supplies a reservoir or fountain, or serves domestic uses; or if it be refuse water that has already served some other purpose.

Writing on Glass by the Rays of the Sun.

Dissolve chalk in aqua fortis, to the consistence of milk, and add to that a strong solution of silver. Keep this liquor in a glass decanter well stopped. Then cut out from a paper the letters you would have appear, and paste the paper on the decanter, which you are to place in the sun, in such a manner that its rays may pass through the spaces cut out of the paper, and fall on the surface of the liquor. The part of the glass through which the rays pass will turn black, and that under the paper will remain white. You must observe not to move the bottle during the time of the operation.

To produce the Appearance of a Flower from its Ashes.

Make a tin box, with a cover that takes off. Let this box be supported by a pedestal of the same metal, and on which there is a little door. In the front of this box is to be a glass.

In a groove, at a small distance from this glass, place a double glass, made in the same manner as described in p. 13, (Magic Picture.) Between the front and back glasses place a small upright tin tube, supported by a cross piece. Let there be also a small chafing-dish placed in the pedestal. The box is to be opened behind. You privately place a flower in the tin tube, but not so near the front glass as to be in the least degree visible, and presenting one that resembles it to any person, desire him to burn it on the coals in a chafing-dish.

You then strew some powder over the coals, which may be supposed to aid the ashes in producing the flower; and put the chafing-dish in the pedestal under the box. As the heat by degrees melts the composition between the glasses, the flower will gradually appear, but when the chafing-dish is taken away, and the powder of the ashes is supposed to be removed, the flower soon disappears.

You may present several flowers, and let the person choose any one of them. In this case, while he is burning the flower, you fetch the box from another apartment, and at the same time put in a corresponding flower, which will make the experiment still more surprising.

Imitative Fire-works.

Take a paper that is blacked on both sides, or instead of black, the paper may be coloured on each side with a deep blue, which will be still better for such as are to be seen through transparent papers. It must be of a proper size for the figure you intend to exhibit. In this paper cut out with a penknife several spaces, and with a piercer make a number of holes, rather long than round, and at no regular distance from each other.

To represent revolving pyramids and globes, the paper must be cut through with a penknife, and the space cut out between each spiral should be three or four times as wide as the spirals themselves. You must observe to cut them so that the pyramid or globe may appear to turn on its axis. The columns that are represented in pieces of architecture, or in jets of fire, must be cut in the same manner, if they are to be represented as turning on their axis.

In like manner may be exhibited a great variety of ornaments, ciphers, and medallions, which, when properly coloured, cannot fail of producing the most pleasing effect. There should not be a very great diversity of colours, as they would not produce the most agreeable appearance.

When these pieces are drawn on a large scale, the architecture or ornaments may be shaded; and, to represent different shades, pieces of coloured paper must be pasted over each other, which will produce an effect that would not be expected from transparent paintings. Five or six pieces of paper pasted over each other will be sufficient to represent the strongest shades.

To give these pieces the different motions they require, you must first consider the nature of each piece; if, for example, you have cut out the figure of the sun, or of a star, you must construct a wire wheel of the same diameter with these pieces; over this wheel you paste a very thin paper, on which is drawn, with black ink, the spiral figure. The wheel thus prepared, is to be placed behind the sun or star, in such a manner that its axis may be exactly opposite the centre of either of these figures. This wheel may be turned by any method you think proper.

Now, the wheel being placed directly behind the sun, for example, and very near to it, is to be turned regularly round, and strongly illuminated by candles placed behind it. The lines that form the spiral will then appear, through the spaces cut out from the sun, to proceed from its centre to its circumference, and will resemble sparks of fire that incessantly succeed each other. The same effect will be produced by the star or by any other figure where the fire is not to appear as proceeding from the circumference of the centre.

