Control of the Environment

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The actual attack of targets in order to induce Shock and Awe may, in some sense, be considered a subset of controlling the enemy's perception. It will not always be necessary to destroy numerous targets in order to induce shock. However, it would be vitally important to give the appearance that there are no safe havens from attack, and that any target may be attacked at any time with impunity and force. Furthermore, as discussed earlier, confusion must be imposed on the adversary by supplying only information which will shape the adversary's perceptions and help break his will. Finally, the enemy must be displaced from selected key positions, for if he is allowed to occupy those areas that he considers strategically important, it is difficult to imagine how his shock could be complete.

Controlling an enemy's perception of the battlespace includes manipulating his view of the threat, his own troops and status, and the environment in which he operates. This will be accomplished by selectively denying knowledge to the enemy while presenting him with information that is either misleading or serves our purposes. Sensing and feedback of an enemy leadership's perception of the situation will be critical.

Technologies of interest here include those that allow systems and entire force units to modify their signature from being very stealthy to being completely obvious. An ability to attack enemy information systems will also be critical, encompassing system technologies from laser-based counter sensor weapons to embedded computer viruses, commonly referred to as Trojan Horses. In all cases, the goal will be to deny the enemy any information that would be useful to him and to impose a construct of deception and misinformation at all levels of operations.

Clearly, technologies necessary to achieve battlefield awareness already mentioned will be crucial in allowing a "perception attack" (a form of information warfare) to be successfully carried out. The need and requirements for Battlefield Damage Assessment (BDA) will increase dramatically. It will be necessary to understand not only whether a target was killed but also how enemy leadership, troops, and society viewed this destruction.

So far, primarily information technologies have been discussed. Obviously, there will continue to be requirements for numerous other types of systems. Among the more important system technologies critical to achieving control of the environment include:

  • Weapons platforms with stealth technology
  • Weapons systems
  • Robotic systems

Weapons platforms

One of the fundamental rationales for weapons platforms is to move people and ordinance to within an effective range of the target. Centuries before smart weapons and robotic systems, this reasoning was understood intuitively. Since ordinance must still be placed on the target, weapons platforms such as described below still demand consideration.

  • Stealthy bombers and strike aircraft either land or sea platform based
  • Arsenal ships
  • Submarines with conventional cruise missiles
  • Stealthy land vehicles
  • Stealthy observation/attack helicopters

Stealth, combined with stand off, will contribute strongly to the protection of manned systems on the modern battlefield and will also be used extensively for other, high-value unmanned systems. However, protection of the force is inherent within the concept of Rapid Dominance, and it will rely upon the control of information and the enemy's perception of events, stealth being one of the elements enabling this control.

Weapons systems

Smart munitions will be required on the future battlefield. Linked with information technologies, the combination will allow killing any target that can be identified. The main element Rapid Dominance requires of weapons systems is the ability to be rapidly focused on objectives as identified and targeted by commanders using the information management systems already discussed. Commanders will require the flexibility to call massive, precision strikes or to attack individual, high-priority targets with near zero CEP. This implies a mixture of weapons comprised of systems such as those mentioned below.

  • Cruise missiles
  • Zero CEP, long-range cruise missile ("President's weapon")
  • Stand-off submunition platforms
  • Smart submunitions
  • Brilliant submunitions
  • Wide area smart mines
  • Long-range and short-range surface attack missiles

Robotic systems

Robotic systems are an important area of consideration within Rapid Dominance. First, selected robotic systems will enable the force by making it more responsive in concentrating sensors and weapons. Second, they will make fighting a 24-hour battle feasible even with reduced manpower within the force structure. Third, robotic systems can provide force presence even in areas considered too dangerous for a large manned element. Finally, since the ultimate operational goal of Rapid Dominance is to create shock, one may consider the effect that fighting robotic systems may have on the enemy.

In examining the utility of robotic systems within Rapid Dominance, one must first consider that, by any measure, robotic systems have not lived up to the optimistic expectations placed on them in the past. From the overburdening of the Aquilla UAV to the massive and poorly planned investment in robotics made by General Motors in the early 1980s, robotics has been an area of unfulfilled promises. However, the reasons for a string of spectacular failures lie more with planners' faulty attempts to understand and incorporate the technology than by egregious shortcomings of the technology itself. Robots have been seen as replacements for manned systems rather than extremely complicated and capable machines suitable for a set of tightly defined tasks. Robotic systems, or taskable machines as some are beginning to refer to them, hold promise for the future simply because they represent the intersection of a myriad of fast-moving technology areas such as information technologies, communications, microelectronics, micro-electromechanical systems, simulation, and computer-aided design and manufacturing. In some sense, taskable machines are the physical embodiment of information technologies. It may well be that in the future the joke will be, "Never send a robot to do a man's job." But even so, there will be ample jobs for taskable machines and the society that learns to properly design, build, control, and integrate these systems into their force structure will gain significant advantage over any potential opponent.

                                                                                                                                                                                                                                                                                                           

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