The following hands are given in illustration of the general principles discussed in Part I. The plan adopted in the arrangement of the hands is to imitate closely the circumstances of actual play. Thus, at starting, one player's hand is known, together with the score and the turn-up card. Each player is then caused to play a card in his turn, and at the end of the trick, the one player whose hand is known makes observations, and draws inferences from the play, as though he were at the whist table. A, Y, B, and Z, are the four players throughout. They are placed at the table in the above order, A and B being partners against Y and Z. A is the first leader, and Z the dealer. In "the play" the cards of each trick are placed in the order in which the players sit round the table, the card played by the person whose hand is under consideration being the one nearest to the reader. The capital letter by each card shows to which player it belongs. All the players are supposed to follow the ordinary rules of play, as laid down in Part I. Thus, each player is credited with leading originally from his It has been remarked by critics, that the players are often made to play badly. Most of the hands are taken from actual play; but, independently of this, illustrations of indifferent play, with comments, are obviously of value, as showing the kind of errors that are likely to be made, and how and why to avoid them. HAND I.Trump lead from four trumps on establishment of suit. A's Hand.
Score: Love-all. Two of spades turned up. THE PLAY.Trick 1. Tricks AB, 0 Remark.—A leads from his strongest suit (see p. 56). Having no sequence, he leads the lowest card of the suit (see p. 60). The fall of the queen and ace in this round, leaves A with the winning diamonds and a small one. His suit is virtually established (see p. 57). Trick 2. Tricks AB, 0 Remark.—A plays his lowest card second hand (see p. 82). B allowing the queen to win, may be presumed not to have the king. Trick 3. Tricks AB, 1 Remark.—It is unlucky that A is obliged to win his partner's queen. The king of hearts is most probably in B's hand, as it is not likely that B has only one heart, and with queen and small ones B would pass. Trick 4. Tricks AB, 2 Remark.—This is an instructive trump lead. A, at the first start, with but four trumps, and only one heart, would not have been justified in leading a trump. But, his strong suit being established, and his partner having (probably) the best heart, his game is now to lead trumps. Consider carefully the Management of Trumps (pp. 119-23), and apply the arguments there made use of to the present situation. Trick 5. Tricks AB, 2 Remark (Trick 5).—A finesses the ten (see pp. 93-94). Trick 6. Tricks AB, 3 Trick 7. Tricks AB, 4 Trick 8. Tricks AB, 5 Trick 9. Tricks AB, 5 Remarks.—At Trick 9, A forces the best trump, and remains with the thirteenth to bring in the diamond. If Z refuses the force, A (Trick 10) leads nine of diamonds and (Trick 11) the losing trump. Trick 10. Tricks AB, 6 At Trick 10, if A plays ace of clubs he will be left with a losing club. By passing, he gives B a chance of winning the trick, and cannot lose even if Y has king of clubs. It has been suggested that Z's best lead, at Trick 10, is king of clubs, on the chance of catching ace and knave; but Z's play is not under examination. Tricks 11 to 13.—Whatever B leads, A makes the remaining tricks, and AB win three by cards. THE HANDS.(A's hand is given above.)
HAND II.Trump lead from four moderate trumps. B's Hand.
Score: Love-all. Two of spades turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 2 Trick 3. Tricks AB, 2 Remark (Trick 3).—B has four trumps, and defence in hearts and clubs, his partner's suit is established, and no adverse strength in trumps has been exhibited. B therefore leads trumps. (Consider carefully the arguments at pp. 122, 123, respecting leads from four trumps, and apply them to this case.) To judge when to lead from four moderate trumps is an important point in the game, which hands such as this are given to illustrate and explain. Trick 4. Tricks AB, 3 Trick 5. Tricks AB, 3 Trick 6. Tricks AB, 3 Trick 7. Tricks AB, 3 Trick 8. Tricks AB, 3 Tricks 9 to 13.—Z leads knave of hearts which B wins. B draws the two trumps (if he remembers down to the seven) and brings in the diamonds, and AB win two by cards. THE HANDS.(B's hand is given above.)
At Trick 2, A leads his original fourth-best diamond (see Appendix A). In this hand it is immaterial whether A makes the American lead or not. HAND III.A simple elementary hand, save in one point which demands strict attention to the rule respecting returned leads (see pp. 79-81). A's Hand.
