Explanation to Plate 2.

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Figure 1.—When two pieces of Artillery, of opposite sides, are thus placed, no figure, except Artillery, can occupy the squares one or two. If Artillery is placed on either square, it can be taken by the Artillery of the other side.

Figure 2.—The figure on square nine cannot now move on square seven, because “a figure cannot occupy the second or third square from its Artillery, if that square is in range of the Artillery of the other side.” But if the figure on square eight moves to square six, then the figure on square nine could occupy square seven, for that square will not then be covered by the Artillery on square five.

Should the figure on square eight be placed on square four, then the Artillery on squares three and five do not protect each other; and in that case the Cavalry on square ten could take either of them: or the figure on square nine could take the Artillery on square five, and if it were taken by the figure that was on square eight, now on square four, then the Artillery on square three could be taken by the Cavalry on square ten.

Figure 3.—In this case, if the Artillery on square fourteen is moved to square fifteen, then the figures on squares sixteen and seventeen would be in range of that piece, and must move (one at a time, of course); or after one is moved, the Artillery on square eighteen may be brought up on the next square to the remaining figure. For example, if the figure on square sixteen be moved out of range, then the Artillery on square eighteen could be moved to square nineteen, to the support of the figure on square seventeen. If either of the squares sixteen or seventeen should be occupied by Artillery, of course that figure could take the Artillery moved to square fifteen.

Figure 4.—White figures representing the attacking party, and the black figures the defending party.

The attacking party having the move, suppose the figure of Cavalry on square twenty is moved to square twenty-one or twenty-two, then the Artillery on square twenty-five is in danger of capture when the attacking party has another move. Now the Artillery on square twenty-five cannot move, leaving the figure on square twenty-four in range of the Artillery on square twenty-three. If the player desires to save his Artillery on square twenty-five, he might move the figure or square twenty-four to square twenty-six, in order to protect his Artillery from capture by the Cavalry moved to twenty-one or twenty-two; and if that piece were taken by the Cavalry, he would then have an opportunity to move his Artillery away.

PLATE 2.


PLATE 3.

                                                                                                                                                                                                                                                                                                           

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