LOO.

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Loo (or, as formerly it was sometimes called, Lue) is a very lively and popular round game, justly described as one of the best and yet one of the simplest known. Indeed, until the introduction of “Nap,” it was the most fashionable of its class in this country. The date of its origin is not on record, but that some amount of antiquity can be claimed for it may be inferred from the fact that a description of the game appears in works published at the beginning of the present century, when the method of playing it was virtually the same as is recognised at the present day, except that then the five-card variation was the most popular, whereas now the three-card game is in vogue.

Loo is usually played with an ordinary pack of fifty-two cards, but in some variations the thirty-two card pack is used. The number of players who can take part in it is practically unlimited within the range of the pack played with. Awriter of thirty years since justly remarks that the game is good for any number up to a dozen, although the best game is played with five, or not more than seven persons. Five players are sometimes regarded as the limit, and if more than that number desire to take part, relief is sought by the dealer standing out of the play, neither paying nor receiving on the tricks of that hand. This arrangement, however, is one that can be decided at the option of the company playing. [17]

As is the case with Nap, a very short time is necessary for completing the hands in the game, and a finish may be made at any moment, either by an equal division of the amount in the pool among the players, or by releasing those who failed to win a trick in the previous deal from the penalty which usually attaches to such a result, and which is known as a “loo.” Inthis case all “stand” on the last round, and there is no “miss.” Itis usual, however, to play on until what is known as a “single” occurs, i.e., when each of the players who declared to stand has secured a trick, and, as a consequence, no one has been looed. If,however, a finish is desired before a single occurs, it is best to arrange it so as to fall immediately before the original dealer’s turn to deal comes round again, as, in that case, all the players will have paid for an equal number of deals.

A player may withdraw from the game at any time when it is his turn to deal. In that case he pays for his deal (as explained later on), and also for his loo, if he was looed the previous hand, but he does not deal any cards to himself, or take any part in the play of that round.

DESCRIPTION.

Three-card Loo being the most popular at the present day, we shall devote ourselves more particularly to that game, leaving the five-card variety to be considered later on, under the heading of Variations. The object of each player is to win one, two, or all of the three tricks into which each deal is divided, and in doing so he is opposed by all the other players who have elected to stand, and who, in turn, try to secure the tricks for themselves.

The stakes are first decided on—usually three counters [18] or coins for the deal, and six for a loo. Itis desirable that the amount in the pool should be divisible by three, so as to allow of its equal apportionment among the winners of the three tricks. The first dealer is then chosen, and he, having paid to the pool the agreed amount for his deal, proceeds to distribute the cards for what is termed a single, a term denoting that merely the dealer’s stake is to be played for.

The pack having been duly shuffled and cut, the dealer turns the top card face upwards in the middle of the table, and then distributes one card, similarly exposed, to each player. Ifeither of the players receives a higher card of the same suit as the one turned up, he wins the amount in the pool. Iftwo or more receive superior cards, the higher takes the stake. The others are looed, each having to contribute the agreed amount of a loo to the pool, for the next deal. Itis usually agreed that the penalty for a loo on the single shall be half the amount of the ordinary loo, or the same amount as for a deal. Ifneither player receives a higher card of the same suit as that turned up all are looed, and the amount in the pool remains, being included in the stakes for the next deal. The amount of the loos having been placed in the pool, as also the sum agreed upon to be contributed by the next dealer, the cards are re-gathered, shuffled, and cut, and the second deal is proceeded with. Three cards are distributed to each player, and a spare hand, or miss, as it is generally called,¹ is left in the middle of the table.
¹ The spare hand is not always called the “miss.” Some players designate it the “cat”; the term possibly originating from its un-certainty; hence the expression, often used in connection with the spare hand—­“Let us hope she will not scratch us.”
The top [19] card of the undealt portion of the pack is next turned up, to decide which of the suits shall be trump, and then each of the players—­commencing with the one on the left hand side of the dealer—­in turn looks at his cards, and decides whether he will stand, whether he will take the miss, or whether he will throw up his cards for that deal, unless the rule for “Club Law” shall have been previously decided upon, when all the players have to stand, and the miss is withdrawn—­see page 26. Ifhe decides to stand, the player retains the three cards originally dealt him, and says, “Iplay”; if he elects to throw up his cards, he places them, unexposed, on the top of the undealt portion of the pack, and takes no share in the remainder of that hand, neither paying nor receiving in connection with the play; while if he determines to take the miss, his original cards are added to the undealt portion of the pack, as before, and he takes up the spare hand. Inthis latter case he is compelled to stand, that is, it is not optional with him to throw up the miss, when once he has elected to take it.