Score: AB, 2; YZ, Love. Knave of clubs turned up. THE PLAY.Trick 1. Tricks AB, 1 Remark.—A leads from his strongest suit (see p. 66). Holding ace, queen, knave, ten, he leads out ace and ten (see Analysis of Leads, p. 66). Trick 2. Tricks AB, 1 Remark.—A continues his suit (see p. 74). As the cards happen to lie A would have been able to make a successful finesse against the king of spades. But A, not having seen Z's hand, can only play on general principles. Trick 3. Tricks AB, 1 Trick 4. Tricks AB, 1 Trick 5. Tricks AB, 2 Trick 6. Tricks AB, 3 Remark (Trick 6).—A has now the command of his suit, and four trumps. The adversaries have not shown any particular strength in trumps, either by leading them or by calling for them, though they have had the opportunity of doing both, and A therefore assumes that the trumps are pretty evenly divided, and leads a trump (see pp. 122, 123). A is not deterred from opening the trump suit because an honour was turned up (see p. 122). B's winning the trick with the queen shows that Z has not got the king. Trick 7. Tricks AB, 4 Remark (Trick 7).—B returns his partner's lead of trumps (see p. 125). This is the important trick of the hand. Note the card returned by B, the seven, and if in doubt as to the fall of the trumps, look at the previous trick (see Law 91, p. 18). In that trick, the small clubs that fall are the three, six, and four, and in the present one, the seven, five, and ten. Nobody having played the two, A may place it by inference in B's hand, for the adversaries not winning the trick may be supposed to play their lowest cards. Assuming B to hold the two, it may be inferred that he has that card and no other left in the suit. For he returns the seven, a higher card than the two; and the rule is to return the higher of two remaining cards, the lowest if holding more than two (see p. 80. Consider carefully the example given there, and apply it to the present situation). The king and knave are therefore in the opponents' hands, and divided. Z has the knave (which he turned up), and he has not the king, as he could not win the queen in the previous trick. Y must consequently hold it. It may be objected that this train of reasoning is too close and elaborate to serve the purpose of inexperienced players. It is, perhaps, a little difficult for an elementary hand; but the careful observance of the rule of play respecting returned leads is so important, that it has been deemed advisable to insist strongly upon it. Of course, when playing with those who do not attend to the conversation of the game, all pains bestowed on working out the position of the cards from such data as the preceding is so much trouble thrown away. Trick 8. Tricks AB, 4 Assuming, then, that A's partner can be depended on to play according to rule, it is morally certain that the trumps are evenly divided, and that a third round will leave A with a long trump to bring in his spades. Accordingly, A leads the eight of clubs (see Trick 8, above). Trick 9. Tricks AB, 5 Tricks 10 to 13.—B (Trick 10) leads a small diamond, though, as the cards happen to lie, his lead is immaterial. A trumps the diamond, and brings in the spades; and AB win three by cards. THE HANDS.(A's hand is given above.)
HAND IV.An instructive hand, illustrative of playing to the score. A's Hand.
Score: Love-all. Queen of clubs turned up. THE PLAY.Trick 1. Tricks AB, 0 Remark.—A leads from his strongest suit (see p. 56). Trick 2. Tricks AB, 1 Remark.—It may be inferred that hearts are Y's strongest suit. Trick 3. Tricks AB, 1 Remark (Trick 3).—A having found his partner weak in spades (see Trick 1), does not continue his suit (see p. 75). Trick 4. Tricks AB, 1 Trick 5. Tricks AB, 2 Remark.—Presuming the players are to be depended on for following the elementary rules of the game, it is clear from the fall of the cards that Y holds the remaining heart, the nine. B drops the ten, so he ought not to have the nine, the rule being to play the lowest card when not able to win the trick. Z ought not to have another heart, for he returned the six (see Trick 4), and now plays the three. Having returned the higher card he can hold no more (see p. 80). Trick 6. Tricks AB, 3 Remark.—It is evident that Z, dropping the ten, will trump the next round of diamonds. Nevertheless, A's game is to continue the diamond (Trick 7), to give Z the lead, and to make B last player. Trick 7. Tricks AB, 3 Remark (Trick 7).—Y, dropping the nine of diamonds, may be taken to have no more, as, not being able to win the trick, he is assumed to play his smallest. The remaining diamonds are therefore with B. Trick 8. Tricks AB, 4 Trick 9. Tricks AB, 4 Remark.—Z, with ace, queen, second hand (see his hand below), follows the usual rule (see p. 86). It is open to argument whether Z should depart from rule in this case. But Z's hand is not the one under examination. Trick 10. Tricks AB, 5 Remark.—The fall of the queen of spades from Y shows A that the two remaining spades are in Z's hand. Z's third card is the queen of clubs, which he turned up. Trick 11. Tricks AB, 6 Trick 12. Tricks AB, 7 Remark (Trick 12).—A's lead here is instructive. He knows his partner (B) has one diamond and no spade and no heart (see Tricks 5, 7, and 10). B's other card must therefore be a club (trump). If it is the best trump, A wins two by cards by leading a trump. But if it is not the winning trump, a trump lead loses the odd trick. It is better to make certain of the odd trick than to risk losing it for the chance of winning two by cards; for the odd trick makes a difference of two to the score. A therefore properly ensures the odd trick by forcing his partner (see p. 134). Suppose the score to be AB three, and YZ one. Then A would be justified in leading the trump at Trick 12. For, if B has the ten, AB win two by cards and the game; and, if B has not the ten, AB lose the odd trick; the score remaining AB three, YZ two. It is better to run the risk of this score for the sake of the game, than to make certain of scoring only four and of leaving the adversaries at one. AB win the odd trick. THE HANDS.(A's hand is given above.)
