POKER.

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DESCRIPTION.

The game of Poker is played with an ordinary pack of fifty-two cards.

The number of players is limited only by the number of cards, but in practice it is found better to limit each table to five, or at most six, players.

The cards have the same values as at Whist, i.e. ace is the highest in each suit; then follow king, queen, knave, ten, etc., down to two.

In “sequences,” however, the ace is the lowest card, and the king the highest.

The suit of hearts, ceteris paribus, takes precedence of other suits.

Before beginning play, it is customary and advisable to agree upon a sum (technically called the “limit” or “rise”) which shall be the maximum stake permitted to be made by a player at one time; or, in other words, which shall be the greatest sum by which he may increase the stake at any one time.

The “limit,” of course, does not refer to the total amount of a player’s stakes, and it is understood that a player may stake less than the limit at any time, but not more.

After being seated, the players cut for the deal, and the player who cuts the lowest card deals first. Iftwo or more players cut equal lowest cards, these players must cut again for the deal. [32]

The duty of dealing in each game after the first, devolves upon the player to the left of the previous dealer.

Before beginning play, every player has a right to shuffle the pack; the dealer has a right to the last shuffle. After being shuffled, the pack must be cut by the player to the right of the dealer.

The player to the left of the dealer then stakes a certain fixed sum (generally small in comparison with the limit) which is called the “ante.” This initial stake must in every game be laid by the player to the left of the dealer, before the cards are dealt. Heis, in fact, identified with this initial stake, and is known as “ante” throughout the game.

After “ante” has staked, the player to his left, who is called No. 1, has the option of “straddling,” i.e. of staking a sum double that of the ante. IfNo.1 does not straddle the ante, no other player may do so, and the dealer proceeds to deal the cards.

If No. 1 straddle the ante, the player to his left has the same option, and may increase the straddle by the amount of the ante. This may go on round the table, each player in turn having the right to increase the straddle before the deal; but the ante may not be increased by any straddle, or by successive straddles, to an amount exceeding one-half of the limit.

To illustrate this, let us suppose the limit be two shillings and the ante be one penny. This latter sum is staked (i.e. placed in the middle of the table before him) by the player on the left of the dealer. No.1 then has the right to straddle the ante, and he may stake two pence. No.2then has the same option, and may, if he wish, increase the straddle by one penny. When the sum staked in this way by successive players reaches one shilling (half the limit), the straddling must cease, and the cards must be dealt. [33] Itshould be fully understood that if No. 1 does not exercise his right to straddle, no other player may doso.

The dealer, beginning with the player at his left hand, then deals one card, face downwards, to each player (himself included) in succession, until every player has received five cards.¹
¹ These five cards constitute the “hand,” and in no case may a player have a greater or less number of cards than five.
He then places the remainder of the pack before him on the table, face downwards. After the cards have been dealt the betting before the draw begins.

If the ante has not been straddled, the player to the left of ante has the “say,” and may begin the betting before the draw.

He looks at his cards, and may either—

(a) Reject them, and elect not to play.
(b) Accept them, and so “open the game.”

If (a) he reject his cards, he throws them, face downwards, on the table, and is out of the game until the next deal.

If (b) he accept his cards, he must stake a sum at least twice the amount of ante. Hemay, of course, increase the ante by any sum not exceeding the limit; but it is not usual or advisable to do more than double the ante.

No. 2, who is the player on the left of No. 1, has now the same option. Helooks at his cards, and may reject them without staking (throwing them, in this case, face downwards, on the table), or he may accept them and elect to take part in the game. Inthis latter case he must stake a sum equal to that staked by his predecessor, or he may increase this sum by an amount not exceeding the limit.

Each succeeding player, including and ending with the [34] dealer, has, in his turn, the same privilege. Hemust either reject his cards and not play until the next deal, or accept them and stake a sum at least equal to that staked by his predecessor.

It is not advisable for any player to increase the stake on this first round, since to do so would probably cause succeeding players with moderate hands to reject their cards and not stake. The dealer or last player frequently, however, raises the stake with the object of inducing ante, who may hold a weak hand, to relinquish his initial stake.

Ante is the last to look at his cards, or in other words, has the last say.

If he pass, i.e. elect not to play, he throws his cards, face downwards, on the table, and retires from the game until the next deal, losing his original stake. If he accept his cards and elect to play, he must make his stake at least equal to that of the player on his right.

