Explanation to Plate 3.

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Figure 1.—Shows how the Wagon may be taken.

Suppose the attacking party, having been repulsed with considerable loss, is driven back from the river, pursued by the defending party, and the figures of the two sides occupy the squares indicated in this plate—the white figures representing the invading army, and the black figures the defending army.

The defending party having the move, suppose the Artillery on square fourteen is moved to square thirteen. Then the Cavalry on square eight must move, as “no figure, except Artillery, can occupy the first square next to the Artillery of its side, if it is also the first square next to the Artillery of the other side.” If the Cavalry on square eight is moved to square four, then the Artillery now on square thirteen can take the Artillery on square five, and could be taken by the Cavalry moved to square four, or the Infantry on square six, or the Artillery on square two. Suppose it (the Artillery of defending side having taken the Artillery on square five) is taken by the Cavalry now occupying square four; then the Cavalry on square eleven could take the Artillery on square two, and if it (the Cavalry of defending side, moved to square two) is taken by the Cavalry of attacking party now on square five, or the Infantry on square six, then the Infantry of defending party, on square seven, could take the Wagon on square one.

There are many other combinations for the capture of the Wagon.

Figure 2.—Shows how the Citadel may be taken.

Light Infantry, Infantry of the Line, or Cavalry of the attacking side, can take the Citadel when it is within their range, if no figure intervenes. For example, if the Artillery of the defending side is placed as indicated in this figure (on squares eight and ten), a figure of Cavalry or Light Infantry of the attacking party, on square one, or a figure of Cavalry, Infantry of the Line, or Light Infantry, being on square two, three, four, six, or seven, or a figure of Cavalry on square five, could take the Citadel, if the attacking side had the move. But suppose the defending party had the move, and a figure of Cavalry or Infantry occupied square one or two, and either piece of Artillery was placed on square nine; then the figure on square one or two could not take the Citadel, but must move out of range of the Artillery. If the Artillery on square ten is moved to square nine, then the figure of the attacking side on square two could occupy square three, and the next move could take the Citadel; or if the Artillery on square eight were moved to square nine, then the figure on square two could move to square seven, and on its next move could take the Citadel; for though the Citadel would be in range of the Artillery on square nine, that would not prevent its capture. A city may be very well defended on one side, and yet might be easily taken at another point.

Of course, the Cavalry and Infantry should co-operate with the Artillery in defending the Citadel; and the player should endeavor to prevent the attacking party from occupying any square from which it could be taken.


                                                                                                                                                                                                                                                                                                           

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