In the following hands the comments will be fewer, it being assumed that explanations of ordinary play are unnecessary. HAND V.Illustrative of the advantage of returning the highest of a short suit. A's Hand.
Score: Love-all. Three of spades turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 2 Remark (Trick 2).—A's finesse here is justifiable, because he has strength in trumps (see p. 94). With only three trumps, A's better play would be to secure the trick at once. Trick 3. Tricks AB, 3 Remark.—Note the advantage of the return of the strengthening card at Trick 2, in accordance with General Principle 5 (p. 79). The command is left with the presumably strong hand; and the queen is completely hemmed in. It is true the queen might have been in Y's hand. In that case the queen must make whatever card is returned. A similar position occurs at Trick 9. Trick 4. Tricks AB, 3 Remark.—A did not lead the trump at first; but now he does so for these reasons: he has the long card of his suit; trumps are his strongest suit (p. 119); and the adversaries have had the opportunity of calling for trumps (see pp. 125, 126), and have not made use of it, which is negative evidence that there is no very great strength of trumps in one hand. Trick 5. Tricks AB, 3 Trick 6. Tricks AB, 3 Trick 7. Tricks AB, 3 Remark (Trick 7).—A being strong in trumps passes the doubtful card (see p. 129). Trick 8. Tricks AB, 4 Trick 9. Tricks AB, 5 Tricks 10 to 13.—B leads the five of spades, which brings down all the outstanding trumps. A makes the thirteenth club and the trump; the adversary makes the king of diamonds (see the hands below). AB win two by cards. THE HANDS.(A's hand is given above.)
HAND VI.Playing to the score. Y's Hand.
Score: Love-all. Two of diamonds turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 2 Trick 3. Tricks AB, 2 Trick 4. Tricks AB, 2 Trick 5. Tricks AB, 2 Trick 6. Tricks AB, 2 Remark (Trick 6).—The lead here is the point in the hand. Y has three tricks up; there is a whole suit (clubs) against him, and his adversary B has called for trumps (see Tricks 3 and 4). It is, consequently, Y's duty to make five tricks (which save the game if Z has an honour) as quickly as possible. He therefore leads the ace of spades to make the fourth trick, and (Trick 7) forces his partner (though without any strength of trumps in his own hand, see pp. 132, 133) to make the fifth. Trick 7. Tricks AB, 2 Trick 8. Tricks AB, 3 Tricks 9 to 13.—A leads a trump (the knave, see his hand below), in obedience to the call, and AB score two by cards and two by honours. THE HANDS.(Y's hand is given above.)
At Trick 2, B, with the club suit well nigh established (assuming his partner to have led from strength), and four trumps, two honours, should risk a trump lead. He cannot lose the game; and if his partner has an average hand, a trump lead will, in all probability, give AB a good score. As a matter of fact it would win the game, but that proves nothing. HAND VII.The lead of the fourth-best (see Appendix A), and counting the hands (see pp. 116-17). Z's Hand.
Score: AB, love; YZ, four. Eight of clubs turned up. THE PLAY.Trick 1. Tricks AB, 0 Trick 2. Tricks AB, 0 Remark (Trick 2).—Z's better play would be to open the heart suit. Trick 3. Tricks AB, 0 Trick 4. Tricks AB, 0 Trick 5. Tricks AB, 1 Trick 6. Tricks AB, 2 Trick 7. Tricks AB, 3 Trick 8. Tricks AB, 3 Trick 9. Tricks AB, 3 Remark.—It is now clear that Y led from five hearts originally (see his lead, Trick 3, and p. 116). Consequently, YZ have all the remaining hearts between them. Trick 10. Tricks AB, 3 Remark.—Z can count his partner's hand, viz., three more hearts (see Remark, Trick 9) and one other card, either the deuce of diamonds (see the fall of the diamonds, Tricks 4 and 5), or a trump. If Y has the diamond, it matters not what Z leads, as B must then hold four trumps. Z therefore assumes that his partner has another trump, and plays to force him. But if Z could not tell that Y has three hearts, or rather could tell that he has only two, Z's proper lead at Trick 10 would be the ace of hearts. For then B must have a heart, and if Z leads a losing diamond, B discards his heart on it, and wins the game. THE HANDS.(Z's hand is given above.)
At Trick 6, B should play to force his partner in hearts instead of leading trumps. HAND VIII.Playing to the score and to the fall of the cards. Game won in spite of partner's bad play. Z's Hand.
