SCORE CARD (2)

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It will be seen at a glance that the scoring values are divided into three parts. First, the bonus scores which only the winner can use; secondly, the combination scores which all four players can use; finally the doubling honors which all four players may use, so it is that in settling the scores the winner starts at the top with twenty (20) points for "Mah-Jongg" or for winning and goes down the list scoring ten points, if he has no sequence in his hand and so on thru the bonus scores, adding to these whatever scores he obtains from combinations in his hand or on the table and doubling the sum as many times as he has doubling honors.

In the bonus scores for the winning hand only there are six items:

1. "Mah-Jongg" which gives 20 points for winning the hand.

2. No sequence in hand or on table. This is a bonus of 10 points given to a player if he wins without use of sequences.

3. Drawing the winning piece. This is a bonus of 2 points given to the winning player if he draws the tile which completes his hand from the wall. Of course punging the winning tile will forfeit this bonus.

4. Filling the only place to win. This is a bonus of 2 points given to a player who fills the only possible place to win, i.e., winning by matching the pair or drawing the middle tile of a sequence.

5. Winning on a draw from a loose tile. This of course is a bonus of ten points given to the winning player if any of his loose tile draws have been fortunate enough to complete his hand.

6. No other score than "Mah-Jongg" in hand or on table. This is a bonus of ten points given to the winning player having only 20 points for "Mah-Jongg" as his score, and is a hand made up of four sequences and a pair in which there is no score, a sequence having no scoring value whatsoever. Of course even drawing the winning piece will forfeit this bonus as can easily be seen.

In the combination scores exposed sets are those on the table; face up to the right of the player, concealed sets are those which are in his hand at the time of winning. As will be seen by the score card, concealed sets having been made up by the player without the assistance of a pung or chow score twice as much as the same set would if it were on the table. This together with the fact that sets of ones, nines, winds or dragons score twice as much as sets of twos, threes, fours, fives, sixes, sevens and eights should be helpful in memorizing the score which is essential to the careful playing of each hand.

As for the doubling honors, each set or combination doubles the total score once, and if there are five doubling honors in a hand, the total score should be doubled five times—for example: a player goes Mah-Jongg or Mah-Diao having 32 points in bonus scores, 18 in combination scores, making his total score 50. Then if he has five doubling honors his final score is 1,600 points, i.e., 50-100-200-400-800-1,600.


                                                                                                                                                                                                                                                                                                           

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