CONTENTS
William Eastman Chenery
PAGE
The Magnetic Ring
1
To Tell the Hour
2
The Spirit Calculator
3
The Square of Sixteen Numbers
5
The Square of Nine Digits
5
Making a Bird Enter a Cage
6
The Handkerchief Snake
6
To Pass Your Body Through a Postal Card
7
Silhouettes
8
Gymnastics for the Tongue
9
The Passenger to Boulogne
9
Mind-reading
10
Blowing a Card on Twine
12
Naming a Card
12
A Horse Race
14
A Jam-eating Contest
15
A Potato Race
15
Guessing Contests
16
A Phonograph Concert
17
To Lift Fifteen Matches with One
18
A Donkey Party
19
The Dwarf Exhibit
19
Stick-and-Pea Amusement
22
An Introduction to the Doll Family
22
Second Sight
24
The Blind Feeding the Blind
25
An Amateur Vaudeville
25
The Elusive Coin
25
Novel Paper-cutting
26
The Mysterious Remainder
27
Home Field-Sports
29
(a) One-yard Dash
29
(b) Tug of War
29
(c) Standing High Jump
29
(d) Hurdle Race
29
(e) Drinking Race
30
(f) Bun Race
30
(g) Cracker-eating Contest
30
(h) Rainy-Day Race
30
The Gentlemen Nurse-Maids
31
New Year’s Resolutions for Others
32
Can You Draw a Watch-face?
33
The Endless Thread
34
The Telltale Glass
35
Pairing Ten Half-dimes
163
The Surprising Candle
Home Entertaining
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