The player on the dealer’s left having determined which course he will pursue, the one on his left has to decide, and so on, until the dealer is reached; he may, in like manner, stand, throw up, or take miss, provided the spare hand has not already been appropriated. Ifnone of the players take the miss it is added to the pack, but in that case it must not be exposed, or looked at by any of the players.

Should it happen that each of the players in front of the dealer has thrown up his own cards, and neither has taken the miss, then the dealer is entitled to the amount in the pool, no matter what his cards are. Should it happen that only one player has declared to stand on his own hand, [20] then the dealer, if he cannot stand on his own cards, may take the miss. Ifhe does not care to do either he must play the miss for the benefit of the pool, against the single player who declared to play on his own cards, and anything he may then win with the miss is left in the pool for the next deal. Should it happen that all the players in front of the dealer have thrown up their cards, and one has taken the miss, then the dealer may stand, or not, as he chooses; but if he also throws up his cards, then the holder of miss, being the only standing hand, takes the whole amount of the pool. These contingencies are seldom, if ever, met with in actual play, but being possible it is necessary to fix laws to govern them.

The players who have decided to stand, either on their own cards, or on the miss, then proceed to play the tricks, the one nearest the dealer’s left having to lead. It is, however, sometimes agreed that the holder of miss for the time being shall lead, but this is hardly a desirable departure from the more regular course of leaving the lead to the elder hand, and we cannot recommend its adoption. Ifthe leader holds the ace of trumps he must lead it, and similarly, if the ace is turned up, and he holds the king, he must start off with that card. Ifhe has two or three trumps (of any denomination) he must lead the highest. “Two or more trumps, lead one,” is the rule of some players, but unless this matter is specially decided upon before the commencement of play the rule to lead the highest of two or three must govern the point. Inall other cases the leader may start off with whichever card he chooses.

The play proceeds from left to right, and each player, in turn, has to follow suit if he can; as it is his desire to secure the trick for himself he will play as high as possible [21] if he has the power to head the trick. Ifhe cannot follow suit he must play a trump if he has one, provided his trump is higher than any previously played to the trick, but it is not compulsory to trump a suit when it is not possible to head the trick by doing so. Failing the ability to head the trick, he may discard as he chooses. It is compulsory, however, for each player, in turn, to head the trick if he is able to do so, and herein lies one of the greatest differences between Loo and Nap, for in the latter game, as we have shown, it is optional with a player whether he will head the trick, or pass it. The trick is won by the player who plays the highest of the suit led, or, if trumped, the highest trump. Aswinner, he has the privilege of leading for the next trick, which is conducted on similar lines to the first. This applies also to the third trick, the only stipulations being that if the player who won the first trick has a trump he must lead it, and if he be left with two trumps he must play the higher of the two as the lead for the second trick. The three tricks having been disposed of the amount in the pool is divided equitably among the winners, while those who stood—­either on their own hand or on miss,—­and did not succeed in winning a trick are looed. Ifall who stood succeeded in making one or more tricks, so that neither of the players was looed, it becomes a single again, and the cards are dealt as already described for that round (see p. 18).

A player infringing any of the rules, or playing in an irregular manner, is looed, and the amount of his winnings, if any, is left in the pool. The hands must, however, be replayed in proper order, and if then the tricks are secured by different players, that must be considered the result of the hand, and the losers by the proper play are looed, even though by the first and erroneous method they secured one [22] or more of the tricks. Briefly, no player can he looed, or secure any part of the pool through the irregularity of either of the other players. Inany case the player who transgressed the law does not win anything. Ifhis cards secure one or all of the tricks the amount of his winnings is left in the pool for the next deal, and he is looed. This does not apply to penalties for looking at the hands, or declaring out of turn, or making a misdeal. Inthose cases the offending player pays the penalty into the pool for the current deal, and stands an equal chance with the others in fighting for the tricks. The cards as played are left in front of the players, not being turned or otherwise interfered with until the completion of the three tricks, when, as already described, they are gathered up for the next round.

We will now proceed to consider the various points of the game not touched upon in the description already given.

STAKES.

For the reason already mentioned the stakes should be so arranged that the amount in the pool can always be divided by three. Thus, supposing that three counters, or coins, are fixed as the amount for the deal, and six for a loo, there cannot possibly be any surplus after the division among the winners of the three tricks, no matter how many may have paid in. If,however, the pool consists of such an amount as to render equal division impossible, the division is made as nearly equal as can be, and the winners of the first and second tricks have the preference.

It is not necessary that the loo should be twice the amount of the deal, indeed any sum may be fixed for either the one or the other, and it is not unusual when the [23] deal is settled at 1½d. for the loo to be 6d., or when the one is 6d. for the other to be 2s. 6d., and soon. Another method is to make the stake for a loo unlimited, and yet another to make it somewhat of a combination, unlimited up to a certain amount (see Variations), but the more general course is to have a definite price fixed (a) for the deal, (b) for an ordinary loo, and (c) for a single loo, which latter is generally half the amount of the fullloo.