If the ante has been straddled, the player to the left of the straddler (or of the last straddler, if there be more than one) has the say, i.e. has the option of beginning the betting before the draw. Hemay, after looking at his cards, either

(a) Throw them, face downwards, on the table, and elect not to play.
(b) Accept them and “open the game.”

If he open the game, he must stake a sum at least equal to double the ante and straddles together, and he may also, if he choose, stake a further sum not exceeding the limit. Whichever he elect to do, the say afterwards passes to the player at his left hand, who has a similar option; and so on round the table. The last straddler has thus the last say.

Beginning with ante, or with the first player on the left of the dealer, each player may then exchange all or any number of the cards he holds for others from the remainder [35] of the pack. Hemust first throw on the table, face downwards, the number of cards he wishes to exchange (this is called “discarding"), and the dealer then gives him an equal number from the top of the pack. Before exchanging any of his cards, however, each player must make his stake equal to that of ante, or of the last player.

It is not compulsory for a player to exchange all or any of his cards; but he must exercise or relinquish the privilege of doing so when his turn comes, once for all; and he cannot afterwards modify his choice, nor take back any card or cards he may have discarded.

Whether he exchange any of his cards, or whether he retains the hand first dealt out to him, each player must make his stake equal to that of ante, or of the last player, so that when all players have been supplied with, or refused, new cards, the stakes are all equal, and are all placed in the pool.

_______

To give a practical illustration of this process, let us suppose that there are five players taking part in the game, that the ante is fixed at threepence, and the limit at a shilling. The players cut for deal, and the deal falls to A.

(No. 1) C

(Ante) B

A
(Dealer)

D (No. 2)

E (No. 3)

B then is ante, C No. 1, etc.

B (ante) stakes threepence. [36]

C, who has the right to straddle the ante does not do so, so no other player may.

A then deals five rounds of one card each to each player, beginning with B, and then puts the remainder of the pack on the table.

C (No. 1) then looks at his cards, elects to play, and stakes sixpence (double ante’s stake).

D (No. 2) looks at his cards, rejects them, throwing them face downwards on the table, and retiring from the game until the next deal.

E (No. 3) looks at his cards, elects to play, and stakes sixpence.

A (dealer) looks at his cards, elects to play, and stakes one shilling and sixpence (he must stake sixpence, but he raises the stakes by the maximum amount allowed).

B (ante) looks at his cards, elects to play, and stakes one shilling and threepence, making his stake equal to A’s. B then discards two of his cards, places them face downwards on the table, and receives from A two in their place.

C (No. 1) adds a shilling to his stake, making it equal to A’s and B’s, and throws down all his cards, receiving five new ones in their place.

E (No. 3), rather than increase his stake to one shilling and sixpence, relinquishes his hand, throwing down his cards, and losing the sixpence he has already staked.

A (dealer), who has already staked one shilling and sixpence, throws down one card and takes another in its place from the top of the pack.

There are now three players, A, B, and C, each of whom has staked one shilling and sixpence on his hand, and there is a sum of five shillings, including E’s first stake in the pool.

No. 1 then begins play by betting a sum not exceeding [37] the limit. Hemay, if he choose, “stand,” decline to bet until the next round, or he may throw his cards face downwards on the table and retire from the game, losing the money he has already staked. The turn then passes to No.2. Let us suppose, in the first place, that he does bet.

The next player on his left must then—
(a) Make his stake equal to that of No. 1, in which case he is said to “call” No. 1, and he has the right to see No. 1’s hand when the game is over, or—
(b) Make his stake greater than that of No. 1 by a sum not exceeding the limit, in which case he is said to “raise” No. 1; or—
(c) Resign the game, place his cards face downwards on the table, and lose the sum he has already staked.
Each player in succession has a similar choice. He must—
(a) Call the preceding player; or
(b) Raise the preceding player; or
(c) Resign his stake and the game.

If No. 1 had “stood,” i.e. not bet when it was first his turn to play, he would have to do so when the turn came round to him again, or else relinquish his cards and his stake.

When all the stakes are equal, each player throws his cards face upwards on the table, and the player with the best hand takes the pool and all the stakes.

It will be seen thus that there is no play of the cards in Poker, as in most other card games. The best hand exposed wins the game and takes the stakes; and the play of the game consists in estimating the probable value of the opponents’ hands as compared with the player’s own hand. [38]

To resume our illustration (page 36).

