CHAPTER XIV. CONCLUSION.

Previous

It was very evident that the steamer had fallen victim to the fury of the cyclone, so deplorable was her condition.

Frank studied her a few moments, then cried to Pomp:

“Go down to her; we will see what the man wants.”

“Yes, sah!” replied the coon, causing the engine to descend.

As the Pegasus paused beside the steamer the man rushed over to her side, and he saw that he was a sailor.

“For God’s sake, take me off!” he implored. “The steamer has sprung a leak and may founder at any moment!”

“All right, come aboard!” said Frank, generously.

“You’ve got a good heart!” the man exclaimed, as he boarded the engine. “I’m sorry I ever raised a hand against you!”

“Where are your companions?” asked the inventor.

“All were taken aboard of a ship bound for Hong Kong. I was left to my fate in the hold. The cyclone ruined the ship.”

“Was Martin Murdock with them?”

“Yes, sir,” replied the sailor.

The engine was then raised in the air and headed for China.

Frank questioned the man and learned the details of their fight with the storm and abandonment of the Rover.

The airship was then headed for Hong Kong.

She arrived there in due time and descended on the suburbs.

Frank and the sailor alighted and going to the city they sought the American consul.

He told them that the shipwrecked crew had reached the city in safety and all had been shipped for California on the Pacific Mail steamer Confucius Kao, two days previously.

Frank was chagrined to learn that Murdock was among them.

He left the sailor to find a berth and returned to where he had left the Pegasus.

Hastening aboard he put her helices in motion and she shot up into the air.

Up she flew to the clouds, then off she went for the sea.

Frank’s friends joined him, and he explained what he learned.

“We must chase the Confucius across the Pacific,” said he; “she is bound for San Francisco.”

“Holy smoke! What a daisy run!” groaned Reynard.

“It’s back home Murdock bes goin’,” said Barney.

“How yo’ ‘spects ter cotch dat yere steamah?” Pomp asked.

“Why, by ascending into the Solar Current!” said Frank. “Crippled as we are we could not overhaul her. But that air current will add ten miles an hour to our speed.”

“Go up, by all means, then!” exclaimed the detective.

Frank nodded, and sent the machine up several miles, when they entered the great current and sped along faster.

From their great elevation the voyagers could see the ships they encountered by means of their telescopes, but failed to observe any until they neared the American shores, that tallied with the appearance of the Pacific mail steamers.

Frank made a computation of the time made, and was delighted to find that they had gained considerably on the Confucius Kao.

“Allowing eighteen knots an hour for her speed,” said he to his friends, “we ought to reach the Golden Gate almost as soon as she does.”

San Francisco came in view.

Here they espied the steamer at anchor.

She had beaten them in!

It was the final disappointment.

Sure that Murdock had once more escaped them, they lowered the engine of the clouds and Frank and the detective alighted.

Inquiries soon developed the fact that the fugitive had only passed on shore long enough to procure some new clothing.

He had then taken passage on the Union Pacific Railroad for the East, having purchased a ticket through to Chicago.

Learning what train he was on, and the time it was due in the White City, our friends hastened back to the flying machine and resumed the pursuit relentlessly.

Murdock had six hours, or over two hundred miles start of them.

Away shot the Pegasus over the continent.

By cutting across curves and resorting to similar measures, our friends reduced the lead of the train.

In two days they reached Chicago.

They were ahead of the cars.

A quick descent was made.

Frank and Reynard left the Pegasus and hastened to the depot, where they arrived just as the train came in.

Both were intensely excited.

“We must not miss him now,” said the inventor. “We have gone all around the world after that man, and it would be terrible if we were to lose him at the last moment.”

“He won’t get away now!” grimly asserted the detective.

“Here come the passengers. Keep your eyes open!”

They stood aside as the people came thronging from the cars, and watched every one closely.

Suddenly Frank drew a revolver.

“There he is!” he muttered.

The next moment he had jumped in front of Murdock, taking him by surprise, and aimed his pistol at the man’s head.

“You are my prisoner, sir!” he cried.

“Caught, by heavens!” gasped the fugitive, turning pale.

“Hands up, or you are a dead man!”

“Don’t fire! I surrender!”

Up went Murdock’s hands, and Reynard handcuffed him.

Some people tried to interfere, but a warrant for the rascal’s arrest was shown, and they took him away.

Just as they were about to leave the depot Barney and Pomp came rushing up to them, pale and excited.

“Masther Frank!” gasped the Irishman. “Ther Pegasus is gone!”

“Gone!” echoed the inventor, in startled tones.

“Blowed up—smashed into a thousand pieces!”

“Good heavens! How did it happen?”

“Yer see, ther naygur an’ I left her a few moments afther you wint, an’ there suddenly sounded a terrible explosion insoide av her. Ther next moment she wuz a wreck.”

“What caused the explosion?”

“A can av that terrible powder, I’m thinkin’, wid which you do be afther loadin’ ther bullets we used in ther guns. It shtood on the edge av a shelf, an’ must have fell to ther flure.”

As there was no means of ascertaining positively what caused the explosion, and Barney’s idea was the most plausible, Frank was forced to accept this theory.

He was, in fact, right in his conclusion.

They returned to where they had left the machine and found a big crowd on the scene, attracted there by the violent report.

As the engine of the clouds was completely destroyed, they could do nothing with the remains, and therefore left them.

They reached the city with their prisoner, and put him in jail.

But a startling surprise awaited them.

The chief of police came in with little Joe Crosby, alive and well.

In answer to their startled inquiries about him, they were told that Martin Murdock’s bullet had failed to do its murderous work.

The boy had fallen wounded and senseless.

When Frank carried the detective into his house a resident of Readestown had come along in a carriage, saw the boy and took him into the vehicle.

Carrying him home and summoning a doctor, he had maintained secrecy about the matter, and had the little fellow completely cured.

Long after Frank had gone in pursuit of Murdock he had taken the boy back to Chicago and put his case into the hands of the police.

There Joe had been ever since.

If he had perished Murdock would have been hung; as it was, the villain was forced to make restitution, a new guardian was appointed for the boy, and he prospered after that.

Martin Murdock was sentenced to prison for his rascality.

Tom Reynard returned to his official duties, pleased at the way the affair had terminated, and Frank, Barney and Pomp went home.