These two pieces, as well as those that follow, may be of any size, provided you observe the proportion between the parts of the figure and the spiral, which must be wider in larger figures than in small. If the sun, for example, have from six to twelve inches diameter, the width of the strokes that form the spiral need not be more than one-twentieth part of an inch, and the spaces between them, that form transparent parts, about two-tenths of an inch. If the sun be two feet diameter, the strokes should be one-eighth of an inch, and the space between, one quarter of an inch; and if the figure be six feet diameter, the strokes should be one quarter of an inch and the spaces five-twelfths of an inch. These pieces have a pleasing effect, when represented of a small size, but the deception is more striking when they are of large dimensions.

It will be proper to place those pieces, when of a small size, in a box quite closed on every side, that none of the light may be diffused in the chamber: for which purpose it will be convenient to have a tin door behind the box, to which the candlesticks may be soldered, and the candles more easily lighted.

The several figures cut out should be placed in frames, that they may be put, alternately, in a groove in the forepart of the box; or there may be two grooves, that the second piece may be put in before the first is taken out.

The wheel must be carefully concealed from the eye of the spectator.

Where there is an opportunity of representing these artificial fires by a hole in the partition, they will doubtless have a much more striking effect, as the spectator cannot then conjecture by what means they are produced.

It is easy to conceive that by extending this method, wheels may be constructed with three or four spirals, to which may be given different directions. It is manifest also that, on the same principle, a great variety of transparent figures may be contrived, and which may be all placed before the spiral lines.

To represent Cascades of Fire.

In cutting out cascades, you must take care to preserve a natural inequality in the parts cut out; for if, to save time, you should make all the holes with the same pointed tool, the uniformity of the parts will not fail to produce a disagreeable effect. As these cascades are very pleasing when well executed, so they are highly disgusting when imperfect. These are the most difficult pieces to cut out.

To produce the apparent motion of these cascades, instead of drawing a spiral, you must have a slip of strong paper, of such length as you judge convenient. In this paper there must be a greater number of holes near each other, and made with pointed tools of different dimensions.

At each end of the paper, a part of the same size with the cascade must be left uncut; and towards those parts the holes must be made at a greater distance from each other.

When the cascade that is cut out is placed before the scroll of paper just mentioned, and it is entirely wound upon the roller, the part of the paper that is then between being quite opaque, no part of the cascade will be visible; but as the winch is gently turned, and regularly round, the transparent part of the paper will give to the cascade the appearance of fire that descends in the same direction; and the illusion will be so strong, that the spectators will think they see a cascade of fire; especially if the figure be judiciously cut out.

The Oracular Mirror.

Provide a round mirror of about three inches in diameter and whose frame is an inch wide. Line the under part of the frame, in which holes are to be cut, with very thin glass; behind this glass let a mirror of about two inches diameter be placed, which is to be moveable, so that by inclining the frame to either side, part of the mirror will be visible behind the glass on that side.

Then take Spanish chalk, or cypress vitriol, of which you make a pencil, and with this you may write on a glass, and rub it off with a cloth, and by breathing on the glass, the writing will appear and disappear several times. With this pencil write on one side of the mirror, before it is put in the frame, the word yes, and on the other side, no; and wipe them off with a cloth.

You propose to a person to ask any question of this mirror that can be answered by the words yes or no. Then turning the glass to one side, and putting your mouth close to it, as if to repeat the question softly, you breathe on it, and the word yes or no will immediately appear. This mirror will serve for many other agreeable amusements.

The Hour of the Day or Night told by a suspended Shilling.

However improbable the following experiment may appear, it has been proved by repeated trials:

Sling a shilling or sixpence at the end of a piece of thread by means of a loop. Then resting your elbow on a table, hold the other end of the thread betwixt your fore-finger and thumb, observing to let it pass across the ball of the thumb, and thus suspend the shilling into an empty goblet. Observe, your hand must be perfectly steady; and if you find it difficult to keep it in an immoveable posture, it is useless to attempt the experiment. Premising, however, that the shilling is properly suspended, you will observe, that when it has recovered its equilibrium, it will for a moment be stationary: it will then of its own accord, and without the least agency from the person holding it, assume the action of a pendulum, vibrating from side to side of the glass, and, after a few seconds, will strike the hour nearest to the time of day; for instance, if the time be twenty-five minutes past six, it will strike six; if thirty-five minutes past six, it will strike seven; and so on of any other hour.

