CHAPTER XII. APPLICATION OF THE PRECEDING PRINCIPLES.

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Arrangement of the pack—Coups de piquet—How to repique and capot an adversary—How to repique and capot an adversary although he has shuffled the cards—Abstraction and substitution of cards—Coup d'ÉcartÉ—Jeu de rÈgle—Lansquenet—Baccarat—Vingt-et-un, &c. &c.

ARRANGEMENT OF THE PACK.

It is a well-known fact that, by the aid of the principles which I have herein laid down, a clever Greek will gain at every game, by giving himself the cards which are favourable to his interest.

But it must not be believed, that these sharpers are so unskilful as to cheat always by sleight of hand. They would very soon be discovered.

These intelligent rogues husband their resources, and act with prudence. They usually only deal themselves what is called a "jeu de rÈgle," or hand which is sure of making three tricks; and their adroitness and tact, coupled with this slight advantage, is sufficient to ensure to them the favours of fortune. In most cases, the Greek only uses his arts according to the circumstances required. The more able player he is, the less is it necessary to call cheating to his aid. If he finds he has an indifferent player for his opponent, he only plays the regular game, and reserves his rogueries for another occasion. But, as it often happens that the proverb, "a new hand always wins," is verified, he takes care to be on the defensive, and to use his weapons if required.

For this reason, it is quite impossible to give an exact definition of the play of a Greek; but as I am anxious to enlighten my readers on his marvellous powers, I will just give one example of the haute École, or high school, as they say at the Cirque Olympique (the Astley's of Paris).

It is the greatest coup that it is possible to make at piquet.

In this trick, which is done in the presence of his adversary, and without any previous preparation, the Greek can win the game with a first hand, by a hundred and sixty-three points.L

In perusing the following details of the different manipulations, which serve as the basis of all sorts of cheating at games of cards, I hope my readers will take this warning, which is the real purpose of my work:—that it is dangerous to hazard large sums of money on chances which can be so easily turned against them.

PART I.
THE "COUP DE PIQUET."

How to Repique and Capot one's Adversary.

The trick I am about to describe, dates from the last century. It was the invention of a juggler named Comus, who performed it with his eyes bandaged.

From this interesting combination, have originated all the other coups de piquet, so often displayed by jugglers.

I shall here give a description of how it is done, as it will make what I have mentioned in the preceding chapter, more easy to understand.

In taking up the pack of cards, the juggler, with a pretended awkwardness, shuffles the cards in such a manner, that many of them are turned face to face. This enables him, under the pretext of turning them the right way about, to select and place at the bottom of the pack a sequence of eight cards in any suit, a king and three aces.

Once in possession of these twelve cards, he slightly bends the corners, which leaves a ridge that he can easily discern. (See part vii., chapter ix.)

He then hands the cards to his adversary to shuffle.

Whilst this is being done he has his eyes bandaged with a handkerchief, which, however, does not prevent his seeing through the interstices caused by the projection of his nose.

He then takes back the pack, and whilst pretending to shuffle, he finds the marked cards, and places them where he wishes, as will be explained in the following part.

Some jugglers, instead of bending the cards, with the greatest sang froid, pass the twelve cards above alluded to, underneath the others, and then pretend to shuffle.

PART II.
THE "COUP DE PIQUET."

How the Greek is enabled to Repique and Capot his Adversary, although he has Shuffled the Cards.

As I am addressing those who are supposed to know piquet, I need enter into no details about that game.

In playing the first hand, the Greek must secure a sixiÈme-major (or sequence of six cards from the ace downwards, which counts sixteen), a quatorze of aces (the four aces), and a quatorze of kings (the four kings), as seen by the table below:—

  • 1. The ace of spades.
  • 2. The king of spades.
  • 3. The queen of spades.
  • 4. The knave of spades.
  • 5. The ten of spades.
  • 6. The nine of spades.
  • 7. The ace of hearts.
  • 8. The ace of diamonds.
  • 9. The ace of clubs.
  • 10. The king of hearts.
  • 11. The king of diamonds.
  • 12. The king of clubs.

His adversary must be the dealer, as it is in playing the first hand, that the selection of these twelve cards is managed.

This difficult trick is done in the following manner. It is customary, before beginning to play, for each person to cut for the deal.

The Greek, in mixing the cards, with a rapid glance, seeks for an ace, which he passes under the pack, and putting in practice the principles which I have pointed out in the first chapter, part 5, figure 9, he makes the bridge.

"Let us see," exclaims he, putting the pack on the table, "who shall deal?"

He cuts first himself, at the bridge where the ace (the highest card in cutting at piquet) is placed, and as it does not often happen that his opponent cuts another ace—"You shall deal," says he, "we will make the game one hundred and fifty points."

The first hand is not of much importance; the Greek leaves to chance the distribution of the cards. He well knows that his adversary will not gain the game in one hand; he, therefore, only thinks of making himself master of the cards before mentioned.

Twelve cards are dealt to him by his adversary, and five others are in reserve for him in the "talon."

