WATER POLO

Previous


AS A PASTIME

Water polo has become one of the most popular and fascinating of all water sports. It can be indulged in by very good swimmers only. It affords abundant opportunity for the exhibition of skill and endurance.

For the following account of water polo the author is indebted to a volume from Spalding's Athletic Library, entitled "Water Polo," written by L. de B. Handley, permission to use it having kindly been granted by the publishers:

The value of an athletic game or contest is determined by four things: Its physical-culture merits; its utility; its attractiveness as a pastime, and its spectacular features.

Water polo has few equals as a means of developing the body. The swimming alone in it would insure general and symmetrical development, but the player wrestles besides, during a game, and every part of the body is given its proportionate share of this gruelling work, developing all muscles in a uniform way.

As to its utility, it is self-evident. Swimming has come to be looked upon as a necessity, simply because it may be the means of saving life, and in this water polo is the most practical of teachers. A player is coached on how to free himself from every kind of a tackle, how to assist an exhausted team-mate and how to apply the best methods of resuscitation when any one is knocked out. Then these teachings have to be practised frequently while the team is at work, and one becomes proficient insensibly and as a matter of course. It is a revelation to see an expert player handle a drowning person, and more especially a frantic one. The rescue is performed in such an easy, matter-of-fact way as to lead one to wonder at the halo of heroism that surrounds most cases of life-saving. Hardly a player but has several rescues to his credit, which he looks upon as a series of trifling services rendered to a fellow mortal, and no more. As a pastime water polo is among the leaders. Hard and exhausting it may be, but there is an exhilaration in dashing about the pool, fighting one's way to goal, that no other game gives. And it has a feature that appeals strongly to the man who has attained manhood and its numerous responsibilities—the rarity of accidents. Bruises and knockouts one gets a-plenty, but those serious injuries which mar football, hockey and lacrosse are totally unknown.

ITS EVOLUTION IN AMERICA

There is a belief that a game similar to water polo was played by the ancients, but no actual proof of it has been found. Rules were first formulated in England in 1870, and we adopted them in America about 1890, but our present game bears absolutely no resemblance to the one that was then played. In the latter, points were scored by throwing an inflated rubber ball nine inches in diameter through an open goal marked by uprights and a cross-bar; and passing was the feature of the game. Americans found it unsuited. The few available tanks were so small that there was no place for action, and the outdoor season was too short to be satisfactory.

The idea was then conceived of changing the goal into a solid surface, four feet by one in size, and to oblige the scorer to touch the ball to the goal while holding it, instead of passing it. The innovation met ready favor, but, as may be imagined, transformed the game. From an open passing one water polo became one of close formations and fierce scrimmages. These, at first, were disorderly scuffles, where weight and brute strength reigned supreme, but little by little strict rules were formulated to eliminate rough tactics, and then science became an important factor.

In 1897 a man entered the field who was destined to revolutionize the system of play.

Harold H. Reeder, of the late Knickerbocker Athletic A.C., besides being a good leader and a brilliant individual player, knew how to handle men. He realized that in a growing sport new ideas would mean development, and he made it possible for the members of his squad to experiment with those they had. The system he used is worth a few words of explanation, because it was accountable for the wonderful strides made since 1897, and because every team will profit by its adoption.

Reeder, well aided by Prof. Alex. Meffett, began by teaching every candidate the rudiments of the game; veterans and greenhorns alike were put through the mill. Each was schooled in the principles of swimming, diving, catching, passing, scoring, interfering, tackling and breaking, until these points had been thoroughly mastered, and only then did the team practise begin. But again, no player was allowed in unprepared. Reeder instituted blackboard practise and saw that every one attended it. Placing before his assembled squad the possible formations, he made players selected at random explain the duties of every position in each formation. By this system he obliged every player to use his brains, and he found out the amount of water-polo intelligence that each possest. He also imparted to each the ideas of all the others, he taught them how to fill every position and he brought to light many new plays.

The progress which the innovation was responsible for no one realized until the aggregation of yearlings from the Knickerbocker Athletic Club defeated the formidable array of champions representing the New York Athletic Club. Reeder abandoned the game two years later, but his good work lived after him, and some of his team-mates held the championship for many years by following his teachings.

HOW THE GAME IS NOW PLAYED

Water polo as played to-day in America is rather dangerous for outdoors, and indoor pools are generally used. It is a contest between two teams of six, having as object the touching of the opponent's goalboard with an inflated rubber ball seven inches in diameter, which the referee throws into the water at start of play.

In order to score, the ball has to be touched to the goal while in the hand of a player; it can not be thrown. The goals are spaces four by one foot, situated at each short end of the playing area, eighteen inches above the water level. The size of the playing area is optional, tho the recognized dimensions are 60 x 40 feet or 25 x 75 feet, with a uniform depth of seven feet of water. Imaginary lines are drawn across the tank (see Fig. T), parallel to the short ends, at four and fifteen feet from them. The first, called four-foot line, serves as protection to the goal-tenders and can not be crossed until the ball is within; the other is the foul line, and serves to mark the spot on which the forwards line up on being given a free trial. The four-foot line also marks the goal section, a space 4 x 8 feet, in which indiscriminate tackling is allowed when the ball is within.