Before commencing play in the game, it is desirable to settle whether Club Law (see Variations) is to be enforced, and whether any alteration is to be made in the law compelling the holder of two or more trumps to lead the highest on the original lead. The modification of this rule is “two or more trumps lead one.”

DEALING.

The deal is settled in the same way as already described in connection with Nap, and the cards having been shuffled and cut, the single is dealt, as described on page 18. Inother rounds the dealer must distribute the cards to the players one card at a time, in regular order from left to right, and must deal to the spare hand, or miss immediately after dealing his own card each time. With some players deviation is permitted, the dealer being allowed to distribute the cards in any order he likes, and either singly or three at a time; or the miss is left until last, when the three cards for the spare hand are dealt at once. These departures are not desirable, and we strongly recommend the enforcement of the rule compelling the regular distribution of cards, as herein set out.

In the event of a misdeal, an irregular distribution of the cards, or the exposure of a card during the dealing, the dealer is looed—­the amount of the loo in this, and most [24] other cases of penalty prior to the commencement of the playing of the cards being the same as settled for a single loo—­and he immediately places the amount in the pool. The whole pack is collected, re-shuffled, and dealt again by the same player, and the game proceeds.

Any player interfering with the cards during the deal is looed, but the cards are not re-dealt, unless they have been mixed, or a card has been exposed.

DECLARING.

The cards having been dealt, and the trump card turned up, the player on the left of the dealer has the right to look at his cards, and declares his intention to stand, throw up, or take miss. Hehaving decided, the player on his left does the same, and so on all round. Any player looking at his cards before it is his turn to do so, or declaring out of turn, or looking at the miss without taking it, or looking at either of the thrown up cards, or at any part of the undealt portion of the pack, is looed a single, and pays the penalty into the pool at once, but he is not debarred by any of these irregularities—­except when he looks at either of the opponent’s hands—­from taking part in the play of that deal. Ifhe looks at the cards of any other player he is looed the full loo, and must throw up his own cards, unexposed, unless he has already declared to stand, or has taken the miss, in which case he has to play to the tricks, having first paid his loo into the pool; in the event of his cards securing either of the tricks the amount won is left in the pool for the next deal.

No player may make a second declaration, or alter one once made, and a player who decides to stand, or who takes the miss, must play his cards with the others interested in [25] the stakes; he not being permitted to stand out, lest his doing so should affect the others’ play.

PLAYING THE HANDS.

The players having decided whether they will stand or not, the leader plays his card. If he holds ace, or with ace turned up holds king, and fails to lead it, he is looed; similarly, with two or more trumps if he fails to lead the highest he is looed. Any player neglecting to follow the suit led, when he is able to do so; or omitting to trump a suit, when by so doing he can head the trick, is likewise looed; as also is any one playing out of turn, or exposing or mentioning the value of his own, or opponent’s unplayed cards, or of either of those in the miss, or among the undealt portion of the pack.

If the winner of the first trick remains with a trump, and fails to lead it; or having two trumps left fails to lead the highest, he is looed.

In all these cases the penalty is the amount of a full loo, and it is added to the pool for the next deal. The cards must he replayed in proper order, and if the player who transgressed wins either of the tricks his winnings must be left in the pool for the next deal.

As mentioned in the case of Nap, any divergence from the plain game must be carefully settled by the company before play is commenced, and failing any special agreement it is understood that the rules of the simple game are to be adhered to. [26]

CLUB LAW.

This is the most common variation, and its object is to force a number of loos, especially when a large number of players are engaged in the game. When it is adopted, all the players have to stand on their own cards, whenever the card turned up for trump proves to be a club. Inthat case the miss is withdrawn, and is added to the undealt portion of the pack without being exposed.

UNLIMITED LOO.

In this variation the penalty to be paid for a loo varies with the amount in the pool, and becomes the same as the total stakes of the previous deal. By the adoption of this variation a considerable sum may be lost in a very few minutes, and, in consequence, it is not often played outside the regular gambling clubs. Ofcourse the amount goes on increasing by rapid strides until a single occurs, when a fresh start is made with only the stake of the dealer to fight for. Atunlimited loo the amount payable for the deal remains unaltered, no matter how much was in the pool the previous round.

MIXED LOO.

This is played on the same lines as the unlimited variation, except that a limit is fixed, beyond which the loo does not go. For instance, suppose the original stakes to be 3d. for a deal, and 6d. for a loo—­limited to 2s. 6d., a player would be looed the amount in the pool, up to the limit, but if the amount exceeded the 2s. 6d., he would not be called upon for a larger sum. [27]

FIVE-CARD LOO.