It is most probable that, out of these seventeen cards, he will find some of the number mentioned in the preceding list.

He must, at all hazards, prevent those cards getting into his opponent's hands, and must keep them near him for the following hand.

Consequently, he discards the weakest cards in his hand, and makes a little heap of them on his right hand, on which he places successively, and without concealment, all the aces, kings, and spades, he can get from his adversary.

We will imagine that, by the time the hand is played, he has only been able to obtain six of the cards he wants.

To secure the other six, still in the pack, he has recourse to the following manoeuvre.

Whilst playing, he has intentionally left all the tricks he has gained face upwards; and, as it is his turn to deal, he does the same thing with those of his adversary.

Profiting by the moment when the latter is marking his points, in taking up the pack, the Greek selects the cards required, and places them underneath with those which he has already secured.

If my readers are not "au fait" at tricks of cards, they will doubtless find the explanation I have given, both tedious and difficult of comprehension. It is really nothing; it resembles those tricks of sleight of hand, which require long explanations to make a very short operation understood.

But that is not the question; my sole wish being to make myself understood, which has perhaps caused me to be rather prolix. The Greek having, in the twinkling of an eye, put the twelve cards he wanted at the bottom of the pack, then places them, so that they will all return to him in the deal, and whilst pretending to shuffle the cards, he puts alternately on the pack,

  • 1. Three cards from the bottom.
  • 2. Three indifferent cards taken from the middle of the pack.
  • 3. Three cards from the bottom.
  • 4. Three indifferent cards.
  • 5. Three cards from the bottom.
  • 6. Three indifferent cards.

After which, a false shuffle, a false cut, and a deal of three at a time.

It will be seen that, out of the twelve cards which were placed under the pack, nine must have come back to the Greek in the course of the deal; the three others come to him in the exchange. He therefore has in his hand:

  • 1. A sixiÈme-major in spades,
  • 2. A quatorze of aces,
  • 3. A quatorze of kings:

with which he gains the game by capoting his adversary. In this hand, then, he has made a hundred and sixty-three points.

This selection of cards, and their arrangement, is a specimen of what can be done by cheating; however, a Greek usually will not venture to do it on so large a scale; but contents himself with a quatorze of aces or kings, or even a simple quint. The selection of these cards is simple and easy, compared with the former trick.

PART III.
THE "COUP DE PIQUET."

Abstraction and Substitution of Cards.

In former days, it was the fashion at piquet, when the deal was finished, to divide the talon into two unequal packets, and place them one on the top of the other, in the shape of a cross. Now, however, these eight cards are left in one packet.

This new fashion has given rise to a fresh roguery, which, though a very audacious one, is no less difficult to discover, where the parties are not cognisant of it.

Once known, it is quite another thing. This rascality is executed in the following manner:

The sharper, in dealing, gives himself three cards too many. He then intentionally places the talon a little nearer to himself than to his adversary.

The latter, not thinking about it, does not perceive that his opponent has taken extra cards, being at that moment as much occupied with taking up and sorting his cards, as with the discard.

Whilst his adversary is thus occupied, the sharper hastily takes the three worst cards in his hand, and conveys them by a method I have pointed out, and places them on the talon, pushing it at the same time, as if to place it nearer to his antagonist. This movement is so natural, that the artifice is completely concealed.

Thus the Greek is not only relieved of his three bad cards, but he passes them on to his adversary, so that he gains an advantage in more ways than one.

PART IV.
THE "COUP D'ÉCARTÉ."

The King and the Vole.

Before commencing this article on ÉcartÉ, I wish to point out an error very generally diffused among players.

When speaking of a swindler, people are apt to say, "He is a man who turns up the king whenever he pleases." This is a decided error. A Greek, if he is clever, will never do anything so imprudent. He knows very well that, by turning up a king too often, he arouses suspicion, and only marks one point; whereas, by keeping it in his own hand, he enjoys the advantage of marking two. In the same way, a sharper of experience will never deal himself so good a hand as that which I am about to describe, because such an assemblage of trumps would create doubts in the mind of his opponent.

The following hand must, therefore, only be regarded as an example, of what can be done by tricking at ÉcartÉ.

ARRANGEMENT OF THE PACK.

The Greek, whilst shuffling the cards with apparent indifference, has quietly introduced underneath the pack a sixiÈme-major, or sequence of six cards from the king (the highest card at ÉcartÉ) downwards.

This done, nothing is easier than for him to arrange the cards, so that they will fall to him in the deal.

To effect this, while pretending to shuffle, he puts alternately on the pack—

  • 1. Four cards from beneath (good).
  • 2. Three cards from the middle (bad).
  • 3. Two cards from beneath (good).
  • 4. Two cards from the middle (bad).

This performance ended, he makes a false cut, as described in the first chapter, and deals.

Contrary to his principles, he will turn up the king, and hold in his own hand a sequence from the queen of trumps downwards.