They had their long chase around the world for nothing, but did not regret it, as the perilous adventures they encountered just suited them.

They all were in good spirits.

The loss of the Pegasus incited Frank to invent another machine, and it was ultimately built and proved to be a means of bringing him and his friends into the most exciting adventures.

In a future number of this weekly we will give our readers an account of them, and so, for the present, will part with our friends.

THE END.

Read “IN THE GREAT WHIRLPOOL; OR, FRANK READE. JR.’S STRANGE ADVENTURES IN A SUBMARINE BOAT,” which will be the next number (17) of “Frank Reade Weekly Magazine.”


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No. 21. HOW TO HUNT AND FISH.—The most complete hunting and fishing guide ever published. It contains full instructions about guns, hunting dogs, traps, trapping and fishing, together with descriptions of game and fish.

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No. 1. NAPOLEON’S ORACULUM AND DREAM BOOK.—Containing the great oracle of human destiny; also the true meaning of almost any kind of dreams, together with charms, ceremonies, and curious games of cards. A complete book.

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No. 76. HOW TO TELL FORTUNES BY THE HAND.—Containing rules for telling fortunes by the aid of the lines of the hand, or the secret of palmistry. Also the secret of telling future events by aid of moles, marks, scars, etc. Illustrated. By A. Anderson.

ATHLETIC.

No. 6. HOW TO BECOME AN ATHLETE.—Giving full instruction for the use of dumb bells, Indian clubs, parallel bars, horizontal bars and various other methods of developing a good, healthy muscle; containing over sixty illustrations. Every boy can become strong and healthy by following the instructions contained in this little book.

No. 10. HOW TO BOX.—The art of self-defense made easy. Containing over thirty illustrations of guards, blows, and the different positions of a good boxer. Every boy should obtain one of these useful and instructive books, as it will teach you how to box without an instructor.

No. 25. HOW TO BECOME A GYMNAST.—Containing full instructions for all kinds of gymnastic sports and athletic exercises. Embracing thirty-five illustrations. By Professor W. Macdonald. A handy and useful book.

No. 34. HOW TO FENCE.—Containing full instruction for fencing and the use of the broadsword; also instruction in archery. Described with twenty-one practical illustrations, giving the best positions in fencing. A complete book.

TRICKS WITH CARDS.

No. 51. HOW TO DO TRICKS WITH CARDS.—Containing explanations of the general principles of sleight-of-hand applicable to card tricks; of card tricks with ordinary cards, and not requiring sleight-of-hand: of tricks involving sleight-of-hand, or the use of specially prepared cards. By Professor Haffner. With illustrations.

No. 72. HOW TO DO SIXTY TRICKS WITH CARDS.—Embracing all of the latest and most deceptive card tricks, with illustrations. By A. Anderson.

No. 77. HOW TO DO FORTY TRICKS WITH CARDS.—Containing deceptive Card Tricks as performed by leading conjurors and magicians. Arranged for home amusement. Fully illustrated.

MAGIC.

No. 2. HOW TO DO TRICKS.—The great book of magic and card tricks, containing full instruction on all the leading card tricks of the day, also the most popular magical illusions as performed by our leading magicians; every boy should obtain a copy of this book, as it will both amuse and instruct.

No. 22. HOW TO DO SECOND SIGHT.—Heller’s second sight explained by his former assistant, Fred Hunt, Jr. Explaining how the secret dialogues were carried on between the magician and the boy on the stage; also giving all the codes and signals. The only authentic explanation of second sight.

No. 43. HOW TO BECOME A MAGICIAN.—Containing the grandest assortment of magical illusions ever placed before the public. Also tricks with cards, incantations, etc.

No. 68. HOW TO DO CHEMICAL TRICKS.—Containing over one hundred highly amusing and instructive tricks with chemicals. By A. Anderson. Handsomely illustrated.

No. 69. HOW TO DO SLEIGHT OF HAND.—Containing over fifty of the latest and best tricks used by magicians. Also containing the secret of second sight. Fully illustrated. By A. Anderson

No. 70. HOW TO MAKE MAGIC TOYS.—Containing full directions for making Magic Toys and devices of many kinds. By A. Anderson. Fully illustrated.

No. 73. HOW TO DO TRICKS WITH NUMBERS.—Showing many curious tricks with figures and the magic of numbers. By A Anderson. Fully illustrated.

No. 75. HOW TO BECOME A CONJUROR.—Containing tricks with Dominos, Dice, Cups and Balls, Hats, etc. Embracing thirty-six illustrations. By. A. Anderson.

No. 78. HOW TO DO THE BLACK ART—Containing a complete description of the mysteries of Magic and Sleight of Hand, together with-many wonderful experiments. By A. Anderson. Illustrated.

MECHANICAL.

No. 29. HOW TO BECOME AN INVENTOR.—Every boy should know how inventions originated. This book explains them all, giving examples in electricity, hydraulics, magnetism, optics pneumatics, mechanics, etc., etc. The most instructive book published.

No. 56. HOW TO BECOME AN ENGINEER.—Containing full instructions how to proceed in order to become a locomotive engineer; also directions for building a model locomotive; together with a full description of everything an engineer should know.

No. 57. HOW TO MAKE MUSICAL INSTRUMENTS.—Full directions how to make a Banjo, Violin, Zither, Æolian Harp, Xylophone and other musical instruments; together with a brief description of nearly every musical instrument used in ancient or modern times. Profusely illustrated. By Algernon S. Fitzgerald for twenty years bandmaster of the Royal Bengal Marines.

No. 59. HOW TO MAKE A MAGIC LANTERN.—Containing a description of the lantern, together with its history and invention. Also full directions for its use and for painting slides. Handsomely illustrated. By John Allen.

No. 71. HOW TO DO MECHANICAL TRICKS.—Containing complete instructions for performing over sixty Mechanical Tricks. By A. Anderson. Fully illustrated.

LETTER WRITING.

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No. 24. HOW TO WRITE LETTERS TO GENTLEMEN.—Containing full directions for writing to gentlemen on all subjects also giving sample letters for instruction.

No. 53. HOW TO WRITE LETTERS.—A wonderful little book, telling you how to write to your sweetheart, your father, mother, sister, brother, employer; and, in fact, everybody and anybody you wish to write to. Every young man and every young lady in the land should have this book.