This is the old-fashioned game, and we may go back to old books for a description of it. Itis said to be a much more amusing game than three-card loo for a company not inclined to play for high stakes, but is not suitable for more than six players, even if five should not be regarded as the limit. Each of those engaged in the game has five cards dealt him, either first three, and then two, or one at a time, the latter method being by far the best, and the following card is turned up for trump. There is no miss, but each player has the liberty of changing, for others from the pack, all or any of the five cards dealt him, or of throwing up the hand altogether. Ifhe decides to change any of his cards, the player, whose turn it is to declare, places the cards he wishes exchanged, face downwards, on the table, and the dealer gives him a like number from the top of the pack. Nosecond exchange is allowable, nor can a card once put out be taken back into the hand; neither may a player who makes an exchange afterwards throw up his cards; he must play them out. The knave of clubs generally, or sometimes the knave of the trump suit, as agreed upon, is the highest card, and is styled Pam; the ace of trumps is next in value, and the rest in succession, as in the three card variation, where the cards rank in the ordinary way: ace, king, queen, knave, ten, nine, etc., down to the two. Those who play their cards, either with or without changing, and do not gain a trick, are looed. When a flush occurs, that is, five cards of the same suit, or four cards of a suit with Pam, the holder of the flush—­who does not declare it until all the players have settled whether they will stand or not—­besides taking the amount in the pool, [28] receives from each of the players, whether they stood or not, the amount of a loo, and the next deal becomes a single, there being no payments to the pool, beyond the dealer’s fee. Aflush in trumps is superior to a flush in any other suit, but if there is more than one flush—­neither of which is of the trump suit—­then the flush which includes Pam wins, or if neither contains that card then the elder hand, that is, the player nearest the dealer’s left hand, scores the flush, and the holder of the other flush takes nothing; he, however, is exempt from the loo, which is payable by the other players. When the ace of trumps is led it is usual for the player of it to say, “Pam, be civil,” in which case the holder of Pam must pass the trick, if he can do so without revoking; but if he has no trump he may win the trick with Pam.

IRISH LOO.

This is virtually the same as the five-card variety, except that three cards only are dealt to each player, and Pam is unknown.

THIRTY-TWO CARD PACKS.

As described in connection with Nap, Piquet or BÉzique cards may be used for Loo, but in that case the number of players must, of necessity, be more limited, only 32 cards being available. Inall other respects the rules applicable to the full packs apply.

__________ [29]
HINTS TO PLAYERS.
I.—Declaring.

In deciding whether to stand on one’s own cards, or whether to take the miss, the amount in the pool is a matter for special consideration. With a heavy stake to fight for, a player will run greater risks than when a small amount is available. Therefore, the first question to decide should be the amount per trick in the pool, as compared with the amount to be paid if one is looed.

It is unwise to stand on any hand that does not contain a trump; but if the cards are very high ones, and the amount in the pool warrants it, the risk may be taken.

With very few exceptions a player should stand on two trumps, however small, but the first player should have a tolerably high card, in addition to two small trumps, other wise the hand is a risky one.

An honour in trumps and high cards in other suits are generally safe, especially for the player who has to lead; indeed, the first player may stand on almost any single trump, if his other cards are high ones of different suits—­queens at least.

King of trumps with small cards in other suits is generally safe, although cautious players throw up such a hand. Very much depends on the amount in the pool, although we should not reject such cards under any conditions.

Queen or knave of trumps with small cards of other suits are matters which must be left to individual opinion—­based on the number of players and the stake to be played for. They are undoubtedly risky hands, but if one only stands on certainties half the amusement and all the excitement vanishes.

After a few rounds have been played, a fair opinion can [30] be formed as to what cards are likely to make a trick, and if the sum in the pool is considerable, risky cards may be kept, or the miss taken at an early stage, although it must not be overlooked that the other players will likewise stand on risky hands, and, as a consequence, there will be more competition, with fewer chances of securing a trick.

The first hand should seldom take the miss, nor should either of the other players if each of those in front of him has decided to stand on his own cards, as it may be assumed that in such cases there is strength. With five playing, two of whom have thrown up, miss may be taken, but with three players standing on their own cards, miss should not be attempted.

II.—Playing.

The laws of the game define what shall be led with two or three trumps, or with ace only (or king only, if ace is turned up), and therefore the only hints necessary are when the leader has but one trump.

With one trump and high cards of other suits, the trump should be led if several players remain in, but if only two or three are standing, either of the others should be led, the higher of the two for preference.

With one high trump and small other cards, we prefer leading the smallest, relying on the second and third tricks for opportunities of making our single trump. [31]


                                                                                                                                                                                                                                                                                                           

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