The best Bridge players are undoubtedly those who can draw inferences quickly and correctly. thought break Observation is an art enabling one to discover what other people's play conceals—as well as reveals. thought break Observation always infers, and one inference will lead to another. thought break Each card played speaks through its silence, and its language must be understood. thought break To converse intelligently through the medium of the cards, each thought break Failure to note the play of a card is not lack of memory, but lack of heed. thought break Situations are kaleidoscopic and constant, and success may only be achieved by being perpetually alert to note them. thought break All time at Bridge should be devoted earnestly to what confronts a player, not to what is past. thought break It is better not to play at all, than to play without earnestness. thought break One careful game is worth any number of slipshod, careless efforts thought break Bridge abounds with situations which must be learned. thought break Promptness in making a conclusion is a mental inspiration as well as an aid to expeditious play. thought break Hap-hazard play, first from one suit and then from another, will not induce a successful campaign in Bridge. thought break Haste and waste are anti-types in Bridge, as they are in everything. thought break To improve your Bridge, theory and practice must go hand in hand. Bridge is a game of which much is learned through the mistakes made and heeded. thought break Do not fail to profit in future games by the mistakes that you discover in present play. thought break When you see clever plays that are new to you, analyse the motives that underlie them. thought break The soundest play will sometimes lose, and the worst will sometimes win. thought break Uniform good play, no matter what the luck may be, will ultimately triumph over bad play. thought break Tricks heedlessly lost mar the successful enjoyment of Bridge. That you happily did not lose on a hand, is no palliation for the bad play of which you may have been guilty. thought break Do not overlook the tricks which may be gained by the use of a little card strategy. thought break Memory is simply a matter of observation and practice. thought break Careful Bridge cultivates memory. thought break What is done with a hand cannot be undone. thought break A successful partnership game must be based on perfect faith and confidence between partners. Combined play in Bridge is absolutely essential to success. thought break When you accept a partner, you accept him as he is, not as you might wish him to be. thought break A trust in your partner's Bridge ability will overcome many obstacles in the way of drawing inferences. thought break If your partner objects to moving, do not advise him to change. thought break Do not begin by abusing your partner for the make; you practically say your hand is weak and the situation hopeless. thought break Your partner will play a better thought break Do not tell your partner, after seeing all the cards, what he should have done; but think what you would have done in your partner's place. thought break The chronic complainant is a pessimistic partner and a peevish adversary. thought break One grain of encouragement is worth a pound of scolding in Bridge. thought break If you take advantage of your partner's breach of etiquette, you lay yourself open to adverse criticism. The moment that you show subserviency you admit superiority. thought break Cards do not carry with them a license to be unfair or rude. thought break It is more important to inform your partner than to deceive your adversary. thought break Be generous with your praise of a well played hand. thought break Play the weak hands as interestedly as the strong. thought break Do not criticise at all; but—if you must—criticise fairly. thought break Never call attention to the score after the cards have been dealt. No matter how cleverly the cards are managed, the player who underestimates the attention the state of the score demands will unnecessarily lose many a rubber. thought break The necessity for keeping the score constantly in mind grows upon all players as their experience in Bridge increases. thought break Know the requisite number of tricks to be taken, both to win and to save the game. thought break When you are a game behind, do not hesitate to gamble. thought break When you are a game to the good, make none but a conservative and sound declaration. When the score is 18 to nothing against you on the first game, or when you are a game to the good, avoid a doubtful declaration which may enable the adversaries to win the game on your deal. thought break When the make is passed to you at a score of 24 all on the rubber game, declare your best suit. thought break When the game is saved, but cannot possibly be won, the seventh trick should be the objective point. thought break When you cannot reach game, never hazard the odd trick in an attempt to win two odd. thought break Many times the game can only be won or saved in case the cards thought break When the game is seemingly lost, take the one chance of finding in your partner's hand the cards that will save it. thought break It is surprising how often a desperate expedient will overcome a desperate situation. thought break To force luck is to attempt to make it—a most idle task. thought break Human nature tempts mortals to lose more than they can win, sometimes more than they can afford. Press good fortune while it lasts and do not linger when it refuses to smile. thought break If you win with invincible cards, your victory is cheap. thought break Do not ascribe to bad luck the result of bad play. thought break Whoever is favoured by luck may usually take all manner of chances and succeed. thought break More rubbers are lost by bad makes than by bad plays. thought break Often the result of one hand, which proves nothing, will encourage the tendency toward unsound makes. The question "What will be the probable make if I pass?" is of great assistance in determining the declaration. thought break It is remarkable how many passed "no-trumpers" go astray; and the number proves the necessity for more cautious passed makes. thought break A good player can take more chances with the make because of his ability to play the cards properly. thought break No-trump play is an effort to establish and bring in small cards of a long suit. thought break Many a hand is ruined by careless thought break Do not play your adversary's game for him, lend him no aid in establishing his suit. thought break Take all your finesses against the player who holds an established suit. thought break If, as dealer, you wish to make four tricks in a suit with but three in sight, give the adversaries a chance to discard. thought break When there are tricks that the adversaries must win, try to make this necessity a benefit to your