Score: AB, one; YZ, three. Eight of hearts turned up. THE PLAY.Trick 1. Tricks AB, 0 Trick 2. Tricks AB, 1 Trick 3. Tricks AB, 1 Trick 4. Tricks AB, 2 Trick 5. Tricks AB, 3 Remark.—Drawing two for one. Trick 6. Tricks AB, 3 Trick 7. Tricks AB, 3 Trick 8. Tricks AB, 4 Remark.—Y must have knave. Trick 9. Tricks AB, 4 Remark (Trick 9).—Z manages to win the game, in spite of his partner, by putting on ace second hand and leading a club. Trick 10. Tricks AB, 4 Tricks 11 to 13.—Z (Trick 11) leads a club; Y makes two more tricks in clubs, and YZ win two by cards. THE HANDS.(Z's hand is given above.)
At Trick 3, Y plays badly to trump the doubtful spade (see p. 129). At same trick, B plays well to get rid of the command of his partner's suit (see p. 96), as A, from the lead, must have knave of spades, and Z, from the previous fall of the cards, must have the ten single. At Trick 4, Y's continuing the trump is bad, after ruining his numerical strength. For he has no particular strength out of trumps (see his hand), and his partner is evidently very weak in trumps. As the cards happen to lie, if Z does not put on ace of diamonds second hand at Trick 9, A brings in the spades, and YZ lose the game instead of winning it. HAND IX.Counting the cards. A's Hand.
Score: Love-all. Five of spades turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 1 Trick 3. Tricks AB, 2 Trick 4. Tricks AB, 3 Remark.—B has led from a suit of at least five diamonds. Trick 5. Tricks AB, 3 Trick 6. Tricks AB, 3 Trick 7. Tricks AB, 3 Trick 8. Tricks AB, 4 Remark (Trick 8).—Well played by A. He can count B's hand. The ten of diamonds is marked in Y's hand, so B has two diamonds and three hearts. Therefore B must have had four hearts originally, and as it is not the game to put on knave, second hand, with four, holding less than three honours (see Trick 3 and Analysis of Play of Second Hand, p. 85), B must hold both king and queen of hearts. Tricks 9 to 13.—B leads king, queen of hearts, to which A discards clubs. A makes his three trumps, and AB score three by cards and two by honours. THE HANDS.(A's hand is given above.)
At Trick 7, Z does not lead his original fourth-best, as great strength in trumps is declared against him. (See Appendix A.) At Trick 8, Y's play is difficult. He might have noticed that his best chance of winning the game is for A to hold only winning hearts and a losing club; and this being so, Y should not lead a diamond. HAND X.Counting the hands. Simple instance of departure from rule. Y's Hand.
Score: Love-all. Six of spades turned up. THE PLAY.Trick 1. Tricks AB, 0 Trick 2. Tricks AB, 0 Trick 3. Tricks AB, 1 Trick 4. Tricks AB, 1 Trick 5. Tricks AB, 2 Trick 6. Tricks AB, 2 Trick 7. Tricks AB, 2 Trick 8. Tricks AB, 2 Trick 9. Tricks AB, 2 Remark (Trick 9).—The lead of ace, followed by knave, indicates a five card suit, headed by ace, queen, knave, and a desire that partner, if he holds the king, should put it on second round (see p. 101). But in this case Y can count the hands, and therefore departs from rule, and does not put on the king. Z has a trump, and three diamonds, the ten guarded being in B's hand. If Y follows rule and puts on king of diamonds, he loses a trick in diamonds; by passing the knave, he ensures five by cards. Trick 10. Tricks AB, 2 Tricks 11 to 13.—Whatever Y leads, Z makes the remaining tricks, and YZ win five by cards. THE HANDS.(Y's hand is given above.)
At Trick 2 Z's trump lead is rather forward, but justifiable with his hand at the score of love-all, especially as Y must hold the ace of clubs. HAND XI.Discarding, and playing to the score. Z's Hand.
Score: Love-all. Six of hearts turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 2 Remark.—Y has called for trumps. Trick 3. Tricks AB, 2 Trick 4. Tricks AB, 2 Trick 5. Tricks AB, 2 Trick 6. Tricks AB, 2 Trick 7. Tricks AB, 2 Trick 8. Tricks AB, 2 Tricks 9 to 13.—Y (Trick 9) leads a spade. He is directed to the spade suit by Z's original discard of a club at Trick 6 (see p. 104), notwithstanding that Z has since discarded two spades. Z plays properly to keep his queen of clubs guarded after his first discard, as he only wants at most two tricks besides the two trumps which he knows to be in Y's hand. Y, at Trick 8, leads a heart to show he has all the other hearts, as it is possible that the best heart may be held up by the adversary. Y thus tells Z not to finesse if he has one trick certain (see score). Z puts on the ace of spades, at Trick 9, as that card and the two trumps in Y's hand make the game. If Z finesses he only scores four, as will be seen by referring to the hands below. Z's play would not be right if he had only five tricks up, as he would then want one more trick to win the game. In that case he should finesse. This is a good illustration of playing to the score. YZ score three by cards and two by honours. THE HANDS.(Z's hand is given above.)
At Trick 3, A is justified in risking a force on his partner, though weak in trumps himself. Strength in trumps has been adversely declared by the call (see pp. 132, 133), and there is nothing to show that B has not the queen of diamonds. At Trick 4, it is doubtful whether A should cover the strengthening card led (see p. 88). HAND XII.Discarding. Z's Hand.