It is necessary to observe, that the thread should lie over the pulse of the thumb, and this may in some measure account for the vibration of the shilling; but to what cause its striking the precise hour is to be traced, remains unexplained; for it is no less astonishing than true, that when it has struck the proper number, its vibration ceases, it acquires a kind of rotatory motion, and at last becomes stationary, as before.

Of Lightning, and the best Method of guarding against its mischievous Effects.

Experiments made in electricity first gave philosophers a suspicion, that the matter of lightning was the same with the electric matter. Experiments afterwards made on lightning obtained from the clouds by pointed rods, received into bottles, and subjected to every trial, have since proved this suspicion to be perfectly well founded; and that, whatever properties we find in electricity, are also the properties of lightning.

This matter of lightning, or of electricity, is an extreme subtle fluid, penetrating other bodies, and subsisting in them, equally diffused.

When, by any operation of art or nature, there happens to be a greater proportion of this fluid in one body than in another, the body which has most will communicate to that which has least, till the proportion becomes equal, provided the distance between them be not too great; or, if it be too great, till there be proper conductors to convey it from one to the other.

If the communication be through the air, without any conductor, a bright light is seen between the bodies, and a sound is heard. In small experiments, we call this light and sound the electric spark and snap; but in the great operations of nature, the light is what we call lightning, and the sound (produced at the same time, though generally arriving later at our ears than the light does in our eyes) is, with its echoes, called thunder.

If the communication of this fluid be by a conductor, it may be without either light or sound, the subtle fluid passing in the substance of the conductor.

If the conductor be good, and of sufficient bigness, the fluid passes through it without hurting it. If otherwise, it is damaged or destroyed.

All metals, and water, are good conductors. Other bodies may become conductors by having some quantity of water in them, as wood and other materials used in building, but not having much water in them, are not good conductors, and therefore are often damaged in the operation.

Glass, wax, silk, wool, hair, feathers, and even wood perfectly dry, are non-conductors: that is, they resist instead of facilitating the passage of this subtle fluid.

When this fluid has an opportunity of passing through two conductors, one good and sufficient, as of metal, the other not so good, it passes in the best, and will follow in any direction.

The distance at which a body charged with this fluid will discharge itself suddenly, striking through the air into another body that is not charged, or not so highly charged, is different according to the quantity of the fluid, the dimensions and form of the bodies themselves, and the state of the air between them. This distance, whatever it happens to be between any two bodies, is called their striking distance, as, till they come within that distance of each other, no stroke will be made.

The clouds have often more of this fluid in proportion than the earth: in which case, as soon as they come near enough, (that is, within the striking distance,) or meet with a conductor, the fluid quits them and strikes into the earth. A cloud fully charged with this fluid, if so high as to be beyond the striking distance from the earth, passes quietly without making noise or giving light, unless it meet with other clouds that have less.

Tall trees and lofty buildings, as the towers and spires of churches, become sometimes conductors between the clouds and the earth; but, not being good ones, that is, not conveying the fluid freely, they are often damaged.

Buildings that have their roofs covered with lead, or other metal, and spouts of metal continued from the roof into the ground to carry off the water, are never hurt by lightning, as, whenever it falls on such a building, it passes in the metals and not in the walls.

When other buildings happen to be within the striking distance from such clouds, the fluid passes in the walls, whether of wood, brick, or stone, quitting the wall only when it can find better conductors near them, as metal rods, bolts, and hinges of windows or doors, gilding on wainscot, or frames of pictures, the silvering on the backs of looking-glasses, the wires for bells, and the bodies of animals, so containing watery fluids. And in passing through the house it follows the direction of these conductors, taking as many in its way as can assist in its passage, whether in a straight or crooked line, leaping from one to the other, if not far distant from each other, only rending the wall in the spaces where these partial good conductors are too distant from each other.

