CHAPTER I. |
Introduction. |
| PAGE |
Introductory Observations | 1 |
The Magic Wand | 4 |
The Magician’s Table | 5 |
The Magician’s Dress | 8 |
Profondes | 9 |
Pochettes | 9 |
“Loading” Pockets | 9 |
CHAPTER II. |
General Principles of Sleight-of-hand applicable to Card Tricks. |
The Cards | 11 |
To “Make the Pass” | 12 |
To “Force” a Card | 21 |
To Make a “False Shuffle” | 23 |
To “Palm” a Card | 27 |
To “Ruffle” the Cards | 27 |
To “Change” a Card | 28 |
To Get Sight of a Drawn Card | 34 |
To “Slip” a Card | 35 |
To “Draw Back” a Card | 36 |
To “Turn Over” the Pack | 37 |
To Spring the Cards from one Hand to the Other | 37 |
To Throw a Card | 38 |
The “Bridge” | 39 |
CHAPTER III. |
Card Tricks with Ordinary Cards, and not requiring Sleight-of-hand. |
Simple Modes of Discovering a Given Card | 42 |
Various Modes of Disclosing a Discovered Card | 44 |
To Make a Card Vanish from the Pack, and be found in a Person’s Pocket | 46 |
To place the Four Kings in different parts of the Pack, and to bring them together by a simple Cut | 47 |
The Four Kings being placed under the Hand of one Person, and the Four Sevens under the Hand of Another, to make them Change Places at Command | 48 |
Four Packets of Cards having been formed face downwards on the Table, to discover the Total Value of the Undermost Cards | 49 |
To Name all the Cards of the Pack in Succession | 50 |
The Cards being Cut, to tell whether the Number Cut is Odd or Even | 51 |
The Whist Trick. To deal yourself all the Trumps (see also page 119) | 51 |
To allow a Person to think of a Card, and to make that Card appear at such Number in the Pack as another Person shall Name | 52 |
The Cards revealed by the Looking-glass | 53 |
To Guess Four Cards thought of by Different Persons | 53 |
The Pairs Re-paired | 54 |
The Magic Triplets | 55 |
Another Mode of Discovering a Card thought of | 55 |
To Guess, by the aid of a Passage of Poetry or Prose, such one of Sixteen Cards as, in your Absence, has been Touched or Selected by the Company | 200 |
The Miraculous Casket | 202 |
The Half-Crown or Florin Wand | 203 |
The Shower of Money | 205 |
The Vanishing Plate, or Salver | 208 |
The “Changing” Plate | 210 |
The Tray of Proteus | 211 |
CHAPTER IX. |
Tricks with Watches. |
To indicate on the Dial of a Watch the Hour secretly thought of by any of the Company | 213 |
To Bend a Borrowed Watch Backwards and Forwards | 214 |
The Watch-mortar and the Magic Pistol | 215 |
The “Snuff-box Vase” | 217 |
The “Watch Box” | 219 |
The “Watch Target” | 220 |
The Mesmerised Watch. (To Make any Watch a Repeater) | 222 |
CHAPTER X. |
Tricks with Rings. |
The Flying Ring | 225 |
To Pass a Ring from the one Hand to either Finger of the other Hand | 227 |
To Pass a Ring through a Pocket-handkerchief | 228 |
To Pass a Ring through the Table | 228 |
To Pass a Ring invisibly upon the Middle of a Wooden Wand, the Ends being held by two of the Spectators | 230 |
The Magic Ball and Rings | 231 |
To Pass a Borrowed Ring into an Egg | 233 |
The Magic Rose | 234 |
CHAPTER XI. |
Tricks with Handkerchiefs. |
Introductory Remarks | 236 |
The Handkerchief that cannot be Tied in a Knot | 237 |
The Handkerchief that will not Burn | 237 |
The Vanishing Knots | 238 |
To Exchange a borrowed Handkerchief for a Substitute | 240 |
The Locked and Corded Box, and the Washerwoman’s Bottle | 241 |
The Reversible Canister | 245 |
The Burning Globe | 246 |
The Transformed Handkerchief | 246 |
The Handkerchief cut up, burnt, and finally found in a Candle | 249 |
The Shower of Sweets | 251 |
The Feathers from an Empty Handkerchief | 254 |
The Flying Plume | 256 |
The Magic Laundry | 258 |
The Egg and the Handkerchief | 260 |
The “Hand-Box,” for Vanishing a Handkerchief | 263 |
CHAPTER XII. |
Tricks with Dominoes and Dice. |
To Arrange a Row of Dominoes face downwards on the Table, and on returning to the Room to turn up a Domino whose points shall indicate how many have been moved in your absence | 457 |
The Demon’s Head | 458 |
The Magic Picture Frame | 463 |
The Flying Watches and the Broken Plate | 465 |
The Magic Picture and the Chosen Cards | 467 |
The Magic Portfolio | 468 |
The Glove Column | 469 |
The Vanishing Pocket-handkerchief, found in a Candle | 470 |
The Sphinx | 471 |
The Cabinet of Proteus | 475 |
The Indian Basket Trick | 477 |
Electrical Tricks | 480 |
The Light and Heavy Chest | 482 |
Spirit-Rapping | 485 |
The Magic Bell | 486 |
The Crystal Cash Box | 487 |
The Magic Drum | 492 |
The AËrial Suspension | 495 |
CHAPTER XVIII. |
Concluding Observations. |
Hints as to Working up Tricks | 502 |
Arrangement of Programme | 505 |
Stage Arrangements | 508 |
Parting Counsels | 510 |
APPENDIX. |
CHAPTER I. |
Introductory | 515 |
CHAPTER II. |
Kempelen. |
Kempelen’s Speaking Figure | 522 |
Its Construction | 523 |
Houdin | 524 |
His Talking Figure | 524 |
The Magic Harlequin and its Construction | 524 |
The Magic Clock | 526 |
The Performing Clown | 526 |
The Cook of the Palais Royal | 526 |
The Orange and Rose Trees | 527 |
Electric Bell and Drum | 528 |
Suspension in the Air | 528 |
CHAPTER III. |
Theodin. |
Theodin | 530 |
Robin and Anderson | 530 |
The Magic Windmill | 530 |
Anderson’s Old Man | 531 |
Col. Stodare’s Living Head | 531 |
Pepper and Tobin | 532 |
Proteus; or, We’re Here and Not Here | 532 |
Fatima |
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