CONTENTS.

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CHAPTER I.
Introduction.
PAGE
Introductory Observations 1
The Magic Wand 4
The Magician’s Table 5
The Magician’s Dress 8
Profondes 9
Pochettes 9
“Loading” Pockets 9
CHAPTER II.
General Principles of Sleight-of-hand applicable to Card Tricks.
The Cards 11
To “Make the Pass” 12
To “Force” a Card 21
To Make a “False Shuffle” 23
To “Palm” a Card 27
To “Ruffle” the Cards 27
To “Change” a Card 28
To Get Sight of a Drawn Card 34
To “Slip” a Card 35
To “Draw Back” a Card 36
To “Turn Over” the Pack 37
To Spring the Cards from one Hand to the Other 37
To Throw a Card 38
The “Bridge” 39
CHAPTER III.
Card Tricks with Ordinary Cards, and not requiring Sleight-of-hand.
Simple Modes of Discovering a Given Card 42
Various Modes of Disclosing a Discovered Card 44
To Make a Card Vanish from the Pack, and be found in a Person’s Pocket 46
To place the Four Kings in different parts of the Pack, and to bring them together by a simple Cut 47
The Four Kings being placed under the Hand of one Person, and the Four Sevens under the Hand of Another, to make them Change Places at Command 48
Four Packets of Cards having been formed face downwards on the Table, to discover the Total Value of the Undermost Cards 49
To Name all the Cards of the Pack in Succession 50
The Cards being Cut, to tell whether the Number Cut is Odd or Even 51
The Whist Trick. To deal yourself all the Trumps (see also page 119) 51
To allow a Person to think of a Card, and to make that Card appear at such Number in the Pack as another Person shall Name 52
The Cards revealed by the Looking-glass 53
To Guess Four Cards thought of by Different Persons 53
The Pairs Re-paired 54
The Magic Triplets 55
Another Mode of Discovering a Card thought of 55
To Guess, by the aid of a Passage of Poetry or Prose, such one of Sixteen Cards as, in your Absence, has been Touched or Selected by the Company 200
The Miraculous Casket 202
The Half-Crown or Florin Wand 203
The Shower of Money 205
The Vanishing Plate, or Salver 208
The “Changing” Plate 210
The Tray of Proteus 211
CHAPTER IX.
Tricks with Watches.
To indicate on the Dial of a Watch the Hour secretly thought of by any of the Company 213
To Bend a Borrowed Watch Backwards and Forwards 214
The Watch-mortar and the Magic Pistol 215
The “Snuff-box Vase” 217
The “Watch Box” 219
The “Watch Target” 220
The Mesmerised Watch. (To Make any Watch a Repeater) 222
CHAPTER X.
Tricks with Rings.
The Flying Ring 225
To Pass a Ring from the one Hand to either Finger of the other Hand 227
To Pass a Ring through a Pocket-handkerchief 228
To Pass a Ring through the Table 228
To Pass a Ring invisibly upon the Middle of a Wooden Wand, the Ends being held by two of the Spectators 230
The Magic Ball and Rings 231
To Pass a Borrowed Ring into an Egg 233
The Magic Rose 234
CHAPTER XI.
Tricks with Handkerchiefs.
Introductory Remarks 236
The Handkerchief that cannot be Tied in a Knot 237
The Handkerchief that will not Burn 237
The Vanishing Knots 238
To Exchange a borrowed Handkerchief for a Substitute 240
The Locked and Corded Box, and the Washerwoman’s Bottle 241
The Reversible Canister 245
The Burning Globe 246
The Transformed Handkerchief 246
The Handkerchief cut up, burnt, and finally found in a Candle 249
The Shower of Sweets 251
The Feathers from an Empty Handkerchief 254
The Flying Plume 256
The Magic Laundry 258
The Egg and the Handkerchief 260
The “Hand-Box,” for Vanishing a Handkerchief 263
CHAPTER XII.
Tricks with Dominoes and Dice.
To Arrange a Row of Dominoes face downwards on the Table, and on returning to the Room to turn up a Domino whose points shall indicate how many have been moved in your absence 457
The Demon’s Head 458
The Magic Picture Frame 463
The Flying Watches and the Broken Plate 465
The Magic Picture and the Chosen Cards 467
The Magic Portfolio 468
The Glove Column 469
The Vanishing Pocket-handkerchief, found in a Candle 470
The Sphinx 471
The Cabinet of Proteus 475
The Indian Basket Trick 477
Electrical Tricks 480
The Light and Heavy Chest 482
Spirit-Rapping 485
The Magic Bell 486
The Crystal Cash Box 487
The Magic Drum 492
The AËrial Suspension 495
CHAPTER XVIII.
Concluding Observations.
Hints as to Working up Tricks 502
Arrangement of Programme 505
Stage Arrangements 508
Parting Counsels 510
APPENDIX.
CHAPTER I.
Introductory 515
CHAPTER II.
Kempelen.
Kempelen’s Speaking Figure 522
Its Construction 523
Houdin 524
His Talking Figure 524
The Magic Harlequin and its Construction 524
The Magic Clock 526
The Performing Clown 526
The Cook of the Palais Royal 526
The Orange and Rose Trees 527
Electric Bell and Drum 528
Suspension in the Air 528
CHAPTER III.
Theodin.
Theodin 530
Robin and Anderson 530
The Magic Windmill 530
Anderson’s Old Man 531
Col. Stodare’s Living Head 531
Pepper and Tobin 532
Proteus; or, We’re Here and Not Here 532
Fatima


                                                                                                                                                                                                                                                                                                           

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