An iron rod being placed on the outside of a building, from the highest part continued down into the moist earth, in any direction, straight or crooked, following the form of the roof or other parts of the building, will receive the lightning at its upper end, attracting it so as to prevent its striking any other part; and, affording it a good conveyance into the earth, will prevent its damaging any part of the building.

A small quantity of metal is found able to conduct a quantity of this fluid. A wire no higher than a goose-quill has been known to conduct (with safety to the building, as far as the wire was continued) a quantity of lightning that did prodigious damage both above and below it; and probably larger rods are not necessary, though it is common in America to make them of half an inch, some three-quarters, or an inch, diameter.

The rod may be fastened to the wall, chimney, &c., with staples of iron. The lightning will not leave the rod (a good conductor) to pass into the wall (a bad conductor) through those staples. It would rather, if any were in the wall, pass out of it into the rod, to get more readily by that conductor into the earth.

If the building be very large and extensive, two or more rods may be placed in different parts, for greater security.

Small ragged parts of clouds, suspended in the air between the great body of clouds and the earth, (like leaf gold in electrical experiments,) often serve as partial conductors for the lightning, which proceeds from one of them to another, and by their help comes within the striking distance to the earth or a building. It therefore strikes, through those conductors, a building that would otherwise be out of the striking distance.

Long sharp points communicating with the earth, and presented to such parts of clouds, drawing silently from them the fluid they are charged with, they are then attracted to the cloud, and may leave the distance so great as to be beyond the reach of striking.

It is therefore that we elevate the upper end of the rod, six or eight feet above the highest part of the building, tapering it gradually to a fine sharp point, which is gilt, to prevent its rusting.

Thus the pointed rod either presents a stroke from the cloud, or if a stroke be made, conducts it to the earth, with safety to the building.

The lower end of the rod should enter the earth so deep as to come at the moist part, perhaps two or three feet; and if bent when under the surface, so as to go in a horizontal line six or eight feet from the wall, and then bent again downwards three or four feet, it will prevent damage to any of the stones of the foundation.

A person apprehensive of danger from lightning, happening during the time of thunder to be in a house not so secured, will do well to avoid sitting near the chimney, near a looking-glass, or any gilt pictures or wainscot; the safest place is in the middle of the room, (so it be not under a metal lustre suspended by a chain,) sitting in one chair and laying the feet up in another. It is still safer to bring two or three mattresses or beds into the middle of the room, and, folding them up double, place the chair upon them; for they, not being so good conductors as the walls, the lightning will not choose an interrupted course through the air of the room and the bedding, when it can go through a continued better conductor, the wall. But where it can be had, a hammock or swinging-bed, suspended by silk cords equally distant from the walls on every side, and from the ceiling and floor above and below, affords the safest situation a person can have in any room whatever; and what, indeed, may be deemed quite free from danger of any stroke by lightning.

The Leech, a Prognosticator of the Weather.

Confine a leech in a large phial, three parts filled with rain water, regularly changed twice a week, and placed on a window frame, fronting the north. In fair and frosty weather it lies motionless, and rolled up in a spiral form, at the bottom of the glass: but prior to rain or snow, it creeps up to the top, where if the rain will be heavy and of some continuance, it remains a considerable time; if trifling, it quickly descends. Should the rain or snow be accompanied with wind, it darts about its habitation with amazing celerity, and seldom ceases until it begins to blow hard. If a storm of thunder or lightning be approaching, it is exceedingly agitated, and expresses its feelings in violent convulsive starts, at the top of the glass. It is remarkable that however fine and serene the weather may be, and not the least indication to change, either from the sky, the barometer, or any other cause whatsoever, yet, if the animal ever shift its position, or move in a desultory manner, so certain will the coincident results occur, within thirty-six hours, frequently within twenty-four, and sometimes in twelve; though its motions chiefly depend on the fall and duration of the wet, and the strength of the wind.

The Awn of Barley an Hydrometer.