No. 74. HOW TO WRITE LETTERS CORRECTLY.—Containing full instructions for writing letters on almost any subject; also rules for punctuation and composition; together with specimen letters.

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125 The Bradys and the Missing Girl; or, A Clew Pound in the Dark.

126 The Bradys and the Banker; or, The Mystery of a Treasure Vault.

127 The Bradys and the Boy Acrobat; or, Tracing Up a Theatrical Case.

128 The Bradys and Bad Man Smith; or, The Gang of Black Bar.

129 The Bradys and the Veiled Girl; or, Piping the Tombs Mystery.

130 The Bradys and the Deadshot Gang; or, Lively Work on the Frontier.

131 The Bradys with a Circus; or, On the Road with the Wild Beast Tamers.

132 The Bradys in Wyoming; or, Tracking the Mountain Men.

133 The Bradys at Coney Island; or, Trapping the Sea-side Crooks.

134 The Bradys and the Road Agents; or, The Great Deadwood Case.

135 The Bradys and the Bank Clerk; or, Tracing a Lost Money Package.

136 The Bradys on the Race Track; or, Beating the Sharpers.

137 The Bradys in the Chinese Quarter; or, The Queen of the Opium Fiends.

138 The Bradys and the Counterfeiters; or, Wild Adventures in the Blue Ridge Mountains.

139 The Bradys In the Dens of New York; or, Working on the John Street Mystery.

140 The Bradys and the Rail Road Thieves; or, The Mystery of the Midnight Train.

141 The Bradys after the Pickpockets; or, Keen Work in the Shopping District.

142 The Bradys and the Broker; or, The Plot to Steal a Fortune.

143 The Bradys as Reporters; or, Working for a Newspaper.

144 The Bradys and the Lost Ranche; or, The Strange Case in Texas.

145 The Bradys and the Signal Boy; or, the Great Train Robbery.

146 The Bradys and Bunco Bill; or, The Cleverest Crook in New York.

147 The Bradys and the Female Detective; or, Leagued with the Customs Inspectors.

148 The Bradys and the Bank Mystery; or, The Search for a Stolen Million.

149 The Bradys at Cripple Creek; or, Knocking out the “Bad Men.”

150 The Bradys and the Harbor Gang; or, Sharp Work after Dark.

151 The Bradys in Five Points; or, The Skeleton in the Cellar.

152 Fan Toy, the Opium Queen; or, The Bradys and the Chinese Smugglers.

153 The Bradys’ Boy Pupil; or, Sifting Strange Evidence.

154 The Bradys in the Jaws of Death; or, Trapping the Wire Tappers.

155 The Bradys and the Typewriter; or, The Office Boy’s Secret.

156 The Bradys and the Bandit King; or, Chasing the Mountain Thieves.

157 The Bradys and the Drug Slaves; or, The Yellow Demons of Chinatown.

158 The Bradys and the Anarchist Queen; or, Running Down the “Reds.”

159 The Bradys and the Hotel Crooks; or, The Mystery of Room 44.

160 The Bradys and the Wharf Rats; or, Lively Work in the Harbor.

161 The Bradys and the House of Mystery; or, A Dark Night’s Work.

162 The Bradys’ Winning Game; or, Playing Against the Gamblers.

163 The Bradys and the Mail Thieves; or, The Man in the Bag.

164 The Bradys and the Boatmen; or, The Clew Found In the River.

165 The Bradys after the Grafters; or, The Mystery in the Cab.

166 The Bradys and the Cross-Roads Gang; or, the Great Case In Missouri.

167 The Bradys and Miss Brown; or, The Mysterious Case in Society.

168 The Bradys and the Factory Girl; or, The Secret of the Poisoned Envelope.

169 The Bradys and Blonde Bill; or, The Diamond Thieves of Maiden Lane.

170 The Bradys and the Opium Ring; or, The Clew in Chinatown.

171 The Bradys on the Grand Circuit; or, Tracking the Light-Harness Gang.

172 The Bradys and the Black Doctor; or, The Secret of the Old Vault.

173 The Bradys and the Girl in Grey; or, The Queen of the Crooks.

174 The Bradys and the Juggler; or, Out with a Variety Show.

175 The Bradys and the Moonshiners; or, Away Down in Tennessee.

176 The Bradys in Badtown; or, The Fight for a Gold Mine.

177 The Bradys in the Klondike; or, Ferreting Out the Gold Thieves.

178 The Bradys on the East Side; or, Crooked Work in the Slums.

179 The Bradys and the “Highbinders”; or, The Hot Case in Chinatown.

180 The Bradys and the Serpent Ring; or, The Strange Case of the Fortune-Teller.

181 The Bradys and “Silent Sam”; or, Tracking the Deaf and Dumb Gang.

182 The Bradys and the “Bonanza” King; or, Fighting the Fakirs In ‘Frisco.

183 The Bradys and the Boston Banker; or, Hustling for Millions In the Hub.

184 The Bradys on Blizzard Island; or, Tracking the Gold Thieves of Cape Nome.

185 The Bradys in the Black Hills; or, Their Case in North Dakota.

186 The Bradys and “Faro Frank”; or, A Hot Case in the Gold Mines.

187 The Bradys and the “Rube”; or, Tracking the Confidence Men.

188 The Bradys as Firemen; or, Tracking a Gang of Incendiaries.

189 The Bradys in the Oil Country; or, The Mystery of the Giant Gusher.

190 The Bradys and the Blind Beggar; or, The Worst Crook of All.

191 The Bradys and the Bankbreakers; or, Working the Thugs of Chicago.

192 The Bradys and the Seven Skulls; or, The Clew That Was Found in the Barn.

193 The Bradys in Mexico; or, The Search for the Aztec Treasure House.

194 The Bradys at Black Run; or, Trailing the Coiners of Candle Creek.

195 The Bradys Among the Bulls and Bears; or, Working the Wires in Wall Street.

196 The Bradys and the King; or, Working for the Bank of England.

197 The Bradys and the Duke’s Diamonds; or, The Mystery of the Yacht.

198 The Bradys and the Bed Rock Mystery; or, Working in the Black Hills.

199 The Bradys and the Card Crooks; or, Working on an Ocean Liner.

200 The Bradys and “John Smith”; or, The Man Without a Name.

201 The Bradys and the Manhunters; or, Down in the Dismal Swamp.

202 The Bradys and the High Rock Mystery; or, The Secret of the Seven Steps.

203 The Bradys at the Block House; or, Rustling the Rustlers on the Frontier.

204 The Bradys in Baxter Street; or, The House Without a Door.

205 The Bradys Midnight Call; or, The Mystery of Harlem Heights.

206 The Bradys Behind the Bars; or, Working on Blackwell’s Island.

207 The Bradys and the Brewer’s Bonds; or, Working on a Wall Street Case.

208 The Bradys on the Bowery; or, The Search for a Missing Girl.

209 The Bradys and the Pawnbroker; or, A Very Mysterious Case.

210 The Bradys and the Gold Fakirs; or, Working for the Mint.

211 The Bradys at Bonanza Bay; or, Working on a Million Dollar Clew.

212 The Bradys and the Black Riders; or, The Mysterious Murder at Wildtown.

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THE LIBERTY Boys of “76”
THE LIBERTY BOYS OF ‘76.
A Weekly Magazine containing Stories of the American Revolution.
By HARRY MOORE.

These stories are based on actual facts and give a faithful account of the exciting adventures of a brave band of American youths who were always ready and willing to imperil their lives for the sake of helping along the gallant cause of Independence. Every number will consist of 32 large pages of reading matter, bound in a beautiful colored cover.

LATEST ISSUES:

30 The Liberty Boys in a Fix; or, Threatened by Reds and Whites.

31 The Liberty Boys’ Big Contract; or, Holding Arnold in Check.

32 The Liberty Boys Shadowed; or, After Dick Slater for Revenge.

33 The Liberty Boys Duped; or, The Friend Who Was an Enemy.

34 The Liberty Boys’ Fake Surrender; or, The Ruse That Succeeded.

35 The Liberty Boys’ Signal; or, “At the Clang of the Bell.”

36 The Liberty Boys’ Daring Work; or, Risking Life for Liberty’s Cause.

37 The Liberty Boys’ Prize; and How They Won It.

38 The Liberty Boys’ Plot; or, The Plan That Won.

39 The Liberty Boys’ Great Haul; or, Taking Everything in Sight.

40 The Liberty Boys’ Flush Times; or, Reveling in British Gold.

41 The Liberty Boys in a Snare; or, Almost Trapped.

42 The Liberty Boys’ Brave Rescue; or, In the Nick of Time.

43 The Liberty Boys’ Big Day; or, Doing Business by Wholesale.

44 The Liberty Boys’ Net; or, Catching the Redcoats and Tories.

45 The Liberty Boys Worried; or, The Disappearance of Dick Slater.

46 The Liberty Boys’ Iron Grip; or, Squeezing the Redcoats.

47 The Liberty Boys’ Success; or, Doing What They Set Out to Do.

48 The Liberty Boys’ Setback; or, Defeated, But Not Disgraced.

49 The Liberty Boys in Toryville; or, Dick Slater’s Fearful Risk.

50 The Liberty Boys Aroused; or, Striking Strong Blows for Liberty.

51 The Liberty Boys’ Triumph; or, Beating the Redcoats at Their Own Game.

52 The Liberty Boys’ Scare; or, A Miss as Good as a Mile.

53 The Liberty Boys’ Danger; or, Foes on All Sides.

54 The Liberty Boys’ Flight; or, A Very Narrow Escape.

55 The Liberty Boys’ Strategy; or, Out-Generaling the Enemy.

56 The Liberty Boys’ Warm Work; or, Showing the Redcoats How to Fight.

57 The Liberty Boys’ “Push”; or, Bound to Get There.

58 The Liberty Boys’ Desperate Charge; or, With “Mad Anthony” at Stony Point.

59 The Liberty Boys’ Justice; And How They Dealt It Out.

60 The Liberty Boys Bombarded; or, A Very Warm Time.

61 The Liberty Boys’ Sealed Orders; or, Going it Blind.

62 The Liberty Boys’ Daring Stroke; or, With “Light-Horse Harry” at Paulus Hook.

63 The Liberty Boys’ Lively Times; or, Here, There and Everywhere.

64 The Liberty Boys’ “Lone Hand”; or, Fighting Against Great Odds.

65 The Liberty Boys’ Mascot; or, The Idol of the Company.

66 The Liberty Boys’ Wrath; or, Going for the Redcoats Roughshod.

67 The Liberty Boys’ Battle for Life; or, The Hardest Struggle of All.

68 The Liberty Boys’ Lost; or, The Trap That Did Not Work.

69 The Liberty Boys “Jonah”; or, Tho Youth Who “Queered” Everything.

70 Tho Liberty Boys’ Decoy; or, Baiting the British.

71 The Liberty Boys Lured; or, The Snare the Enemy Set.

72 The Liberty Boys’ Ransom; or, In the Hands of the Tory Outlaws.

73 The Liberty Boys as Sleuth-Hounds; or, Trailing Benedict Arnold.

74 The Liberty Boys “Swoop”; or, Scattering the Redcoats Like Chaff.

75 The Liberty Boys’ “Hot Time”; or, Lively Work In Old Virginia.

76 The Liberty Boys’ Daring Scheme; or, Their Plot to Capture the King’s Son.

77 The Liberty Boys’ Bold Move; or, Into the Enemy’s Country.

78 The Liberty Boys’ Beacon Light; or, The Signal on the Mountain.

79 The Liberty Boys’ Honor; or, The Promise That Was Kept.

80 The Liberty Boys’ “Ten Strike”; or, Bowling the British Over.

81 The Liberty Boys’ Gratitude, and How they Showed It.

82 The Liberty Boys and the Georgia Giant; or, A Hard Man to Handle.

83 The Liberty Boys’ Dead Line; or, “Cross it if You Dare!”

84 The Liberty Boys “Hoo-Dooed”; or, Trouble at Every Turn.

85 The Liberty Boys’ Leap for Life; or, The Light that Led Them.

86 The Liberty Boys’ Indian Friend; or, The Redskin who Fought for Independence.

87 The Liberty Boys “Going it Blind”; or, Taking Big Chances.

88 The Liberty Boys’ Black Band; or, Bumping the British Hard.

89 The Liberty Boys’ “Hurry Call”; or, A Wild Dash to Save a Friend.

90 The Liberty Boys’ Guardian Angel; or, The Beautiful Maid of the Mountain.

91 The Liberty Boys’ Brave Stand; or, Set Back but Not Defeated.

92 The Liberty Boys “Treed”; or, Warm Work in the Tall Timber.

93 The Liberty Boys’ Dare; or, Backing the British Down.

94 The Liberty Boys’ Best Blows; or, Beating the British at Bennington.

95 The Liberty Boys In New Jersey; or, Boxing the Ears of the British Lion.

96 The Liberty Boys’ Daring; or, Not Afraid of Anything.

97 The Liberty Boys’ Long March; or, The Move that Puzzled the British.

98 The Liberty Boys’ Bold Front; or, Hot Times on Harlem Heights.

99 The Liberty Boys in New York; or, Helping to Hold the Great City.

100 The Liberty Boys’ Big Risk; or, Ready to Take Chances.

101 The Liberty Boys’ Drag-Net; or, Hauling the Redcoats in.

102 The Liberty Boys’ Lightning Work; or, Too Fast for the British.

103 The Liberty Boys’ Lucky Blunder; or, The Mistake that Helped Them.

104 The Liberty Boys’ Shrewd Trick; or, Springing a Big Surprise.

105 The Liberty Boys’ Cunning; or, Outwitting the Enemy.

106 The Liberty Boys’ “Big Hit”; or, Knocking the Redcoats Out.

107 The Liberty Boys “Wild Irishman”; or, A Lively Lad from Dublin.

108 The Liberty Boys’ Surprise; or, Not Just What They Were Looking For.

109 The Liberty Boys’ Treasure; or, A Lucky Find.

110 The Liberty Boys in Trouble; or, A Bad Run of Luck.

For Sale by All Newsdealers, or will be Sent to Any Address on Receipt of Price, 5 Cents per Copy, by
FRANK TOUSEY, Publisher, 24 Union Square, New York

IF YOU WANT ANY BACK NUMBERS

of our Libraries and cannot procure them from newsdealers, they can be obtained from this office direct. Cut out and fill in the following Order Blank and send it to us with the price of the books you want and we will send them to you by return mail. POSTAGE STAMPS TAKEN THE SAME AS MONEY.