PART V.
A JEU DE RÈGLE.M

From the preceding tricks, it will be seen that it is necessary for the Greek, before he begins playing, to put a certain number of cards into the pack, both at the top and underneath, all of which he arranges in readiness to be dealt to him.

This he does whilst pretending to shuffle them, and almost always in the midst of an animated conversation about the hand which has just been played. All this he performs so naturally that it is never observed.

A sharper, who understands his business, never amuses himself with essaying "tours de force," but is content with a few good cards, of which he knows how to make the best use.

His manner of acting under such circumstances is very simple.

Let us suppose that the first hand has been played out, and it is now the Greek's turn to deal.

He gathers up, as usual, the eleven cards which are on the table; but, in so doing, he, with great dexterity, separates all the cards of one suit, and places them on the talon, the rest he puts underneath.

Suppose the cards chosen by him are the following:—

  • 1. The king of hearts.
  • 2. The ace of hearts.
  • 3. The ten of hearts.
  • 4. The seven of hearts.

In order that the last of these cards may be turned up, and that the three others may be in his own hand, he need only put above them the first cards that come, to make the number eleven, which can be easily done whilst pretending to shuffle.

After which, he makes a false cut, by means of the Bridge, or any other of the methods given in the first chapter, and deals.

The Greek now holds in his own hand the king, ace, and ten of hearts. As to the other two cards he trusts to chance, not caring much whether they are good or bad.

Should you have any doubts about the honesty of your adversary, the way to detect this cheat is to watch the cards which are taken up, and especially to observe whether those cards, which have been used in a previous hand, do not appear again in his play.

PART VI.
LANSQUENET.

The "DÉpÔt de PortÉes."

This trick is about the most simple and dangerous that I have yet described, and the performance of it is unfortunately very easy. The Greek must place on the pack, at the moment when he is dealer, a series of cards, called "portÉes," so as to secure beforehand several refaits.

These "portÉes" are composed of ten cards, and are arranged, for example, as follows:—

  • 1. Queen.
  • 2. Queen.
  • 3. Ten.
  • 4. Seven.
  • 5. Ten.
  • 6. Nine.
  • 7. Nine.
  • 8. Ace.
  • 9. Eight.
  • 10. Ace.

When this "portÉe" is exhausted, the Greek passes on the cards.

These cards are placed in such a manner about the sharper, as to allow him to get at them with ease.

To show you how this is done, I must strip my sharper of his coat.

It will be seen that, in the waistcoat of the figure on the next page, there are two pockets, called "costiÈres," which are made on the left side.

When it is his turn to deal, he leans forward on the table, and, in so doing, brings his hand as near as possible to his "portÉes;" thus he can, when he pleases, take them out, as is shown in the fourth chapter, and put them on the pack. The Greek having his coat buttoned at the top, this proceeding is prevented from being seen, and the opening at the bottom enables him to put his hand inside, without it being noticed.

Some Greeks are expert enough to abstract several refaits from the pack itself, and put them into their side-pockets in readiness for their next hand. Others keep them hidden in their hand, and await an opportune moment for replacing them on the pack. So that, in this manner, there are never more cards in a pack than there ought to be.

PART VII.
ON GAMES WITH FOUR PLAYERS.

It may be imagined, that in a game where there are four people playing, cheating is impracticable, since the cards the sharper ought to deal, are collected and shuffled by another person.

The reader may remember that in one of the chapters, at the beginning of this work, I have given him a concise explanation of this very subject. This explanation I will now complete.

At the game of Bouillotte, for example, a Greek makes an agreement with an accomplice, whom he places near him.

This accomplice, while collecting and shuffling the cards, arranges them for the following hand. The trick will cause no suspicion; for it is not to the Greek who deals the cards, but to his confederate, that the good hand comes. Besides, these gentlemen always pretend to be unacquainted with each other.

There are numerous other tricks in which no second party is required, and which are all contained in the general rules I have laid down.

* * * * *

Again, I have sometimes heard it observed, that a Greek cannot exercise his vocation in the higher class of clubs, as they are so strictly watched.

He will certainly not venture, in these rÉunions, in the midst of a crowd of lookers on, all more or less interested in the game, to sauter la coupe, filer la carte, &c., &c. But, can he not have recourse to other deceptions, where there is no danger of discovery?

The marked cards, for example: can he not bribe a servant, by offering him half the profits, to let him have the packs of cards before giving them to the players?

The telegraph also is equally available, even before the most critical observers.

The Greek of fashionable life has sufficient tact and finesse to cope with any situation, however difficult, in which he may be placed; and when he makes up his mind to cheat, he generally succeeds.

If he does not venture on sleight of hand in public, he makes use of it in small parties, where the players are not conspicuous for their intelligence and perspicacity.

Far be it from me to say, that wherever there are players, there must be rogues; on the contrary, I believe that in many clubs such a character is unknown; still, that is no reason that sooner or later a Greek might not gain entrance there, and exercise his infamous vocation.


                                                                                                                                                                                                                                                                                                           

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