Score: AB, love; YZ, four. Two of diamonds turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 2 Trick 3. Tricks AB, 3 Remark (Trick 3).—The knave of diamonds, and therefore the command of trumps, is marked in Y's hand. Trick 4. Tricks AB, 4 Trick 5. Tricks AB, 5 Trick 6. Tricks AB, 5 Trick 7. Tricks AB, 5 Trick 8. Tricks AB, 5 Remark (Trick 7).—Z properly concludes, as his partner has command of trumps (see Remark, Trick 3), that his discard (Trick 6) was from his weakest suit, notwithstanding the adverse trump lead, and therefore Z leads clubs. If Z mistakes the character of his partner's discard, and leads a heart, he loses the game (see pp. 105-6, and apply the rules of play there stated to the present situation). Tricks 9 to 13.—Y brings in the clubs (see his hand below), and YZ win the odd trick. THE HANDS.(Z's hand is given above.)
At Trick 7, A is right to cover the queen of clubs (see p. 88). HAND XIII.Getting rid of the command of partner's suit (see p. 97). Z's Hand.
Score: Love-all. Five of hearts turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 2 Trick 3. Tricks AB, 2 Trick 4. Tricks AB, 2 Remark.—See p. 97. Trick 5. Tricks AB, 3 Trick 6. Tricks AB, 3 Trick 7. Tricks AB, 4 Trick 8. Tricks AB, 5 Trick 9. Tricks AB, 5 Trick 10. Tricks AB, 5 Tricks 11 to 13.—Z (Trick 11) leads deuce of diamonds. Y makes two tricks in diamonds (note the advantage to YZ of Z's having got rid of the command). YZ win the odd trick. THE HANDS.(Z's hand is given above.)
At Trick 2, Z plays the turn-up card (see p. 114). At Trick 3, B passes the nine of trumps. If the tenace is against him covering does no good; and there is a reasonable chance that the ace will fall. At Trick 6, B, having found A weak in trumps, and the whole diamond suit being declared against him, alters his tactics, and does not continue trumps. At Trick 7, Y plays properly in attempting to force the strong trump hand, keeping knave of hearts with which to trump clubs. If B refuses the first force he wins two or three by cards, as the cards happen to lie. But he cannot place the diamonds, and probably his best play is to trump. HAND XIV.Finessing. A's Hand.
Score: Four-all. Ten of clubs turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 1 Trick 3. Tricks AB, 2 Trick 4. Tricks AB, 2 Trick 5. Tricks AB, 2 Trick 6. Tricks {AB, 3, YZ, 3 Trick 7. Tricks AB, 3 Trick 8. Tricks AB, 4 Trick 9. Tricks AB, 4 Remark (Trick 9).—A's finesse is unlucky. He has no indication as to the position of the queen. The finesse must not be judged by the result. It is generally right against one card if the success of the finesse wins the game. Tricks 10 to 13.—YZ make two tricks in diamonds (see their hands below); and YZ win the odd trick. THE HANDS.(A's hand is given above.)
At Trick 6, Y's lead is not well judged. He knows his partner to hold king of clubs single, and his object should be to prevent the two trumps from being drawn together. Y's best lead appears to be queen of hearts; and if it wins, a diamond. HAND XV.Counting the hands, and refusing a finesse. Z's Hand.
Score: Love-all. King of hearts turned up. THE PLAY.Trick 1. Tricks AB, 1 Remark (Trick 1).—A has not both king and queen of diamonds, or he would have led one. B has not either king or queen of diamonds, or he would have played one of them instead of the ace. Therefore, Y must have one of those cards. Z draws this inference at the time. It will not be of any use to him until near the end of the hand. Trick 2. Tricks AB, 2 Trick 3. Tricks AB, 2 Remark.—B has led from exactly five clubs (see Appendix A). Trick 4. Tricks AB, 2 Remark.—The ace would be an echo (see p. 128). Trick 5. Tricks AB, 2 Trick 6. Tricks AB, 2 Remark (Trick 6).—The policy of this lead is doubtful. Players are apt to show their suits in this manner. But it is clear, the opponents having led diamonds and clubs, that if Z has strength in any suit it is in spades. The objections to showing a suit in this way are: 1, that it may be trumped the first round; 2, that partner may have only one card of it. In the latter case he cannot return the lead, and must open or continue another suit to a disadvantage. Trick 7. Tricks AB, 2 Remark.—Y has the long trump. Trick 8. Tricks AB, 2 Trick 9. Tricks AB, 2 Remark (Trick 9).—Z's play in not finessing is very good. He can count Y's hand, thus: Y has no more clubs (see Remark, Trick 3), he has the last trump, and three other cards. These cards must either be queen, ten of spades, and a diamond, in which case Z's play does not matter; or the nine returned by Y must be his best spade, in which case he can only have one more, as he would return the higher of two remaining cards (see p. 79), and his other cards must then be two diamonds. Therefore, assuming the case in which Z's play does matter (i.e., of Y's nine being his best spade), Y's diamond must be guarded. Trick 10. Tricks AB, 2 Consequently, Z, by not finessing, makes sure of the game. He requires one more trick besides the ace of spades and his partner's trump, and this trick Y is certain to make in diamonds if Z leads through A's hand (see Remark, Trick 1). Tricks 10 to 13.—Z (Trick 10) leads a diamond, and, however A plays, YZ score three by cards and two by honours. THE HANDS.(Z's hand is given above.)
