Relaxing Dry Skins.—Nearly all mammal skins that go from To relax a dry skin, rip it open, remove the filling material, and immerse it in a weak but clean salt-and-alum bath (see Chapter IV.) until it becomes soft, be the time required three days or three weeks. If you are in a great hurry, soak the skin at first for a brief period in clear water, and if it is milk-warm, so much the better. Sometimes a skin is so old and hard and refractory that the bath of salt and alum seems to make no impression upon it, in which case try clear water. In a few hours it will yield and collapse, and then it must be put into the bath, or the water will soon macerate it, and cause the hair to slip off. You can leave the skin in the salt-and-alum bath as long as you choose without endangering it in any way. The inside of every dry skin usually has over it a hard, inelastic coating which, when once gotten rid of by shaving or scraping, leaves the skin underneath measurably soft and elastic, according to its kind. If the skin is a small one, or no larger than that of a wolf, the best way to get it in working order is to lay it flat upon the table, and go at it vigorously with the skin-scraper (see Fig. 24). In this there must be no half-way measures, no modesty, no shirking. Bear on hard, dig away at the same spot with all your energy, first in one direction, then crosswise, then diagonally. Scrape as if you were scraping on a wager, and presently the skin will become so To make a skin sufficiently elastic to mount, it must be turned wrong-side out and scraped all over thoroughly with a skin-scraper, from nose to tip of tail, and phalanges. Small skins yield far more readily and kindly than the larger ones. The skins that are hardest, horniest, and most refractory are those of the capybara, all of the SuidÆ (hogs), and tropical deer. I have mounted skins of these that when first softened were precisely like horn,—and at best with such subjects the resulting specimens are only "passable." Sometimes when the scraper can make no impression, it becomes necessary to laboriously pare down the inside of an entire skin with the knife before scraping it. This is tedious, but effective, for a sharp knife leaves no room for argument. All skins larger than a gray wolf, whether they be fresh or dry, need to be stretched on a beam, and pared down with a sharp draw-shave that has adjustable handles. This useful instrument can be bought at any large hardware store for $1.25. Keep it thoroughly sharp. The beam should be about seven feet in length, and six by three inches in size, and laid flat. One end of it is to be bolted firmly down to your bench by two movable iron bolts, and the half which projects beyond the edge of the table must have both of its upper edges rounded off so that it will represent half a cylinder with the convexity uppermost. The table itself must be fastened securely in place. Throw the skin over the rounded end of this beam, drive a stout "scratch-awl" through it, just beyond the reach of your Be very careful at first, until your hands acquire skill, or you will cut through the skin, which, in the case of an animal like a hair seal means an unsightly, permanent defect. Do not be afraid of paring a skin too thin so long as you stop at the roots of the hair. Of course you can not pare down the skin of the head and feet with the draw-shave, and these must be treated with the knife and scraper. The skin of the head of every mammal must be pared down and scraped particularly thin all over, especially the eyelids, lips, and nostrils, so that when these parts are backed up with clay you can model them into exquisitely fine form and expression. If you slight the skin of the head, good-by to all expression; you will merely be able to "stuff" it, and that is all. If its features look coarse, uncouth, and wooden, it will probably be because the thickness and inelasticity of the skin defies your art. Of course the joints of the feet must be got into working order. The leg bones and skull require to be thoroughly scraped and cleaned, and the skin itself worked up as nearly as possible to the condition of a fresh subject. Carving Wooden Skulls and Leg Bones.—It is absolutely essential that every mammal to be mounted should have a skull, and all save the smallest should have leg bones also. If the skull and leg bones that belong in a skin are missing, I invariably carve others of the same size out of soft pine to replace the lost members. These bones are imperatively necessary to give shape and length to the various joints and angles of the limbs, to shape the head, to give a foundation for the attachment of wires, and to build upon generally. Very often the skull of an animal is of such value to science that it must be kept out of the skin at all hazards, and exhibited separately. Then it must be duplicated in wood. Every mammal taxidermist must learn how to carve wooden bones, and the quicker he becomes expert at it, the better. Very few tools are required, and these are as follows: A small hatchet, a pair of 8-inch calipers, a pair of 8-inch dividers, gouges of three sizes, 1/4, 1/2, and 3/4 inch; chisels of about four sizes To carve a wooden skull, proceed as follows: If you have not the genuine skull to use as a pattern, you must procure one from an animal of the same species, and ascertain its size in comparison with what the wooden skull must be, e.g., whether it be larger or smaller. Then procure a piece of soft pine timber, free from knots, and thick enough to turn out a skull of the proper size. If this can not be found in one piece, glue together several pieces of pine until they form a block of the proper size. On the top of this block place your genuine skull, and trace its outline on the wood, making your outline larger or smaller, as it may need