C begins play by betting sixpence.

A also bets sixpence, making his stake equal to C’s, and by doing so is said to call C.

B bets one shilling and sixpence, i.e. raises C a shilling. Hemakes his stake equal to C’s and A’s, and has exercised his right to increase it by a sum not exceeding the limit.

C, whose turn it now is again, adds two shillings to his stake, raising B a shilling.

A will not stake more, so relinquishes the game and his stake, placing his cards face downwards on the table.

B adds one shilling to his stake, making it equal to C’s, and C is therefore compelled to show his hand. Ithappens to be better than B’s, so C claims B’s stake (two shillings and sixpence) and the pool (five shillings and sixpence); and the game is over.

VALUE OF THEHANDS.”

The “hands” at Poker are as follows, in order of value:—

No. 1. Sequence Flush, or Straight Flush.—A sequence of five cards of the same suit. Insequences the ace is the lowest card, and therefore ace to five is the lowest possible sequence. Nine to king is the highest possible sequence, and if a “flush,” i.e. all the cards of the same suit, is the best possible hand in Poker.

No. 2. Fours, or Four of a kind.—Four cards of equal value, and one other card of no value. Four aces take precedence, then four kings, etc.

No. 3. Full Hand.—Three cards of equal value, and two [39] cards of equal value (for instance, three queens and two aces). The relative values of two or more “full hands” are fixed by the threes they contain, the highest three taking precedence, without regard to the value of the other two cards. Thus, a “full hand” consisting of three tens and two fours, is better than a “full hand” consisting of three nines and two kings.

No. 4. Flush.—Five cards of one suit. The relative values of two or more “flush” hands depend upon the value of the cards they comprise,—­the highest card taking precedence.

No. 5. Sequence, or Straight.—A sequence in value of cards, not being all of one suit. Nine to king is the highest sequence, and wins, of course, against any lower sequence.

No. 6. Triplets, or Threes.—Three cards of the same value, and two other cards which are of no value. Three aces are highest, then three kings, three queens, etc.

No. 7. Two Pairs.—Two sets of two cards each, of equal value (i.e. 2 knaves and 2 fours for instance), and one card of no value. The relative values of two or more “two pair” hands is decided by the highest pair. If two hands have equally high pairs, the value is decided by the second pair.

No. 8. A Pair.—Two cards of equal value, and three of no value. Two aces are the highest pair.

If, when the cards are exposed after a game, no player holds any of the foregoing “hands,” the player whose hand contains the card highest in value wins the stakes. Iftwo or more players hold cards equally high in value, the player who holds the next highest card wins. [40]

THE JACK-POT.

If all the players reject their cards, declining to play, ante’s stake remains in the pool; and the deal passes to him. Before he deals, however, he and every other player must put into the pool a sum equal to the ante. The next hand is called a Jack-pot, and the game cannot be opened by any player unless he has at least a pair of knaves in his hand. Any better hand entitles him to open the game of course, but he must have at least two knaves. Ifthere be no players in a Jack-pot, the stakes still remain in the pool, every player again puts in a sum equal to the ante, and the deal passes on as before. Inthis second Jack-pot, however, two queens is the lowest hand with which the game may be opened. Ifthere are again no players, the pool is again replenished, and the next game cannot be opened with anything less than two kings; then the Jack-pot comes down to two knaves again, and continues the same series of minimum hands—­2 knaves, 2 queens, 2 kings—­until the game is opened by a player holding the requisite or a better hand. AJack-pot having been opened, the winner takes the accumulated pool, and the succeeding game reverts to the ordinary conditions, i.e. may be opened by any player in his turn and without reference to his hand. Ifa player open a Jack-pot, and all the other players pass, he must, before he can claim the pool, show, by laying his cards face upwards on the table, that he really does possess the minimum hand necessary to open the game with. If he have the minimum hand, or better, he takes the pool; but if he have not, the next game is a Jack-pot, just as if the previous game had not been opened, and the player who opened the game improperly must pay a sum double that of the ante into the pool as a penalty. [41]

MODIFICATIONS.

Modifications of the game have been from time to time introduced, but few have any claim to permanence or popularity. The best known in this country are the Blaze and the Joker.