Each team of six is divided into a forward line (center, right forward and left forward) whose duty it is to attack the opponent's goal; and a backfield of three (half-back, right goal-tender and left goal-tender), upon whom devolves the defense of the home goal.

At the start of play the two teams line up their respective ends, the referee places the ball in the middle of the playing area and then blows a whistle. At this signal the twelve players dive in, the forwards to make a dash for the ball, the backs to take up their positions. The forward who first reaches the ball tosses it back to the defense men, who hold it until the line of attack is formed and then pass it back. Immediately a fierce scrimmage takes place and either a score is made or the ball changes side and a scrimmage occurs at the other end. After the score the teams line up as at start of play.

Time of play is sixteen minutes, actual, divided into two halves of eight minutes each, with an intermission of five minutes between halves. Only two substitutes are allowed, and they can only be used to replace an injured or exhausted player.

PREPARATORY WORK

No man should attempt to play water polo who is not in the best possible physical condition. Before joining the squad, every candidate, be he a novice coming to learn the game, or a veteran resuming training, should prepare himself for the hard work in sight. I don't mean that he should be down to edge, but in good ruddy health. As a matter of fact, a man is far better off if he can start the season with eight or ten pounds of extra avoirdupois; and four or five pounds above "pink of condition" may be carried throughout the season with good results. They will prevent one's getting cold while in the water and keep one from going stale, a very easy matter in water polo.

Preliminary exercise should be taken daily for a week or two in anticipation of starting practise. Long swims are advisable at this early date, but should be abandoned while preparing for a contest, as one sprints only in a game.

The best system to follow is a very simple one.

A few minutes in the steam-room (not more than five) or some calisthenics to warm up the blood, then a fast hundred. This done, rest until you have regained your breath. Taking the water-polo ball next, pass it to given points of the tank to secure accuracy, and sprint after it each time. Then get against the side of the tank, and placing the ball ten or twelve feet away, try to secure it with one hand on a push-off. This, done half a dozen times daily, will insure accurate passing, catching and obviate fumbling.

Another excellent exercise is to place the ball fifteen or twenty feet from you and then swim after it under water, trying to get it without coming to the surface. This has the double object of getting you used to under-water work and accustoms you to looking for the ball while submerged in a scrimmage.

Gymnasium work is not advisable unless one's physical condition is badly in need of building up, and even then only the lightest kind should be taken. It has too great a tendency to harden the muscles; a swimmer's should be soft and pliable. Breathing exercises can be highly recommended; there is nothing better for the wind. A good system is to take it while walking in the open air. By inhaling for the space of six steps, and exhaling for six, the lungs are properly worked. In cold weather breathe through the nose.

HOW TO DEVELOP THE NEW PLAYER

The game of water polo is such a strenuous one that even the best of men often tackle it with misgivings. The new player should on no account attempt to take part in a scrub game until he has thoroughly mastered the rudiments. The man who goes in against an experienced tackler, ignorant of the means of protecting himself, receives punishment so severe as to give him a completely erroneous idea of the game.

If the candidate has followed the suggestions given above he will be physically able to stand the gruelling, but more is needed; he should be able to take care of himself. To teach him how, he must be taken in hand alone, and shown the various tackles and breaks.

This is best done on terra firma; in the water the man will be thinking of the ducking in sight and his mind will not be in receptive mood. It is also essential to make him understand a hold thoroughly before proceeding with another.

Once a man has the movements learned, he can be put in the water with a skilled player and allowed to practise on the latter, who should let him secure the holds without opposition at first, but gradually increase the resistance until he becomes proficient. If there is no one to coach and no good player to practise against, the new men should work on each other.

Water-polo holds are a good deal a matter of individuality; each man builds up a set of his own, but one tackle and one break will serve as a foundation for all.

To learn the tackle, give your coworker the ball and let him come toward you. When he's a couple of feet off, take a good, hard stroke, lift yourself as high out of the water as you can throw your arm around his neck, and pulling his head down until it is jammed hard against your chest, wind your legs around his body. Then you have him at your mercy, and you can proceed to take the ball away from him. This tackle should be learned by forwards and backs alike; all need it.

The best break known is the following: We will suppose that you carry the ball in the right hand. On approaching your opponent throw your left shoulder forward, presenting a three-quarter view. To tackle you effectively he must use his right arm, as you could easily repel a left-handed one in your position. As soon as his right arm goes up, place your left hand squarely under his armpit and let yourself sink, twisting around, face toward him, as you pass under, and as soon as you are on your back force his body over you. Then plant both feet on him and shove off. In most cases, if you succeed, you will find yourself between your opponent and his goal, where all you have to do is to touch the board for a score.

To use the legs at every possible chance should be a principle of the player. Once an opponent is caught in a good leg-hold he is rendered helpless. Incidentally, the wise player ceases struggling when he recognizes that he is caught beyond freeing. It is an excellent rule also to avoid being tackled uselessly; if a body encounter is liable to let you out best, or will help your side, go into it heart and soul, just as hard as you know how, but never make a senseless sacrifice. Passing and catching are all important factors in water polo and should be practised constantly. In passing it is well to bear in mind that the object in view is to give the ball securely to one's team-mate. Pass high and carefully; a low throw may be intercepted and a hard one fumbled. Specially in close quarters high passing is essential.