As the cards happen to lie, YZ only score four if Z finesses at Trick 9, and A plays properly. A, on winning this trick with the queen of spades, should see that his only chance of making two more tricks is to be led up to in diamonds. He should therefore (Trick 10) lead the seven of diamonds, which Y is compelled to take, and AB save the game. HAND XVI.Leading losing card to place the lead (see pp. 147-151). B's Hand.
Score: Love-all. Ten of hearts turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 2 Trick 3. Tricks AB, 3 Remark.—Y has the king of spades. Trick 4. Tricks AB, 4 Remark.—It is probable that A is weak in trumps, as he refused to force his partner in diamonds. Nevertheless, B leads a trump, as he is well provided in spades, and has some defence in the club suit. Trick 5. Tricks AB, 5 Trick 6. Tricks AB, 6 Remark (Trick 6).—The queen of hearts must be in Z's hand, as A returned the four and now plays the two, and Y renounces. Trick 7. Tricks AB, 6 Trick 8. Tricks AB, 6 Trick 9. Tricks AB, 7 Trick 10. Tricks AB, 7 Remark (Trick 10).—B leads the losing club to throw the lead into Y's hand. Y will then be obliged to lead a spade, as he has no other suit. Z will have to follow suit, or will be forced with the queen of trumps, and B will make the ace of spades and the last trump. Tricks 11 to 13.—Y (Trick 11) leads a spade, B puts on the queen, and AB score three by cards and two by honours. THE HANDS.(B's hand is given above.)
At Trick 8, Y should underplay in clubs. HAND XVII.Leading losing card to place the lead (see pp. 147-151). Y's Hand.
Score: AB, love; YZ, one. Four of clubs turned up. THE PLAY.Trick 1. Tricks AB, 0 Trick 2. Tricks AB, 0 Trick 3. Tricks AB, 1 Trick 4. Tricks AB, 1 Trick 5. Tricks AB, 1 Trick 6. Tricks AB, 1 Trick 7. Tricks AB, 1 Trick 8. Tricks AB, 1 Trick 9. Tricks AB, 2 Trick 10. Tricks AB, 2 Trick 11. Tricks AB, 3 Remark (Trick 11).—Y leads the losing spade to put the lead into A's hand (see fall of the spades, Tricks 1, 4, and 10), and so compel A to lead hearts up to Z. At this score (YZ, one) this is the best chance of four by cards. If the score were YZ, love, Y should lead a heart, as leading the spade gives up all chance of five by cards. Tricks 12 and 13.—Z has ace, queen of hearts; and YZ win four by cards. THE HANDS.(Y's hand is given above.)
At Trick 4, B, having a weak hand, plays his partner's game, in preference to planning an attack for himself by opening his own poor suit of four to the knave. HAND XVIII.Underplay. Z's Hand.
Score: Love-all. Six of spades turned up. THE PLAY.Trick 1. Tricks AB, 0 Trick 2. Tricks AB, 0 Trick 3. Tricks AB, 0 Trick 4. Tricks AB, 0 Remark (Trick 4).—Y has led from ace, queen, knave, ten; and B, the weak trump hand, has no more clubs. Trick 5. Tricks AB, 0 Remark (Trick 5).—Z underplays in trumps. To continue hearts, with queen, king marked against him (see Trick 2), or to open diamonds, would be very disadvantageous, so a trump lead is forced, more especially as Y has command of clubs, and B is about to trump that suit. The lead of ace or king of trumps would leave the lead with Z, who would then still be in a difficulty as to his next lead. Further, it is of importance to endeavour to place the lead in Y's hand, that he may continue clubs. Also, if the underplay succeeds, it is not at all unlikely that YZ will win the game. Trick 6. Tricks AB, 0 Trick 7. Tricks AB, 0 Tricks 8 to 13.—Z makes ace, king of trumps, and YZ win the game. THE HANDS.(Z's hand is given above.)
At Trick 5, if A puts on queen of spades, second hand, he saves the game. May be, a very shrewd player would have seen through the position, including the importance of preventing Y from getting the lead if possible; but A can hardly be blamed for passing, as it is unlikely that both ace and king of spades are in Z's hand. HAND XIX.Underplay, and playing to the score. Y's Hand.