The Blaze is an additional hand which consists of five court cards. It takes precedence of two pairs, but is beaten by triplets. The relative values of two or more blaze hands are fixed by the highest card, a hand containing ace or aces being best.

The Joker is an additional card, sometimes included in the pack, and to which any value may be given by the player holding it. Iffor instance, a player hold king, queen, knave, and ten of hearts, and the joker, he may call the joker ace of hearts, and so claim a sequence flush. The joker is a higher card, moreover, than the actual card whose name it takes, i.e. a joker which is called the king of spades is better than the real king of spades.

TECHNICAL TERMS.

For convenience of reference we annex explanations of the few technical terms used in Poker.

Age.—The eldest hand, i.e. the player to the left of the dealer. Generally called the ante-man or “ante.”

Ante.—The first stake in the game. Itmust be made before the cards have been dealt, by the player on the left of the dealer. Itis the only compulsory stake, and for this reason the amount is fixed, and is generally small. Itmust not exceed one half the limit.

The player to the left of the dealer is identified with his stake, and is familiarly called ante. [42]

Bluff.—To stake an unwarrantable sum on a weak hand for the purpose of inducing the other players to relinquish their stakes rather than continue betting. Topretend to have a good hand.

Blaze.—A hand consisting of five court cards (see p. 41).

Chips.—Counters. An American term, little used by English players. To chip means to stake chips, to bet.

Call.—To call the preceding player is to stake an amount equal to his stake (see p. 37).

Discard.—To throw away cards so as to receive others in exchange for them (see p. 35).

Draw.—To receive cards from the dealer in exchange for an equal number discarded.

Eldest Hand.—The player to the left of the dealer. See Ante.

Foul Hand.—A hand containing more or less than five cards. Such hand must be relinquished, and the owner must retire from that game, losing any sum he may have staked.

Go Better.—See Raise.

Go in.—To stake a sum equal to double the ante and any straddles or raises which may have been added to it, in order to qualify for drawing and playing for the pool.

Hand.—The five cards held by any player.

Jack-pot.—The game which follows an unopened game, i.e. which follows a game in which every player had rejected his cards (see p. 40).

Joker.—An extra card, to which any value may be assigned by the player holding it (see p. 41).

Kitty.—A portion of the stakes set aside in every game, either to defray the expenses of the table, or as a reward for some specially good hand.

Limit.—The maximum amount by which stakes may be [43] increased at one time. The limit, which has a tendency to prevent wild and unreasonable betting, is generally fixed before play begins.

Make Good.—To make good is really the same as to call, but a player may make good his previous bet, i.e. may make it equal to that of the previous player, and may afterwards raise.

No. 1.—The player to the left of ante—the next player is No.2, and so on round to the dealer.

Pass.—To give up the game. Tothrow the cards, face downwards, on the table, and cease playing until the next deal. The player who passes loses any sum he may have staked.

Pat.—A term used in reference to the hand originally dealt to each player in a game. Toplay pat is to bet on the hand originally dealt, without drawing. Apat hand is a hand of high value, which has been dealt to the player, a hand which he cannot hope to improve by drawing.

Player.—This is not strictly a technical term, but the tyro should note that the persons seated at the table are not necessarily all players. One or more may retire from the game, and on doing so forfeit all their interest, and cease to be players in that game. There are seldom more than two or three players remaining at the end of a game.

Pool.—The whole of the stakes in a game.

Pot.—The pool.

Raise.—To raise the preceding player is to stake a sum in excess of that staked by him.

Rise.—See Limit.

Say.—The option, which comes to each player in turn, of playing, and therefore betting, or of passing, i.e. throwing down his cards and resigning the game.

See.—To see or call your opponent is to make your [44] stake equal to his. Ifthe stake be not then raised by succeeding players, every hand must be exposed (see p. 37).

Show.—The exposure of a hand or hands at the end of the game.

Skip Straight or Skip Sequence.—A sequence of alternate cards—­two, four, six, eight, ten, for instance. This hand is sometimes introduced, and takes precedence of triplets. It is beaten by an ordinary sequence.

Straddle.—To raise the ante. To double the initial stake made by ante in every game before the cards are dealt. Straddling the ante gives the straddler (or the last straddler, if there be more than one) the advantage of the last say before the draw.

Straight.—A sequence, a series of five cards in regular order (see p. 38).

THE STAKES.