117 Fred Fearnot as a “Broncho Buster;” or, A Great Time in the Wild West.

118 Fred Fearnot and his Mascot; or, Evelyn’s Fearless Ride.

119 Fred Fearnot’s Strong Arm; or, The Bad Man of Arizona.

120 Fred Fearnot as a “Tenderfoot;” or, Having Fun with the Cowboys.

121 Fred Fearnot Captured; or, In the Hands of His Enemies.

122 Fred Fearnot and the Banker; or, A Schemer’s Trap to Ruin Him.

123 Fred Fearnot’s Great Feat; or, Winning a Fortune on Skates.

124 Fred Fearnot’s Iron Will; or, Standing Up for the Right.

125 Fred Fearnot Cornered; or, Evelyn and the Widow.

126 Fred Fearnot’s Daring Scheme; or, Ten Days In an Insane Asylum.

127 Fred Fearnot’s Honor; or, Backing Up His Word.

128 Fred Fearnot and the Lawyer; or, Young Billy Dedham’s Case.

129 Fred Fearnot at West Point; or, Having Fun with the Hazers.

130 Fred Fearnot’s Secret Society; or, The Knights of the Black Ring.

131 Fred Fearnot and the Gambler; or, The Trouble on the Lake Front.

132 Fred Fearnot’s Challenge; or, King of the Diamond Field.

133 Fred Fearnot’s Great Game; or, The Hard Work That Won.

134 Fred Fearnot In Atlanta; or, The Black Fiend of Darktown.

135 Fred Fearnot’s Open Hand; or, How He Helped a Friend.

136 Fred Fearnot in Debate; or, The Warmest Member of the House.

137 Fred Fearnot’s Great Plea; or, His Defence of the “Moneyless Man.”

138 Fred Fearnot at Princeton; or, The Battle of the Champions.

139 Fred Fearnot’s Circus; or, High Old Time at New Era.

140 Fred Fearnot’s Camp Hunt; or, The White Deer of the Adirondacks.

141 Fred Fearnot and His Guide; or, The Mystery of the Mountain.

142 Fred Fearnot’s County Fair; or, The Battle of the Fakirs.

143 Fred Fearnot a Prisoner; or, Captured at Avon.

144 Fred Fearnot and the Senator; or, Breaking up a Scheme.

145 Fred Fearnot and the Baron; or, Calling Down a Nobleman.

146 Fred Fearnot and the Brokers; or, Ten Days in Wall Street.

147 Fred Fearnot’s Little Scrap; or, The Fellow Who Wouldn’t Stay Whipped.

148 Fred Fearnot’s Greatest Danger; or, Ten Days with the Moonshiners.

149 Fred Fearnot and the Kidnappers; or, Trailing a Stolen Child.

150 Fred Fearnot’s Quick Work; or, The Hold Up at Eagle Pass.

151 Fred Fearnot at Silver Gulch; or, Defying a Ring.

152 Fred Fearnot on the Border; or, Punishing the Mexican Horse Stealers.

153 Fred Fearnot’s Charmed Life; or, Running the Gauntlet.

154 Fred Fearnot Lost; or, Missing for Thirty Days.

155 Fred Fearnot’s Rescue; or, The Mexican Pocahontas.

156 Fred Fearnot and the “White Caps”; or, A Queer Turning of the Tables.

157 Fred Fearnot and the Medium; or, Having Fun with the “Spirits.”

158 Fred Fearnot and the “Mean Man”; or, The Worst He Ever Struck.

159 Fred Fearnot’s Gratitude; or, Backing Up a Plucky Boy.

160 Fred Fearnot Fined; or, The Judge’s Mistake.

161 Fred Fearnot’s Comic Opera; or, The Fun that Raised the Funds.

162 Fred Fearnot and the Anarchists; or, The Burning of the Red Flag.

163 Fred Fearnot’s Lecture Tour; or, Going it Alone.

164 Fred Fearnot’s “New Wild West”; or, Astonishing the Old East.

165 Fred Fearnot in Russia; or, Banished by the Czar.

166 Fred Fearnot in Turkey; or, Defying the Sultan.

167 Fred Fearnot in Vienna: or, The Trouble on the Danube.

168 Fred Fearnot and the Kaiser; or, In the Royal Palace at Berlin.

169 Fred Fearnot in Ireland; or, Watched by the Constabulary.

170 Fred Fearnot Homeward Bound; or, Shadowed by Scotland Yard.

171 Fred Fearnot’s Justice; or, The Champion of the School Marm.

172 Fred Fearnot and the Gypsies; or, The Mystery of a Stolen Child.

173 Fred Fearnot’s Silent Hunt; or, Catching the “Green Goods” Men.

174 Fred Fearnot’s Big Day: or, Harvard and Yale at New Era.

175 Fred Fearnot and “The Doctor”; or, The Indian Medicine Fakir.

176 Fred Fearnot and the Lynchers; or, Saving a Girl Horse Thief.

177 Fred Fearnot’s Wonderful Feat; or, The Taming of Black Beauty.

178 Fred Fearnot’s Great Struggle; or, Downing a Senator.

179 Fred Fearnot’s Jubilee; or, New Era’s Greatest Day.

180 Fred Fearnot and Samson; or, “Who Runs This Town?”

181 Fred Fearnot and the Rioters: or, Backing Up the Sheriff.

182 Fred Fearnot and the Stage Robber; or, His Chase for a Stolen Diamond.

