Cut out pictures from advertisements; for instance, from "Quaker Oats," cut out the Quaker, but nothing that will tell what it represents. Have a number of them and paste on plain white paper. Number each ad, and keep a "key" to them yourself. Furnish paper and pencil to each guest and have them guess what each picture represents. The one who guesses the most receives a prize. Also request every one to write an advertisement on some article. Still another form of the game is for each person to choose his theme for an advertisement, and write it without naming the article. He will read his advertisement, and the company must guess what article he is advertising. A variation of this game is to distribute papers, allowing a few minutes for examining them, and then let each player describe some article as nearly as possible in the language of its printed advertisement, with, of course, such changes as will serve to divert the company, and give the rest an opportunity to guess what advertisement he has been reading. Of course the article should not be named in the course of the description. |