The players sit in a circle, and each takes the name of some article found in the schoolroom, such as desk, rubber, blackboard, etc. One of the players stands in the center and spins a plate on end; as he does so, he calls out the name of an article which one of the players has taken. The person named must jump up and catch the plate before it stops spinning. If he is too slow, he must pay a forfeit. It is then his turn to spin the plate. |