183 Fred Fearnot at Cripple Creek; or, The Masked Fiends of the Mines.

184 Fred Fearnot and the Vigilantes; or, Up Against the Wrong Man.

185 Fred Fearnot in New Mexico; or, Saved by Terry Olcott.

186 Fred Fearnot In Arkansas; or, The Queerest of All Adventures.

187 Fred Fearnot in Montana; or, The Dispute at Rocky Hill.

188 Fred Fearnot and the Mayor: or, The Trouble at Snapping Shoals.

189 Fred Fearnot’s Big Hunt: or, Camping on the Columbia River.

190 Fred Fearnot’s Hard Experience; or, Roughing it at Red Gulch.

191 Fred Fearnot Stranded; or, How Terry Olcott Lost the Money.

192 Fred Fearnot in the Mountains; or, Held at Bay by Bandits.

193 Fred Fearnot’s Terrible Risk; or, Terry Olcott’s Reckless Venture.

194 Fred Fearnot’s Last Card; or, The Game that Saved His Life.

195 Fred Fearnot and the Professor; or, The Man Who Knew it All.

196 Fred Fearnot’s Big Scoop; or, Beating a Thousand Rivals.

197 Fred Fearnot and the Raiders; or, Fighting for His Belt.

198 Fred Fearnot’s Great Risk; or, One Chance in a Thousand.

199 Fred Fearnot as a Sleuth; or, Running Down a Slick Villain.

200 Fred Fearnot’s New Deal; or, Working for a Banker.

201 Fred Fearnot in Dakota: or, The Little Combination Ranch.

202 Fred Fearnot and the Road Agents; or, Terry Olcott’s Cool Nerve.

203 Fred Fearnot and the Amazon; or, The Wild Woman of the Plains.

204 Fred Fearnot’s Training School; or, How to Make a Living.

205 Fred Fearnot and the Stranger; or, The Long Man who was Short.

206 Fred Fearnot and the Old Trapper; or, Searching for a Lost Cavern.

207 Fred Fearnot in Colorado; or, Running a Sheep Ranch.

208 Fred Fearnot at the Ball; or, The Girl in the Green Mask.

209 Fred Fearnot and the Duellist; or, The Man Who Wanted to Fight.

210 Fred Fearnot on the Stump; or, Backing an Old Veteran.

211 Fred Fearnot’s New Trouble; or, Up Against a Monopoly.

212 Fred Fearnot as Marshal; or, Commanding the Peace.

213 Fred Fearnot and “Wally”; or, The Good Natured Bully of Badger.

214 Fred Fearnot and the Miners; or, The Trouble At Coppertown.

215 Fred Fearnot and the “Blind Tigers”; or, More Ways Than One.

216 Fred Fearnot and the Hindoo; or, The Wonderful Juggler at Coppertown.

217 Fred Fearnot Snow Bound; or, Fun with Pericles Smith.

218 Fred Fearnot’s Great Fire Fight; or, Rescuing a Prairie School.

219 Fred Fearnot in New Orleans; or, Up Against the Mafia.

220 Fred Fearnot and the Haunted House; or, Unraveling a Great Mystery.

For Sale by All Newsdealers, or will be Sent to Any Address on Receipt of Price, 5 Cents per Copy, by
FRANK TOUSEY, Publisher, 24 Union Square, New York

IF YOU WANT ANY BACK NUMBERS

of our Libraries and cannot procure them from newsdealers, they can be obtained from this office direct. Cut out and fill in the following Order Blank and send it to us with the price of the books you want and we will send them to you by return mail. POSTAGE STAMPS TAKEN THE SAME AS MONEY.


FRANK TOUSEY, Publisher, 24 Union Square, New York. ........ 190
Dear Sir—Enclosed find .... cents for which please send me:
.... copies of WORK AND WIN, Nos. ..................................
.... copies of WILD WEST WEEKLY, Nos. ..............................
.... copies of FRANK READE WEEKLY, Nos. ............................
.... copies of PLUCK AND LUCK, Nos. ................................
.... copies of SECRET SERVICE, Nos. ................................
.... copies of THE LIBERTY BOYS OF ‘76, Nos. .......................
.... copies of Ten-Cent Hand Books, Nos. ...........................
Name ............. Street and No. ......... Town ........ State ....
THE STAGE.

No. 41. THE BOYS OF NEW YORK END MEN’S JOKE BOOK.—Containing a great variety of the latest jokes used by the most famous end men. No amateur minstrels is complete without this wonderful little book.

No. 42. THE BOYS OF NEW YORK STUMP SPEAKER.—Containing a varied assortment of stump speeches, Negro, Dutch and Irish. Also end men’s jokes. Just the thing for home amusement and amateur shows.

No. 45. THE BOYS OF NEW YORK MINSTREL GUIDE AND JOKE BOOK.—Something new and very instructive. Every boy should obtain this book, as it contains full instructions for organizing an amateur minstrel troupe.