As before stated, the ante and limit should be fixed before play begins, and once fixed should not be altered in any circumstances. Players who have lost sometimes apply to have the limit raised. This should be refused.

The ante should be a small sum, the smaller the better. It must not exceed half the limit, and for general play a much lower proportion is desirable. If the limit be one shilling, the ante may be fixed at one penny.

Counters are desirable for play in all cases; they are in every way more convenient, and avoid the constant trouble of giving change. They should be circular in form, and all of one size, but of three values, represented by different colours:—

1, say Red; the value of ante.

2, say White; treble the value of ante.

3, say Blue; the value of the limit. [45]
The counters should be sold to each player before the game begins, and be bought back at the same rate after play.

HINTS TO PLAYERS.

A few words of advice to the tyro may not, in conclusion, be out of place. They will not make him into a good player—­practice and experience alone can do that,—­but they may prevent him paying for his experience more than is necessary:—

Do not play with folk you do not know.

Never play with a man you cannot implicitly trust. The game needs all your attention, and it becomes a toil instead of a pleasure if you have to be on the watch for unfair play.

Never play for a stake you are not prepared to lose.

Fix a limit to your losses and cease play at once when they reach it. The temptation to continue is greater when losing than when winning.

Fix a time to cease play—and keep to it.

Perfect self-control is, it is needless to say, essential to successful play.

The man whose losses make him ill-tempered, must not play at all. He certainly cannot win, since loss of temper involves loss of judgment. A game like Poker, which it must be confessed is not calculated to rouse the finer feelings of humanity, is only tolerable when played under the severest self-imposed restraint.

Avoid playing, moreover, with an opponent who cannot keep his temper. You will beat him, no doubt, but anger is infectious, and, unless you are blessed with extraordinary self-command, the risk of catching it is too great.

Neither voice, manner, nor features should give the [46] slightest clue to your hand. One or other will do so at first inevitably, and all will need a constant effort to control. The perfect Poker player sits like an automaton, and his face is a mask.

Study your opponents, their features and manner, in success and failure. To an accurate observer they will generally betray themselves. An American authority says, “the study of my adversaries is, of more value than the study of my cards.”

Bluffing is at best a very dangerous game, seldom worth the risk, and it involves, even for its occasional success, a very just estimate of your opponents. Remember that you cannot bluff even a tyro out of “fours.”

If you do bluff, bluff when you are winning, and have established a fear of your hands in the minds of your opponents.

To bluff when losing is insanity.

In actual play there are few maxims which hold good for all cases. All depends on what is termed luck, and nearly every Poker player recognises luck, whatever that may be, as an important factor in the game—­one they often allow to override calculable chances. Some players seem to have almost persistent good luck, and win with comparatively poor hands. Others are just as unlucky, losing with high cards.

With a pair, if you decide to play, discard the remaining three cards. You have then three chances of triplets.

With triplets discard one, your chance of getting fours is remote, and you leave your opponents in doubt as to whether you are not trying for a flush.

With triplets you may generally risk seeing your opponent.

Never try for the completing card of a sequence. If, for instance, you have 3, 4, 6, 7 and king, do not play—[47] discarding the king on the chance of receiving a 5. Throw up your hand. With a sequence you may generally wait till your opponents think fit to see you.

With fours, discard the odd card, in order to mislead your opponents. This hand, or anything better, so seldom comes to a player, that he is justified in staking as much as possible upon it.

Be content to pass sometimes with the better hand. The best players do so, since it costs less than the habit of calling.

Neither borrow nor lend a penny at the table.

RULES OF THE GAME.
The Deal.

1. The cards shall be the ordinary pack of fifty-two cards.

2. The players, after being seated, shall each draw a card from the pack, face downwards, and the player drawing the card lowest in value (ace being lowest), shall deal in the first game. If two or more players draw cards of equal value, such cards being the lowest, such players only shall draw again for the deal.

3. Any player may demand to shuffle the cards, but the dealer shall have a right to the last shuffle before the cards are cut.

4. The pack shall be shuffled by the dealer, and cut by the player on the right of the dealer, before every deal.

5. The cards shall be shuffled, face downwards, above the table.

6. The cards shall be dealt, face downwards, so that their faces cannot be seen; and they must be placed by the dealer on the table in front of the players to whom they are severally dealt. [48]

7. The dealer shall give one card from the top of the pack to each player in turn from right to left, beginning with the player at his left hand, and in this order shall give to each player five cards.