The awn of barley is furnished with stiff points, which, like the teeth of a saw, are all turned towards the point of it; as this long awn lies upon the ground, it extends itself in the moist air of night, and pushes forward the barley-corn, which it adheres to in the day; it shortens as it dries; and, as these points prevent it from receding, it draws up its pointed end, and thus, creeping like a worm, will travel many feet from the parent stem. That very ingenious mechanic philosopher, Mr. Edgworth, once made on this principle a wooden automaton: its back consisted of soft fir-wood, about an inch square, and four feet long, made of pieces cut the cross-way in respect to the fibres of the wood, and glued together; it had two feet before, and two behind, which supported the back horizontally, but were placed with their extremities, which were armed with sharp points of iron, bending backwards. Hence, in moist weather, the back lengthened, and the two foremost feet were pushed forwards; in dry weather the hinder feet were drawn after, as the obliquity of the points of the feet prevented it from receding.

The Power of Water when reduced to Vapour by Heat.

Whatever force water may have while its parts remain together, is nothing, if compared to the almost incredible power with which its parts are endued, when they are reduced to vapour by heat. Those steams which we see rising from the surface of boiling water, and which to us appear feeble, yet, if properly conducted, acquire immense force. In the same manner as gunpowder has but small effect, if suffered to expand at large, so the steam issuing from water is impotent, where it is permitted to evaporate into the air; but where confined in a narrow compass, as, for instance, where it rises in an iron tube shut up on every side, it there exerts all the wonders of its strength. Muschenbrook has proved by experiment, that the force of gunpowder is feeble when compared to that of rising steam. A hundred and forty pounds of gunpowder blew up a weight of thirty thousand pounds: but, on the other hand, a hundred and forty pounds of water, converted by heat into steam, lifted a weight of seventy-seven thousand pounds; and would lift a much greater, if there were means of giving the steam more heat with safety; for the hotter the steam the greater is its force.

Artificial Memory.

In travelling along a road, the sight of the more remarkable scenes we meet with, frequently puts us in mind of the subjects we were thinking or talking of when we last saw them. Such facts, which were perfectly familiar, even to the vulgar, might very naturally suggest the possibility of assisting the memory, by establishing a connexion between the ideas we wish to remember, and certain sensible objects, which have been found from experience to make a permanent impression on the mind. It was said, that a person contrived a method of committing to memory the sermons which he was accustomed to hear, by fixing his attention, during the different heads of the discourse, on different compartments of the roof of the church, in such a manner as, that when he afterwards saw the roof, or remembered the order in which its compartments were disposed, he recollected the method which the preacher had observed in treating his subject. This contrivance was perfectly analogous to the topical memory of the ancients; an art which, whatever be the opinion we entertain of its use, is certainly entitled, in a high degree, to the praise of ingenuity.

Suppose you fix in your memory the different apartments in some very large building, and that you had accustomed yourself to think of these apartments always in the same invariable order. Suppose further, that, in preparing yourself for a public discourse, in which you had occasion to treat of a great variety of particulars, you were anxious to fix in your memory the order you proposed to observe in the communication of your ideas. It is evident, that by a proper division of your subject into heads, and by connecting each head with a particular apartment, (which you could easily do, by conceiving yourself to be sitting in the apartment while you were studying the part of your discourse you mean to connect with it,) the habitual order in which these apartments occurred to your thoughts, would present to you in the proper arrangement, and without any effort on your part, the ideas of which you were to treat. It is also obvious, that very little practice would enable you to avail yourself of this contrivance, without any embarrassment or distraction of your attention.

To procure Hydrogen Gas.

Provide a phial with a cork stopper, through which is thrust a piece of tobacco-pipe. Into the phial put a few pieces of zinc, or small iron nails; on this pour a mixture, of equal parts of sulphuric acid (oil of vitriol) and water, previously mixed in a tea-cup, to prevent accidents. Replace the cork stopper, with a piece of tobacco-pipe in it; the hydrogen gas will then be liberated through the pipe into a small steam. Apply the flame of a candle or taper to this steam, and it will immediately take fire, and burn with a clear flame until all the hydrogen in the phial be exhausted. In this experiment the zinc or iron, by the action of the acid, becomes oxygenized, and is dissolved, thus taking the oxygen from the sulphuric acid and water; the hydrogen (the other constituent part of the water) is thereby liberated, and ascends.