Score: Love-all. Four of spades turned up. THE PLAY.Trick 1. Tricks AB, 0 Trick 2. Tricks AB, 0 Trick 3. Tricks AB, 1 Remark (Trick 3).—Y is justified in playing a forward game. He has four trumps (see pp. 122, 123), ace of the opponent's suit, and a fine heart suit: and his partner has declared strength in diamonds by choosing that suit for his original lead. Trick 4. Tricks AB, 1 Trick 5. Tricks AB, 2 Trick 6. Tricks AB, 2 Remark (Trick 6).—Y is justified in playing a false card here, notwithstanding General Principle 12 (p. 108). The heart is a forced lead, and the card led (the ten) is obviously A's best. Y's scheme is to take another round of trumps, and then to underplay in hearts (see p. 101); so he puts on the ace to deceive B as to the position of the king. Trick 7. Tricks AB, 2 Trick 8. Tricks AB, 2 Tricks 9 to 13.—Z leads the king of clubs, to which Y discards the two of diamonds. Z then leads the knave of hearts, on which Y puts the king; the queen falls (see the hands below); Y brings in the hearts; and YZ win five by cards. THE HANDS.(Y's hand is given above.)
A and B both play the hand badly. At Trick 6, A, in the face of an adverse trump lead and the command of his suit (clubs) against him, should lead the ace of diamonds to make the third trick and save the game. At Trick 8, B should put on his queen of hearts. He is fairly taken in by Y's dark play at Trick 6; but he ought not to have allowed himself to be so. He should have argued that Y, who has been playing a very strong game, would not be likely to put on ace second hand merely for the purpose HAND XX.Defensive trump lead, and playing to the score. A's Hand.
Score: Love-all. Nine of clubs turned up. THE PLAY.Trick 1. Tricks AB, 1 Remark (Trick 1).—A defensive trump lead, to avoid opening a three card suit. Trick 2. Tricks AB, 2 Trick 3. Tricks AB, 3 Trick 4. Tricks AB, 3 Remark (Trick 4).—A's finesse is unlucky. He is, however, clearly justified in not parting with the command of trumps, as, even if the finesse does not succeed, he remains with the last trump, will be led up to in one of his guarded suits, and will, in all probability, bring in his partner's diamonds. Trick 5. Tricks AB, 3 Trick 6. Tricks AB, 3 Trick 7. Tricks AB, 3 Trick 8. Tricks AB, 4 Tricks 9 to 13.—A leads the queen of diamonds, and finds his partner with the entire command of diamonds (see B's hand below). AB score three by cards and two by honours. THE HANDS.(A's hand is given above.)
It may be observed that Z loses the game by bad play at Trick 7. The fall of the cards in Tricks 5 and 6 shows that A has the queen of hearts, and Y the king. Z should therefore, at Trick 7, lead the ace of spades to make the fourth trick, and then the heart, making the fifth trick and saving the game. At Trick 8, if Y leads a spade and Z does not finesse, the game may be saved. To finesse at that point would be very bad play, as the ace of spades makes the fifth trick. But Y's play at Trick 8, though unfortunate, is not wrong; HAND XXI.An ill-judged call for trumps, and a well-judged third round, notwithstanding the adverse strength. B's Hand.
Score: Four-all. Queen of spades turned up. THE PLAY.Trick 1. Tricks AB, 0 Trick 2. Tricks AB, 1 Trick 3. Tricks AB, 1 Remark.—Z has called for trumps. Trick 4. Tricks AB, 1 Trick 5. Tricks AB, 2 Remark.—The fall of the spades (see Tricks 3, 4, and 5) shows that the three is in Y's hand. Trick 6. Tricks AB, 2 Remark.—It is seldom right to continue trumps when led by the opponents; but this is an exceptional case. B plays well in drawing two trumps for one, as it is evident that if Y and Z make their trumps separately they must win the odd trick. Trick 7. Tricks AB, 3 Trick 8. Tricks AB, 4 Trick 9. Tricks AB, 5 Trick 10. Tricks AB, 5 Tricks 11 to 13.—Whatever Z leads, B makes ace, queen of hearts; and AB win the odd trick. THE HANDS.(B's hand is given above.)
Z's call for trumps is ill-judged, especially at the score of four-all. The whole club suit is declared against him, as Y, putting on ace, second hand, can have no more. If Z does not call, he wins the game easily. HAND XXII.Returned lead, and refusing a force. A's Hand.
Score: AB, one; YZ, love. Knave of spades turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 2 Remark (Trick 2).—B has the five of spades, and Y the king. A, therefore, does not continue the trump, but leaves the small spade in his partner's hand. Trick 3. Tricks AB, 3 Trick 4. Tricks AB, 4 Trick 5. Tricks AB, 5 Trick 6. Tricks AB, 6 Trick 7. Tricks AB, 6 Trick 8. Tricks AB, 6 Trick 9. Tricks AB, 6 Remark (Trick 9).—A knows B has two more clubs (see Tricks 7 and 8, and p. 106). A, therefore, desires to leave the lead with Y, that he may go on with another club, and so clear B's suit. Trick 10. Tricks AB, 7 Trick 11. Tricks AB, 8 Remark (Trick 11).—A leads his smallest heart, as he does not want to tempt B to finesse (see p. 142). B has ace, queen of hearts (see his hand below), but he does not finesse, as the ace of hearts, last club, and A's trump make every trick. AB win four by cards. THE HANDS.(A's hand is given above.)