8. If the cards be dealt without the pack having been cut, and if the fact be pointed out to the dealer before the deal is finished, it is a misdeal, and there shall be a new deal by the same dealer.

9. If the fact that the cards have been dealt without the pack having been cut for such deal be not pointed out to the dealer before such deal is finished, the deal shall stand.

10. If a card be found face upwards in the pack before the deal is finished, it is a misdeal, and there shall be a new deal by the same dealer.

11. If the dealer, while dealing, accidentally expose a card, such card shall be accepted by the player to whom it is dealt, as though it had not been exposed, and the dealer shall not, nor shall any player, exchange such exposed card for another, except in the regular course of discarding after the deal is completed.

12. If any player have more or less than five cards dealt to him, and if such player, or any player, announce the fact before the cards are raised from the table, it is a misdeal, and there shall be a new deal by the same dealer.

13. If any player have more or less than five cards dealt to him, and if the fact be not announced before any portion of the hand is raised from the table, such hand is a foul hand, and the player to whom it is dealt shall place his cards, face downwards, on the table, and retire from the game, and shall forfeit his stake in that game.

14. If a player be compelled to retire from the game in consequence of having a foul hand dealt to him, his stake, [49] if he has staked, shall remain in the pool, and the dealer shall refund such player the amount of his ante or straddle only in that game.

15. No player shall speak to the dealer while the cards are being dealt..

16. If any player speak to the dealer, or distract him by noise or gesture, while the cards are being dealt, such player, and not the dealer, shall refund, as provided by Rule 14, the ante or straddle of any player to whom a foul hand is dealt in that deal.

17. The deal shall be finished when every player has received five cards.

18. The duty of dealing shall devolve upon each player in turn, from right to left; the player to the left of the last dealer shall be the dealer in the next game. If the dealer in a game pass and retire, he shall continue his duty as dealer in that game.

The Ante.

19. The ante shall not exceed one-half the amount of the limit.

20. The ante shall be staked by the player to the left of the dealer before the cards are dealt.

21. The right to straddle shall belong to the player to the left of ante. If he does not straddle, no other player shall, do so; but if he does straddle, the succeeding players shall have, in turn from right to left, and ending with the dealer, the right to increase the straddle in every case by the amount of the ante.

22. The ante shall not be straddled by a player, or by successive players, to an amount exceeding one-half the limit.

23. If the ante be not straddled, the player to the left of [50] ante shall have first say after the deal, and ante shall have the last say.

24. If the ante be straddled, the player to the left of the straddler (or of the last straddler, if there be more than one) shall have first say after the deal, and the last straddler shall have the last say.

The Play.

25. The turn to say shall pads from right to left, and the player who has first say after the deal shall, if he open the game, stake a sum at least double the amount of ante.

26. Each succeeding player shall, if he play, at least make good his stake to that of the preceding player.

27. If a player pass, he shall place his cards, face downwards, on the table, and shall not again take them into his hand, and he shall forfeit unconditionally his stake and his right to play in that game.

28. A player who retires from the game shall not divulge the cards nor the value of the hand he has thrown down.

29. If the game be not opened by any player, the ante and straddles, if any, shall remain in the pool, and the next game shall be a Jack-pot.

30. In a Jack-pot every player shall pay into the pool a sum equal to the ante, and the game shall not be opened by any player unless he have two knaves, or better, in his original hand.

31. If a Jack-pot be not opened by any player, each player shall again pay into the pool a sum equal to the ante, and the next game shall be a Jack-pot, and shall not be opened by any player unless he have two queens, or better, in his original hand. [51]

32. A third successive Jack-pot shall not be opened with less than two kings, and for successive Jack-pots the series of two knaves, two queens, two kings shall be maintained as the minimum hands with which the games may severally be opened.

33. If a player open a Jack-pot and win the stakes, he shall show his hand (notwithstanding any law which in ordinary circumstances permits him to keep it concealed) before he shall claim the pool; and if he have not two knaves, or the minimum hand with which the game may be opened according to the above laws, or a better hand, he shall not claim the pool, and he shall pay into the pool, as penalty, a sum equal to double the ante, and the next game shall be a Jack-pot as if the previous game had not been opened.

The Draw.

