INFERENCES

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There is no subject in Whist or Bridge so interesting as that of inferences. Each card that is played carries with it some information that will often render valuable aid to the play of the hand.

To be able to read the cards correctly, and to draw the proper inferences, requires not only experience, but a certain amount of inherent card genius. The beginner marvels at the amount of information obtained by the expert, wondering how it can possibly be secured. To the average person who sits down to watch a game of Bridge there is nothing more demoralising than to see how readily the good player finds out the location of most of the high cards, and, in many cases, even the distribution of the various suits.

Strange as it may seem, writers on Bridge and Whist have, as a rule, devoted little space to this almost inexhaustible subject. A good-sized book could be written entirely on inferences; and let no one be discouraged at his lack of skill in this direction, for, even among the good players, errors are very common. The best Bridge players, however, are undoubtedly those who can draw inferences quickly and correctly.

THE VALUE OF INFORMATION

When playing against the dealer, give your partner all possible information. Any deception or play of false cards, any irregular lead that is not conventional, will often react to the benefit of the dealer.

Information may be given by leading correctly, by taking a trick as cheaply as possible, by discarding properly, by correct second-hand play, and by returning or not returning your partner’s lead.

At times the information that you give your partner may benefit the dealer by enabling him to mark the distribution of a suit, but more often is it of greater value to your partner. The dealer knows from the start the exact cards that are held against him; while your partner needs all the information you can give to combine with you in defending the dealer’s attack.

There are players who claim that you should not lead the fourth best card against a trump declaration, asserting that the information it gives may benefit the dealer, and that, should a card lower than the one led be played, your partner may think it a short lead. These players make the distinction of leading their lowest card against a declared trump, and the fourth best only against a “no-trump” declaration. This may appeal to those who neither count cards nor apply the useful Eleven Rule, but it does not satisfy the clever player, who wishes to count his partner’s suit, and to determine the exact combination of cards it contains.

If you deprive your partner of the information to which he is entitled, you rob Bridge of much of its intellectual pleasure. How can he know when the weak hand can “ruff” your suit? How can he tell whether a lead will force the strong hand or give it a discard? How can he count your hand or the dealer’s? How can he make correct end plays without knowing the position of the cards?

Without this help to partnership play you are in no position to combat the dealer. It is not difficult to win tricks from adversaries who neither give, nor make use of information.

HOW TO DRAW INFERENCES

Bridge is in this respect a much easier game than Whist. In Bridge the declaration and the exposed dummy hand, both absent in Whist, lend enormous assistance in locating the cards.

The beginner invariably becomes interested in his own cards, or those of the dummy, and plays without paying any particular attention to the card that is led or to the one that wins the first trick; in other words he knows nothing about the location of the cards in that particular suit, and his disregard of the fall of the cards continues throughout the entire hand.

A notice which nothing escapes, the ability to count cards, and absolute confidence in your partner’s play, is the sine qua non of correct inferences.

Notice particularly the card that your partner leads; if it be a high card, understand what it indicates; and, if it be a low card, ascertain whether it is led from a long or a short suit.

Watch the cards as they fall, the adversaries’ as well as your partner’s, with unceasing attention, and make a mental interpretation of each play, with due allowance for the dealer’s false cards.

Don’t jump at a conclusion which masses the remaining cards of a suit, but count each suit accurately, with a certainty of the particular cards that must be held by the dealer and your partner.

Much of the intellectual enjoyment of Bridge is derived from playing your hand in conjunction with your partner’s. Credit your partner with playing for the common interest of the hands and place absolute confidence in the information he gives you. A trust in your partner’s Bridge ability will overcome many an obstacle in the way of drawing inferences.

INFERENCES REGARDING THE MAKE

In many hands the declaration and the cards in dummy will show you the dealer’s probable strength; and will also suggest the number of trumps held by your partner.

For instance, should you hold three trumps with three in the dummy, you cannot expect your partner to hold more than two trumps, allowing for at least five in the dealer’s hand.

Should you hold four trumps, with three on the table, your partner cannot have more than one; he may have none.

Although at times you can place high cards in the trump suit, it is difficult to locate honours in a “no-trump” hand. However, keeping the general rules for the make in view, you can form some idea of the adversary’s strength.

When the dealer has passed the make you can often infer from his subsequent play the absence of certain cards. For instance, should the dealer, having passed the make, play two aces, he probably does not hold much strength in the other two suits.

GENERAL INFERENCES

When your partner makes what appears to be an unusual play, do not condemn it, but ask yourself why the play was made. For instance, Why does your partner not lead through the strength in dummy? It may be that he has an honour in that suit, and is waiting for the adversary to lead.

Why does your partner lead up to dummy’s strong suit, instead of to the weak one? He is probably leading a singleton, or he may be very long in that suit and hopes that you will trump.

Why does the dealer not lead trumps? He may be trying to establish a “ruff” in the weak hand; he may be trying to arrange the lead so that his trumps can be led advantageously from the weak hand; or it may be because the balance of trump strength is against him.

Why does your partner abandon his long suit against a “no-trump” make? It is because his card of re-entry has been taken out, because the suit is hopelessly against him, or because he is waiting for you to lead through the dealer’s hand.

Why does your partner refuse to return your lead in a “no-trump” hand? It is either because he has no more of your suit, or because he considers that his suit is stronger.

Why does your partner immediately return your lead against a declared trump, instead of showing his own suit, or leading up to dummy’s weakness? He is evidently anxious to trump the third round of your suit.

With a “no-trump” hand, why does the dealer part with the ace of his adversaries’ suit on the first round? It is because he has that suit protected, because he can see enough tricks to win the game, or because he is afraid that some other suit may be made against him.

After you have led up to the weak suit in dummy, and your partner has taken the trick cheaply, why is it that he does not return that suit? He is evidently waiting for you to lead through the dealer’s hand.

If, against a “no-trump” declaration, you are in doubt as to the location of the winning card in your own suit, notice the card that your partner plays in returning your lead, and remember that he will return his highest card. This will enable you to tell what higher cards are in dealer’s hand.

If you lead a high card, against a “no-trump” make, notice the card that your partner plays to the trick. If he has four or more of that suit, he will not play his lowest.

If the dealer takes out the commanding trump, he is either trying to make you lead up to high cards in his hand, or some long suit is established against you. If it is for the latter reason, be cautious about forcing him. Make what you can in the remaining suit. It may be dangerous to lose the lead.

If the dealer continues to lead trumps after the trumps in the other hands are exhausted, you should be careful not to give information that will be of use to the dealer in locating successful finesses.


                                                                                                                                                                                                                                                                                                           

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