And now that we have given a description of some good games, it may be as well to warn our readers of some bad or foolish ones, which are either calculated to spoil their clothes, make them very dirty, or are dangerous to their limbs.
HEAP THE BUSHEL.
This is a very dangerous game, if it can be called a game. Should one boy happen to fall, it is the practice of other boys to fall upon him and to "Heap the Bushel," as it is called, all the other boys leaping on the one already down. It sometimes happens, that those underneath are seriously injured; and the sport is seldom engaged in without quarrelling among the players, and sometimes it leads to a fight.
DRAWING THE OVEN.
This is another dangerous game. It consists of several players being seated on the ground in a line, clasped by each other round the waist: when all are thus united, two others take the foremost one, and endeavour by pulling and tugging to break him off from the rest. Thus the united strength of several boys before, and as many behind, is made to act upon the one in front, and an arm may be dislocated by a sudden jerk, not to say anything about a broken neck.
HOP-SCOTCH.
This is a silly game. It is calculated to wear out the shoes.
BASTING THE BEAR.
This is another silly game. A boy, who is called the "Bear," kneels down on the ground in a ring marked out, to let the other boys beat him with their twisted or knotted handkerchiefs. The master of the Bear, who holds him by the rope, endeavours to touch one of the assailants; if he succeeds in doing this, without pulling the Bear out of his circle, or letting go the rope, the player touched becomes Bear in his turn. But it is calculated to spoil the clothes of the Bear, and sometimes, should he kneel on a sharp stone, may do him much injury.
BUCK, BUCK.
"Buck, Buck, how many horns do I hold up?" is also a stupid game. It neither requires speed, nor agility, nor wit. The game is played by one boy resting his head against a wall and making a back, upon which the other jumps, who, when seated, holds up as many of his fingers as he pleases, and cries, "Buck, Buck, how many horns do I hold up?" The player who is leaped upon, now makes a guess; if he guesses correctly, it is his turn to leap, if not, the leaper leaps again. But there is little good in all this, and it ought not to be encouraged.