34. The first player to the left of the dealer shall have first draw.

35. The turn to draw shall pass from right to left.

36. Before drawing any card or cards, a player shall make his stake equal to the highest stake on the table, and he shall discard as many cards, and no more, as he intends to draw.

37. Cards discarded shall be placed on the table, face downwards, and shall not again be taken into the hand of the player discarding them.

38. If a player, when it is his turn to draw, do not discard or have not discarded, he shall forfeit his right to discard and draw in that game.

39. Each player, after discarding, shall ask for the same number of cards he has discarded, and the dealer shall place on the table, in front of such player, such number of cards, face downwards, from the top of the pack. [52]

40. If the dealer, in giving to any player the number of cards demanded after the discard, expose a card or cards; such exposed card or cards shall be returned to the pack, and shall not be given to the player.

41. If the dealer have not sufficient cards remaining in the pack to give to every player the number of cards demanded after the discard, the dealer shall call upon any player who has not discarded, but who intends to discard, to do so, and to announce the number he discards, and the dealer also shall discard, and the dealer (or some player for him) shall then collect the whole of the cards discarded, and shall collect them in a pack and shuffle them, and shall have them cut by the player at his right hand, and shall then use them to supply the players who have discarded.

42. If the dealer give to any player more than the number of cards demanded by such player, and such player or any player point out the excess before any of the cards so given are raised from the table, the dealer shall take back and return to the pack the card or cards given in excess of the number demanded.

43. If the dealer give to any player less than the number of cards demanded by such player, the dealer shall make good such deficiency if it be pointed out by any player before the cards already given have been raised from the table.

44. If a player demand a greater or less number of cards than he has discarded, the dealer need not give him such wrong number, but may demand to see how many cards have been discarded, and give him that number.

45. If the dealer give to a player the number of cards demanded by such player, and such number prove to be more or less than the number of cards discarded, the hand of such player shall be a foul hand, whether it be raised from [53] the table or not, and such player shall retire from the game and forfeit his stake in that game.

46. It there be a dispute between a player and the dealer, as to the number of cards demanded, the evidence of the person at the left hand of the dealer (whether he be playing in that game or have retired) shall be taken as deciding the matter; and if the person at the left hand of the dealer cannot give evidence, or if he be the player who is disputing with the dealer, the evidence of the person to the right of the dealer shall be taken, and shall be held conclusive, and if the person to the right of the dealer cannot give evidence, the evidence of the first person (beginning with the first person to the left of the disputing player, and going in succession to each person from right to left) who can give evidence, shall be taken as conclusive; and if no person at the table can give evidence, the disputing player shall be held to have demanded the proper number of cards.

47. If the dealer draw more or less than the number of cards he has discarded, he shall be held to have demanded such improper number, and his hand shall be a foul hand, and he shall retire from the game and shall forfeit his state in that game.

48. If cards drawn be raised from the table, and the hand be found to contain more or less than five cards, such hand shall be a foul hand, and the player to whom it belongs shall retire from the game and shall forfeit his stake in that game.

49. Any player after drawing, but before raising his hand from the table, may ask the dealer how many cards he, the dealer, drew, and the dealer shall answer correctly.

50. If a player raise from the table the cards he has drawn, or if he bet, he shall forfeit his right to ask the dealer how many cards he, the dealer, drew. [54]

51. The dealer shall not give any information as to the number of cards drawn by any other player.

The Betting.

52. All bets shall be deposited in the pool.

53. The first player to the left of the ante shall have first right to bet after the draw, whether the ante-man have retired or not. The turn to bet shall pass to each player from right to left, and each player shall stake a sum at least equal to that staked by the preceding player.

54. If, when his turn comes, any player have not staked, and does not stake a sum at least equal to that staked by the preceding player, such player shall place his cards, face downwards, on the table, and shall retire from the game, and shall forfeit his stake in that game.

55. A bet once made, whether made in proper turn or not, cannot be recalled.

56. A bet¹ is complete and irrevocable when the player making it has deposited the amount in money or value on the table, and such deposit shall be considered as a deposit into the pool.
¹ i.e.: The bet is the actual amount deposited, and the player’s statement that he intends or intended depositing another amount is of no value.

57. The statement of his intention to bet, or to refrain from betting, shall not invalidate the right of any player to bet or pass when his turn comes.