To cover one's opponent when the other side has the ball and get away from him when one's own has it, should be the religion of every player. In covering him, always stay back of him, where you can watch him, and tackle him just in the nick of time if the ball is passed to him.

Many new men have an idea that one knows intuitively how to score, but it is not so. The various ways must be learned. One only does in a game what one has become used to in practise, for there is little time or chance to think in the excitement of a keen contest, and it is those things which have been ground into one by dint of repetition that stand by one. To get used to scoring, place yourself three or four yards from goal and then sink yourself, or let some one else put you under, and try to come up and hit the board with eyes closed; you will soon find what a difference practise makes. You must also learn how to hurdle by letting some one tread water between you and goal and score by placing your free hand on his shoulder and lifting yourself over.

A short course of the above, and you will be ready to line up.

A FEW POINTS

On entering the tank for an important game, every player should forget his individuality and submit passively to the orders of the captain. There must be only one head for a team to succeed, and an order should be executed without hesitation and without questioning; right or wrong, the best results come through blind obedience. The man giving the orders often sees an opening that the other does not.

Let no personal difference affect your game; play to win, not to pay off an old score. It is the goals made, not the men disabled, that give one victory, and victory is what every player should seek.

To the forward, discrimination is a valuable asset. When caught in a tackle so far away from goal that getting free will not help you pass the ball at once, don't allow your opponent to punish you. But if you are nailed within easy reach of goal, fight as long as there is breath of life in you. Never mind how helpless the task may seem, a team-mate may come to the rescue at any moment, and then you'll score.

The forward should always play the ball in preference to the man and keep free as much as possible. And above all—play fast and hard.

AMERICAN RULES

1. The ball shall be the regulation white rubber association football not less than 7 nor more than 8 inches in diameter.

2. The goals shall be spaces 4 feet long and 12 inches wide marked "Goal" in large letters. One shall be placed at either end of the tank, 18 inches above the water-line equally distant from either side.

3. To score a goal the goal must be touched by the ball in the hand of an opposing player and the greatest number of goals shall count game.

4. The ball shall be kept on or as near the surface of the water as possible, and shall never intentionally be carried under water. No goal shall be allowed when scored by an under-water pass.

5. The contesting teams shall consist of six a side, with two reserve men who can be substituted at any time when the ball is not in play. A player withdrawn can not return to play. Only six prizes shall be given to the winning team.

6. Time of play shall be 16 minutes actual time, divided in two halves of 8 minutes each and 5 minutes rest between halves. Time occupied by disputes, free trials for goal, repairing suits, and lining up after a goal has been scored shall not be reckoned as time of play.

7. The captains shall be playing members of teams they represent and shall toss for choice of ends of tank. The ends shall be changed at half time.

8. The referee shall throw the ball in the center of the tank and the start for the ball be made only at the sound of the whistle.

9. A ball going out of the tank shall be returned to the place from which it was thrown and given to the opposing team.

10. A mark shall be made four feet from each goal on the side of the tank and an imaginary line between these marks shall be called the four-foot line. No man will be allowed within this line until the ball is within it. The goal-tenders, limited to two, of the defending side are alone exempt from this rule. When the ball is within the goal-line the goal-tenders shall not be allowed any artificial support other than the bottom of the tank.

11. No player is allowed to interfere with an opponent unless such an opponent is within four feet of the ball, except when the ball is within the goal section, when indiscriminate tackling will be allowed in the goal section, the goal section to be a space of four feet by eight feet within the goal-line and between two parallel lines drawn at right angles to the goal-line and distant two feet from either end of the goal.

12. Upon a goal being gained, the opposite teams shall go to their own end of the tank, and the ball shall be thrown by the referee into the center and play started as at beginning of game.

13. Each team shall have two judges, one at each goal-line, who, upon a goal being made, shall notify the referee and announce the same.

Only in case the judges disagree shall the referee have power to decide whether a goal be fairly made or not.

14. The referee shall decide all fouls, and if in his opinion a player commits a foul he shall caution the team for the first offense and give the opponents a free trial for goal at each succeeding foul.

A free trial for goal will be given by lining up three backs of the defending team within the 4-foot line and giving three forwards of the opposing team the ball on the 15-foot line, when they may try for a goal until a goal is scored or the ball goes outside the 15-foot line. Only three men from each side will be allowed within the 15-foot line, until the ball goes outside that line or a goal is scored.

Fouls.—It shall be foul to tackle an opponent if the ball is not within four feet of him or to hold him by any part of his costume. It shall be a foul to cross the 4-foot line ahead of the ball, unless forced over by an opponent, or to hang on to the sides of the tank except for the purpose of resting.

Unnecessary rough work may, within the discrimination of the referee, either be counted a foul or the referee may put the offender out of the tank until a goal is scored or the half ends.

Water Polo Playing Area


                                                                                                                                                                                                                                                                                                           

Clyx.com


Top of Page
Top of Page