No. 65. MULDOON’S JOKES.—This is one of the most original joke books ever published, and it is brimful of wit and humor. It contains a large collection of songs, jokes, conundrums, etc., of Terrence Muldoon, the great wit, humorist, and practical joker of the day. Every boy who can enjoy a good substantial joke should obtain a copy immediately.

No. 79. HOW TO BECOME AN ACTOR.—Containing complete instructions how to make up for various characters on the stage; together with the duties of the Stage Manager, Prompter, Scenic Artist and Property Man. By a prominent Stage Manager.

No. 80. GUS WILLIAMS’ JOKE BOOK.—Containing the latest jokes, anecdotes and funny stories of this world-renowned and ever popular German comedian. Sixty-four pages; handsome colored cover containing a half-tone photo of the author.

HOUSEKEEPING.

No. 16. HOW TO KEEP A WINDOW GARDEN.—Containing full instructions for constructing a window garden either in town or country, and the most approved methods for raising beautiful flowers at home. The most complete book of the kind ever published.

No. 30. HOW TO COOK.—One of the most instructive books on cooking ever published. It contains recipes for cooking meats, fish, game, and oysters; also pies, puddings, cakes and all kinds of pastry, and a grand collection of recipes by one of our most popular cooks.

No. 37. HOW TO KEEP HOUSE.—It contains information for everybody, boys, girls, men and women; it will teach you how to make almost anything around the house, such as parlor ornaments, brackets, cements, Æolian harps, and bird lime for catching birds.

ELECTRICAL.

No. 46. HOW TO MAKE AND USE ELECTRICITY.—A description of the wonderful uses of electricity and electro magnetism; together with full instructions for making Electric Toys, Batteries, etc. By George Trebel, A. M., M. D. Containing over fifty illustrations.

No. 64. HOW TO MAKE ELECTRICAL MACHINES.—Containing full directions for making electrical machines, induction coils, dynamos, and many novel toys to be worked by electricity. By R. A. R. Bennett. Fully illustrated.

No. 67. HOW TO DO ELECTRICAL TRICKS.—Containing a large collection of instructive and highly amusing electrical tricks, together with illustrations. By A. Anderson.

ENTERTAINMENT.

No. 9. HOW TO BECOME A VENTRILOQUIST.—By Harry Kennedy. The secret given away. Every intelligent boy reading this book of instructions, by a practical professor (delighting multitudes every night with his wonderful imitations), can master the art, and create any amount of fun for himself and friends. It is the greatest book ever published, and there’s millions (of fun) in it.

No. 20. HOW TO ENTERTAIN AN EVENING PARTY.—A very valuable little book just published. A complete compendium of games, sports, card diversions, comic recitations, etc., suitable for parlor or drawing-room entertainment. It contains more for the money than any book published.

No. 35. HOW TO PLAY GAMES.—A complete and useful little book, containing the rules and regulations of billiards, bagatelle, backgammon, croquet, dominoes, etc.

No. 36. HOW TO SOLVE CONUNDRUMS.—Containing all the leading conundrums of the day, amusing riddles, curious catches and witty sayings.

No. 52. HOW TO PLAY CARDS.—A complete and handy little book, giving the rules and full directions for playing Euchre, Cribbage, Casino, Forty-Five, Rounce, Pedro Sancho, Draw Poker, Auction Pitch, All Fours, and many other popular games of cards.

No. 66. HOW TO DO PUZZLES.—Containing over three hundred interesting puzzles and conundrums, with key to same. A complete book. Fully illustrated. By A. Anderson.

ETIQUETTE.

No. 13. HOW TO DO IT; OR, BOOK OF ETIQUETTE.—It is a great life secret, and one that every young man desires to know all about. There’s happiness in it.

No. 33, HOW TO BEHAVE.—Containing the rules and etiquette of good society and the easiest and most approved methods of appearing to good advantage at parties, balls, the theatre, church, and in the drawing-room.

DECLAMATION.

No. 27. HOW TO RECITE AND BOOK OF RECITATIONS.—Containing the most popular selections in use, comprising Dutch dialect, French dialect, Yankee and Irish dialect pieces, together with many standard readings.

No. 31. HOW TO BECOME A SPEAKER.—Containing fourteen illustrations, giving the different positions requisite to become a good speaker, reader and elocutionist. Also containing gems from all the popular authors of prose and poetry, arranged in the most simple and concise manner possible.

No. 49. HOW TO DEBATE.—Giving rules for conducting debates, outlines for debates, questions for discussion, and the best sources for procuring information on the questions given.

SOCIETY.

No. 3. HOW TO FLIRT.—The arts and wiles of flirtation are fully explained by this little book. Besides the various methods of handkerchief, fan, glove, parasol, window and hat flirtation, it contains a full list of the language and sentiment of flowers, which is interesting to everybody, both old and young. You cannot be happy without one.

No. 4. HOW TO DANCE is the title of a new and handsome little book just issued by Frank Tousey. It contains full instructions in the art of dancing, etiquette in the ball-room and at parties how to dress, and full directions for calling off in all popular square dances.

No. 5. HOW TO MAKE LOVE.—A complete guide to love, courtship and marriage, giving sensible advice, rules and etiquette to be observed, with many curious and interesting things not generally known.

No. 17. HOW TO DRESS.—Containing full instruction in the art of dressing and appearing well at home and abroad, giving the selections of colors, material, and how to have them made up.

No. 18. HOW TO BECOME BEAUTIFUL.—One of the brightest and most valuable little books ever given to the world. Everybody wishes to know how to become beautiful, both male and female. The secret is simple, and almost costless. Read this book and be convinced how to become beautiful.

BIRDS AND ANIMALS.

No. 7. HOW TO KEEP BIRDS.—Handsomely illustrated and containing full instructions for the management and training of the canary, mockingbird, bobolink, blackbird, paroquet, parrot, etc.

No. 39. HOW TO RAISE DOGS, POULTRY, PIGEONS AND RABBITS.—A useful and instructive book. Handsomely illustrated. By Ira Drofraw.

No. 40. HOW TO MAKE AND SET TRAPS.—Including hints on how to catch moles, weasels, otter, rats, squirrels and birds. Also how to cure skins. Copiously illustrated. By J. Harrington Keene.

No. 50. HOW TO STUFF BIRDS AND ANIMALS.—A valuable book, giving instructions in collecting, preparing, mounting and preserving birds, animals and insects.