to be, and bilaterally symmetrical. Now take your hatchet and hew the two sides of the block down exactly to this outline. This represents the "ground plan" of the skull. To get the side elevation, sketch out on the side of this block a side-view outline of the skull, and then hew down to that. With your dividers, locate exactly the inner edge of the orbits, and then mark out with a pencil the entire circle of each orbit. With a gouge carve out the hollows neatly, and then with your flat chisels attack the cranium, round off its angles, and so work over the entire skull. Measure frequently with the calipers to see that the dimensions are correct. There is no need to go into any of the details of the back part, or basi-occipital portion of the skull, nor with any other details except those that lie on the surface. It is important to shape the orbits, zygomatic arch, the frontal bones, the muzzle and lower jaw, quite accurately, for these bones bear scarcely any flesh. In making skulls for apes and monkeys the greatest care is necessary to produce the facial angle, orbits, and muzzle, so sharply characteristic of the various families. When a wooden skull is used, the mouth should always be closed, unless it is very necessary to have it open. While it is possible to take moulds from a real skull, and cast a full set of teeth in plaster or lead, or to set real teeth, or painted wooden imitations, into a wooden skull, the result is generally unsatisfactory to a critical eye. When teeth are cast and painted, the paint always changes color with age, causing the teeth to look Observe the following precautions in making a skull: 1. Be sure that it has the proper facial angle. 2. Be sure that it is in no way too large. Better have it too small than too large. 3. Be sure that there are no sharp corners upon it anywhere, lest they come out next to the skin in mounting, and cause trouble. When a skull is finished, bore a hole (or two in some cases) through it from the occiput to the centre of the nose or mouth, for the passage of the neck irons or wires that are to support the head. The principles involved in carving skulls apply equally to carving leg bones, except in this work there is much to be done with the draw-shave and spoke-shave. Of course they require to be wired together at the joints, with two wires at each joint, so that the space between them may be channelled out with a gouge to receive the leg iron. Sewing up Holes in Skins.—After thoroughly cleaning a skin, take a glover's three-cornered needle of the proper size, and a waxed thread from a ball of strong linen thread, or "gilling twine," and sew up all the holes that are to be found in the skin. It requires some little ingenuity sometimes to know just how to trim the edges of a hole so that it can be sewed up without puckering the skin, but a little experimenting will soon reveal the way. If you have to sew up a cut which has no hair to cover it, sew tightly with a curve-pointed needle, starting the stitches on the inside well back from the edge, and sewing only three-quarters of the way through the skin. Draw the edges tightly together. When the sewing is finished, place a flat bar of iron or wood underneath the seam, and hammer it with a hammer all the way along. This will flatten the ridge formed by the sewing, and will render the seam almost invisible. In order to do fine work, a taxidermist must be quite expert in the use of the needle and thread. In sewing up skins there are two points to be aimed at, viz.: 1. To sew strongly. 2. To sew so neatly that the seam will be as nearly invisible as possible. For general work one must also have common round needles, and No. 30 thread for very fine sewing, as, for instance, torn eye corners or lips, and holes in the face where the skin is very thin and there is little hair, or none at all; three-cornered glover's needles, Nos. 00, 1, 2, 3; and three sizes of strong linen sewing twine. In the beginning of your work acquire the habit of being particular about the size of the needle and thread you use upon a skin, and never let them be larger than necessary. When special strength is needed, double the thread and wax it with beeswax to prevent its rotting. Always sew with the ball stitch, e.g., from the inside of the skin to the outside, every stitch. It is often convenient to use a curved needle, and this can be made by heating a glover's needle to a red heat in the flame of a spirit lamp and curving it while hot. How to Make Long Needles.—In making manikins, and also for other purposes, it is necessary to have a set of needles varying in length from six to eighteen inches, or even longer. You can buy needles up to ten inches in length from anyone who keeps upholsterers' supplies, but the longer ones you must make for yourself. To do this, take a piece of No. 12 or 13 steel wire and grind one end to a point. For the eye, heat the other end red hot, flatten it with the hammer, then heat it again, lay it on a bar of lead, and with a brad-awl and hammer punch an eye in it while hot. Neck Irons in Mounting Mammals.—Never allow a neck iron to come through the top of the skull, through the forehead, or through the face anywhere. The neck iron, which must support the entire weight of the head and neck, should pass through the back of the skull and into the nasal cavity. Let the iron extend some inches beyond the end of the nose until the neck is made, and the head placed in position, for not until then can you tell what length the neck iron should be. When the head is well-nigh finished, take a small hack-saw and saw off the neck iron close up to the nasal cavity, so far from the end of the nose that by no possible chance can the animal shrink so much in drying that the end of the iron will protrude through one of the nostrils and into view. |