58. If a player bet or raise the stake of a previous player, and no other player call or raise him, such player wins the pool, and shall not be compelled to show his hand.

59. When the bets of all the players are equal, each player in turn, beginning with the player to the left of the [55] last player, shall show his hand, and the player with the best hand shall win the pool.

60. If a player’s bet be raised, and such player have not funds to call the raise, he may deposit in the pool whatever funds he has, and demand a show for that amount. If,when the game is over, he prove to hold the best hand, he shall claim from the pool the amount of the ante and straddle or straddles (if any), and also a sum equal to his stake from every player in the game at the time of his demanding a show, out of their stakes. The holder of the next best hand shall claim the remainder of the pool.

61. A player demanding a show for a certain sum under the above rule, shall not stop the game if there be other players who wish to continue the betting, and he shall not show his hand until the game is over.

62. If a player borrow money to raise, he shall borrow to call.

63. If a player bet with a foul hand, he shall lose his stake.

64. If any player be found to have a foul hand at the end of the game, he shall forfeit his stake; and if there be only one other player, that player shall claim the pool; and if there be more than one other player, the holder of the best hand shall claim the pool.

The Hands.

65. The following shall be the hands in order of value; the first being the highest:—­1, Sequence flush; 2, Fours; 3, Full; 4, Flush; 5, Sequence not a flush; 6, Threes; 7, Two pairs; 8, Apair.

66. If there be two or more flush sequences shown, the player whose sequence contains the highest card (ace being the lowest) shall be held to have the best hand. [56]

67. If there be two or more fours shown, fours being the best hand, the player who has the four cards highest in value shall be held to have the best hand.

68. If there be two or more full hands shown, a full hand being the best hand, the player whose full hand contains threes highest in value shall be held to have the best hand.

69. If there be two or more flush hands shown, a flush hand being the best hand, a flush in hearts shall be held to be the best hand; and if there be no flush hand in hearts, the flush hand which contains the card highest in value, and which is not tied by a card of equal value in another flush hand, shall be the best hand.

70. If there be two or more sequences shown, a sequence being the best hand, the player whose sequence contains the highest card (ace being the lowest) shall be held to be the best hand; and if there be two or more sequences of cards of equal value, a sequence in hearts, ceteris paribus, shall be the best hand.

71. The ace shall only begin a sequence; it shall not end a sequence after a king, nor shall it be an intermediate card between a king and a two.¹
¹ This law, and the others which are involved in it, has only the authority of custom in this country. Some American writers permit of the ace being used at the beginning or end of a sequence, making ten to ace the highest sequence.

72. If there be two or more threes shown, threes being the best hand, the hand containing the threes highest in value shall be the best hand.

73. If there be two or more two-pairs shown, two-pairs being the best hand, the hand containing the pair highest in value shall be the best hand; and if two two-pair hands contain pairs equally high in value, such pairs being the [57] highest, the value of the other pair shall decide which is the better hand.

74. If there be two or more pairs, pairs being the best hand, the hand containing the pair highest in value shall be the best hand; and if two hands contain equally high pairs, the hand containing the highest card which is not tied by an equally high card in the other hand shall be the better hand.

75. If no pair hand nor any better hand be shown, the player whose hand contains the card highest in value which is not tied by a card of similar value in another competing hand, shall be held to have the best hand.

76. If, when the final call is made and the hands shown, two or more players hold hands identical in value, such players shall share the pool equally between them.

Disputes.

77. Any dispute shall be referred to the dealer, unless he be one of the disputing persons; and if on a matter of fact his decision shall be final and binding; and if on a matter of law, he shall interpret these laws literally, and not by implication.

78. If the dealer be one of the disputing persons, the dispute shall be referred to the person on the left of the dealer, and if he be one of the disputing persons, it shall be referred to the person on the tight of the dealer.

79. In a dispute, the dealer, or any player appointed to settle such dispute, may appeal to any person at the table for evidence, and if such person can give evidence, he shall doso.

80. If the players agree to waive a particular rule on a particular occasion, a like concession cannot be claimed on another similar occasion. [58]

81. These rules shall be binding on all players, unless a departure from them has been agreed upon unanimously before play begins, and if one or more rules he abrogated by common consent, such abrogation shall hold only for that sitting, and for that sitting only so long as there is no change of players, and it shall not apply to any future sitting. [59]


                                                                                                                                                                                                                                                                                                           

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