To fill a Bladder with Hydrogen Gas.

Apply a bladder, previously wetted and compressed, in order to squeeze out all the common air, to the piece of tobacco-pipe inserted in the cork stopper of the phial, (as described in the experiment above.) The bladder will thus be filled with hydrogen gas.

Exploding Gas Bubbles.

Adapt the end of a common tobacco-pipe to a bladder filled with hydrogen gas, and dip the bowl of the pipe into soap-suds, prepared as if for blowing up soap bubbles; squeeze out small portions of gas from the bladder into the soap-suds, and the bubbles will ascend into the air with very great rapidity, until they are out of sight. If a lighted taper or candle be applied to the bubbles as they ascend from the bowl of the pipe, they will explode with a loud noise.

Another Method.

Put a small quantity of phosphorus and some potash, dissolved in water, into a retort; apply the flame of a candle or lamp to the bottom of the retort, until the contents boil. The phosphuretted hydrogen gas will then rise, and may be collected in receivers. But it, instead of receiving the gas into a jar, you let it simply ascend into water, the bubbles of gas will then explode in succession, as they reach the surface of the water, and a beautiful white smoke will be formed, which rises slowly and majestically to the ceiling. If bits of phosphorus are kept some hours in hydrogen gas, phosphorized hydrogen gas is produced: and if bubbles of this gas are thrown up into the receiver of an air-pump, previously filled with oxygen gas, a brilliant bluish flame will immediately fill the jar.

Singular Impression on the visual Nerves by a Luminous Object.

If, while sitting in a room, you look earnestly at the middle of a window, a little while, when the day is bright, and then shut your eyes, the figure of the window will still remain in your eye, and so distinct that you may count the panes. A remarkable circumstance attending this experiment is, that the impression of forms is better retained than that of colours; for, after the eyes are shut, when you first discern the image of the window, the panes appear dark, and the cross-bars of the sashes, with the window frames and walls, appear white and bright; but if you still add to the darkness of the eyes, by covering them with your hand, the reverse instantly takes place—the panes appear luminous, and the cross-bars dark; and by removing the hand, they are again reversed.

Curious Effects of Oil upon Water, and Water upon Oil.

Fasten a piece of pack-thread round a tumbler, with strings of the same from each side, meeting above it in a knot at about a foot distance from the top of the tumbler. Then putting in as much water as will fill about one-third part of the tumbler, lift it up by the knot, and swing it to and fro in the air; the water will keep its place as steadily in the glass as if it were ice. But pour gently in upon the water about as much oil, and then again swing it in the air as before, the tranquillity before possessed by the water will be transferred to the surface of the oil, and the water under it will be violently agitated.

Another curious Experiment with Oil and Water.

Drop a small quantity of oil into water agitated by the wind; it will immediately spread itself with surprising swiftness upon the surface, and the oil, though scarcely more than a tea-spoonful, will produce an instant calm over a space several yards square. It should be done on the windward side of the pond or river, and you will observe it extend to the size of nearly half an acre, making it appear as smooth as a looking-glass. One remarkable circumstance in this experiment is the sudden, wide, and forcible spreading of a drop of oil on the surface of the water; for if a drop of oil be put upon a highly polished marble table, or a looking-glass, laid horizontally, the drop remains in its place, spreading very little, but when dropped on water it spreads instantly many feet round, becoming so thin as to produce the prismatic colours for a considerable space, and beyond them so much thinner as to be invisible, except in its effect in smoothing the waves at a much greater distance. It seems as if a repulsion of its particles took place as soon as it touched the water, and so strong as to act on other bodies swimming on the surface, as straw, leaves, chips, &c., forcing them to recede every way from the drop, as from a centre, leaving a large clear space.

Remarkable Effects on the visual Nerves, by looking through differently-coloured Glasses.

After looking through green spectacles, the white paper of a book will, on first taking them off, appear to have a blush of red; and after looking through red glasses, a greenish cast. This seems to intimate a relation between green and red, not yet explained.

Weather Table.

Weather Table

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