hand. thought break Rid yourself of any high card thought break The dealer's main plan of a trump hand should be to exhaust trumps and bring in a suit. thought break Be cognisant of what you should accomplish and then decide how best to do it. thought break Pitfalls in the form of false leads, false cards and clever under-play should be dug for your adversaries at every opportunity. thought break Too much haste in showing ability to ruff in the weak trump hand frequently brings disaster. thought break When you are reasonably assured thought break As a rule avoid an inclination to ruff in the strong trump hand. thought break Remember that the partner who doubles usually has trump strength, and do not strew his pathway with obstructions by forcing him. thought break It is unusually bad play to double when you need only an odd trick to win the game. thought break The card led by your partner is a message of his holding in that suit. thought break Many a rubber is lost which the prompt lead of a high card might have saved. It is too late to force when the adversaries hold the remaining trumps and an established suit. thought break Ruffing with a commanding trump rarely loses a trick and often gains one. thought break The temptation to over-trump should frequently be resisted. thought break Clear your long suit before you part with your card of re-entry. thought break Cultivate uniformity in your style of play, let there be no remarkable haste or hesitation in making or passing, and look as cheerful as possible. thought break Hesitation and mannerisms in Bridge should be carefully avoided. Emphasise no play of your own, and show no pleasure or displeasure at any play. thought break Superiority of skill is shown by the play of the cards, not by mannerisms. thought break Continued hesitancy and nervous indecision are serious faults in Bridge. thought break Make up your mind to do your best with the cards that have been dealt you. thought break The occupant of the "high-chair" usually has a monopoly for giving advice. thought break Let your manner be uniformly thought break Play Bridge with an eloquent silence; it will command both respect and admiration. thought break An occasional mistake is preferable to an irritating delay. thought break Slow play is, more or less, a habit. Its effect amounts to a fault. thought break When there is an unusual distribution of the cards, remarks are superfluous. thought break Indecision may tell your adversaries exactly what they are most eager to know. Deliberation at the beginning of a hand is permissible and should be encouraged. thought break The player who interrupts the game to discuss the play should be ostracised from the card room. thought break Make no overt remarks during the play which may tend to give the adversaries information. thought break It is usually the inexperienced player who offers an astonishing amount of gratuitous and un-sought-for advice. thought break It is often difficult to refrain from showing pleasure at the accomplishment of a desired purpose, but consider that undue thought break Post-mortems have their interest and, as a rule, are unmistakably convincing. thought break Do not venture upon a post-mortem unless you are certain of what the scalpel is going to reveal. thought break Do not continue to talk of harassing details when another hand is awaiting play. thought break General rules are formulated as an assistance to intelligent play. thought break Many brilliant plays are made in contravention to rules. thought break Certain laws that govern the thought break Rules should be considered second to circumstances and to the fall of the cards. thought break There are hands in Bridge which may be said to play themselves. thought break All Bridge penalties should be strictly enforced. thought break You gather the cards when your partner takes the first trick. thought break Do not ask to have the cards placed unless it is solely for your own information. A player has not the right to have the cards placed after they have been touched for the purpose of gathering them. thought break It is unfair to revoke purposely, or to make a second revoke in order to conceal the first. thought break The revoking side cannot win the game on that hand, nor score more than 28 points. thought break Clubs is a safer declaration, holding four with two honours, than spades, when but one or two are held without an honour. thought break Luck is a false friend and only stays with you until you are in trouble. A poor player is most a poor player when he knows not that he is a poor player. thought break Lost tricks yield a crop of experience attained at the expense of rubbers. thought break Inattention is a companion that will never travel alone. thought break People who find it easy to decide for friends find it hard to decide for themselves. thought break People who have lots of advice to give dislike to take any. thought break The man who plays Bridge when he is angry is sure to make a mistake. There is some hope for the player who discovers he can be mistaken. thought break Improvement comes from avoiding other people's mistakes. thought break He who plays the best talks the least of what he is doing. thought break Don't spend time grieving over a lost rubber that should be used in playing the next. thought break Sometimes one hasty play will overthrow the results of a carefully planned game. thought break Discouragement should make the player more resolute. thought break Preserve us from the bore who thought break It is the critical who are most sensitive to criticism. thought break The best way to deal with bad luck is to bear it gracefully. thought break The best players are always patient with the novice. thought break There are those who teach one Bridge because they play so badly. thought break Many people are so busy playing that they don't pause to think how they are playing. thought break Many call "bad luck" that which is only neglect to improve opportunity. He who is too busy to consider his faults will never take time to mend them. thought break Those who think the least have the most time to criticise. thought break The expertness of the player who is at the pains to announce it may be doubted. thought break Some people ask for criticism but grow angry if it is adverse. thought break It is not so much your Bridge knowledge, but the use you make of it, that counts. thought break The novice plays before he thinks, the expert thinks before he plays. The silent player, like the dog that bites without growling, gets the best hold on the game. thought break There are people so absorbed in their own Bridge perfection that it is impossible for them to see merit in anyone else. thought break A good way to succeed in Bridge is to observe what is most successful with others. If perchance a friend you crush 'neath the arrow's weight, Then swiftly to the author blame your undeservÈd fate. |