No. 54. HOW TO KEEP AND MANAGE PETS.—Giving complete information as to the manner and method of raising, keeping taming, breeding, and managing all kinds of pets; also giving full instructions for making cages, etc. Fully explained by twenty-eight illustrations, making it the most complete book of the kind ever published.

MISCELLANEOUS.

No. 8. HOW TO BECOME A SCIENTIST.—A useful and instructive book, giving a complete treatise on chemistry; also experiments in acoustics, mechanics, mathematics, chemistry, and directions for making fireworks, colored fires, and gas balloons. This book cannot be equaled.

No. 14. HOW TO MAKE CANDY.—A complete hand-book for making all kinds of candy, ice-cream, syrups, essences, etc., etc.

No. 19.—FRANK TOUSEY’S UNITED STATES DISTANCE TABLES, POCKET COMPANION AND GUIDE.—Giving the official distances on all the railroads of the United States and Canada. Also table of distances by water to foreign ports, hack fares in the principal cities, reports of the census, etc., etc., making it one of the most complete and handy books published.

No. 38. HOW TO BECOME YOUR OWN DOCTOR.—A wonderful book, containing useful and practical information in the treatment of ordinary diseases and ailments common to every family. Abounding in useful and effective recipes for general complaints.

No. 55. HOW TO COLLECT STAMPS AND COINS.—Containing valuable information regarding the collecting and arranging of stamps and coins. Handsomely illustrated.

No. 58. HOW TO BE A DETECTIVE.—By Old King Brady, the world-known detective. In which he lays down some valuable and sensible rules for beginners, and also relates some adventures and experiences of well-known detectives.

No. 60. HOW TO BECOME A PHOTOGRAPHER—Containing useful information regarding the Camera and how to work it; also how to make Photographic Magic Lantern Slides and other Transparencies. Handsomely illustrated. By Captain W. De W. Abney.

No. 62. HOW TO BECOME A WEST POINT MILITARY CADET.—Containing full explanations how to gain admittance, course of Study, Examinations, Duties, Staff of Officers, Post Guard, Police Regulations, Fire Department, and all a boy should know to be a Cadet. Compiled and written by Lu Senarens, author of “How to Become a Naval Cadet.”

No. 63. HOW TO BECOME A NAVAL CADET.—Complete instructions of how to gain admission to the Annapolis Naval Academy. Also containing the course of instruction, description of grounds and buildings, historical sketch, and everything a boy should know to become an officer in the United States Navy. Compiled and written by Lu Senarens, author of “How to Become a West Point Military Cadet.”

PRICE 10 CENTS EACH, OR 3 FOR 25 CENTS.
Address FRANK TOUSEY, Publisher, 24 Union Square, New York.
FRANK READE
WEEKLY MAGAZINE.
Containing Stories of Adventures on Land, Sea and in the Air.
BY “NONAME.”
Each Number in a Handsomely Illuminated Cover.
? A 32-PAGE BOOK FOR 5 CENTS. ?

All our readers know Frank Reade, Jr., the greatest inventor of the age, and his two fun-loving chums, Barney and Pomp. The stories to be published in this magazine will contain a true account of the wonderful and exciting adventures of the famous inventor, with his marvellous flying machines, electrical overland engines, and his extraordinary submarine boats. Each number will be a rare treat. Tell your newsdealer to get you a copy.

1 FRANK READE, JR.’S WHITE CRUISER OF THE CLOUDS; or, The Search for the Dog-Faced Men.

2 FRANK READE, JR.’S SUBMARINE BOAT “THE EXPLORER”; or, To the North Pole Under the Ice.

3 FRANK READE, JR.’S ELECTRIC VAN; or, Hunting Wild Animals in the Jungles of India.

4 FRANK READE, JR.’S ELECTRIC AIR CANOE; or, The Search for the Valley of Diamonds.

5 FRANK READE, JR.’S “SEA SERPENT”; or, The Search for Sunken Gold.

6 FRANK READE, JR.’S ELECTRIC TERROR, THE “THUNDERER”; or, The Search for the Tartar’s Captive.

7 FRANK READE, JR.’S AIR WONDER, THE “KITE”; or, A Six Weeks’ Flight over the Andes.

8 FRANK READE, JR.’S DEEP SEA DIVER, THE “TORTOISE”; or, The Search for a Sunken Island.

9 FRANK READE, JR.’S ELECTRIC INVENTION, THE “WARRIOR”; or, Fighting the Apaches in Arizona.

10 FRANK READE, JR., AND HIS ELECTRIC AIR BOAT; or, Hunting Wild Beasts for a Circus.

11 FRANK READE, JR., AND HIS TORPEDO BOAT; or, At War with the Brazilian Rebels.

12 FIGHTING THE SLAVE HUNTERS; or, Frank Reade, Jr., in Central Africa.

13 FROM ZONE TO ZONE; or, The Wonderful Trip of Frank Reade, Jr., with His Latest Air-Ship.

14 FRANK READE, JR., AND HIS ELECTRIC CRUISER OF THE LAKES; or, A Journey Through Africa by Water.

15 FRANK READE, JR., AND HIS ELECTRIC TURRET; or, Lost in the Land of Fire.

16 FRANK READE, JR., AND HIS ENGINE OF THE CLOUDS; or, Chased Around the World in the Sky.

IF YOU WANT ANY BACK NUMBERS

of our Libraries and cannot procure them from newsdealers, they can be obtained from this office direct. Cut out and fill in the following Order Blank and send it to us with the price of the books you want and we will send them to you by return mail. POSTAGE STAMPS TAKEN THE SAME AS MONEY.


FRANK TOUSEY, Publisher, 24 Union Square, New York. ........ 190
Dear Sir—Enclosed find .... cents for which please send me:
.... copies of WORK AND WIN, Nos. ..................................
.... copies of WILD WEST WEEKLY, Nos. ..............................
.... copies of FRANK READE WEEKLY, Nos. ............................
.... copies of PLUCK AND LUCK, Nos. ................................
.... copies of SECRET SERVICE, Nos. ................................
.... copies of THE LIBERTY BOYS OF ‘76, Nos. .......................
.... copies of Ten-Cent Hand Books, Nos. ...........................
Name ............. Street and No. .......... Town ....... State ....

                                                                                                                                                                                                                                                                                                           

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