Y should play queen of clubs at Trick 7, and ace of clubs at Trick 9, when A will not have sufficient materials for his coup, as he will be uncertain as to the position of the best club. Y gives his adversary too much information by playing book (see p. 113). When the adversaries have command of trumps, it is often advisable, towards the end of a hand, to play so as not to enable them to count the cards. HAND XXIII.Refusing to overtrump. A's Hand.
Score: Three-all. Five of diamonds turned up. THE PLAY.Trick 1. Tricks AB, 0 Trick 2. Tricks AB, 0 Trick 3. Tricks AB, 1 Trick 4. Tricks AB, 2 Trick 5. Tricks AB, 3 Trick 6. Tricks AB, 3 Remark (Trick 6).-A does not overtrump. This is the sort of coup for which no rule can be laid down in a book, as it depends entirely on the state of the game and the previous fall of the cards. A sees, that his only chance of two by cards is for the remaining trumps to be divided, and for him to be able to get two rounds before he loses the command of hearts. If then his partner has ace, queen of spades, he may win the game against two by honours. Trick 7. Tricks AB, 4 Trick 8. Tricks AB, 5 Trick 9. Tricks AB, 5 Trick 10. Tricks AB, 5 Tricks 11 to 13.—Z leads a heart which A wins. A leads a spade, and finds his partner with ace, queen; and AB win two by cards (which score before honours). THE HANDS.(A's hand is given above.)
HAND XXIV.Refusing to overtrump. Y's Hand.
Score: Four-all. Five of spades turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 2 Trick 3. Tricks AB, 3 Trick 4. Tricks AB, 3 Trick 5. Tricks AB, 3 Trick 6. Tricks AB, 4 Trick 7. Tricks AB, 4 Trick 8. Tricks AB, 5 Trick 9. Tricks AB, 5 Trick 10. Tricks AB, 6 Remark (Trick 10).—Y's play in not overtrumping is very good. He counts the hand thus: to save the game Z must hold ace, queen, or ace, knave of spades; his third card is evidently the remaining diamond. A has the nine of clubs (see fall of the club suit in Tricks 2, 7, and 9), and two trumps. B has two trumps, one being queen or knave (see Trick 9), and king, knave of clubs. If the cards remaining in each hand are placed face upwards on the table, and the uncertain cards, viz., the nine, four, and three of trumps are given two to A, and one to B, it will be seen that, if Y overtrumps with the seven, he cannot make the requisite three tricks; but that, if he leaves the lead with A, YZ make the remaining tricks. It may be added, that if, at Trick 10, A discards his club, and keeps his three little trumps together, leaving the trick to B, AB must win the odd trick if B leads a trump at Trick 11 after trumping. This A might have reckoned. THE HANDS.(Y's hand is given above.)
HAND XXV.See Refusing to overtrump, pp. 146, 147. B's Hand.
Score: AB, three; YZ, love. Seven of hearts turned up. THE PLAY.Trick 1. Tricks AB, 0 Trick 2. Tricks AB, 0 Trick 3. Tricks AB, 1 Trick 4. Tricks AB, 2 Trick 5. Tricks AB, 3 Trick 6. Tricks AB, 4 Trick 7. Tricks AB, 5 Trick 8. Tricks AB, 5 Trick 9. Tricks AB, 6 Trick 10. Tricks AB, 6 Remark (Trick 10).—B can count A's hand—viz., a spade and two diamonds. Therefore, if B overtrumps he cannot possibly win two more tricks. Trick 11. Tricks AB, 6 Tricks 12 and 13.—Z leads a trump (he has only trumps in hand), and B makes ace and eight. AB win two by cards. THE HANDS.(B's hand is given above.)
The end play of this hand is difficult. At Trick 9, Y leads three of hearts in preference to the queen, as he can count an honour single in A's hand. At Trick 10, A's best lead is doubtful. At Trick 10, also, probably Y should trump with the queen (see p. 147); but even then, B must place ten of hearts in Y's hand. HAND XXVI.Counting the hands, and consequent departure from rule. Y's Hand.
Score: AB, three; YZ, one. Five of diamonds turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 2 Trick 3. Tricks AB, 2 Trick 4. Tricks AB, 2 Trick 5. Tricks AB, 3 Trick 6. Tricks AB, 3 Trick 7. Tricks AB, 3 Trick 8. Tricks AB, 3 Remark (Trick 7).—This is strong illustration of a case for departing from rule. Y can count two more Y would be right to play as he does even if A had led from only four spades. With a strong trump hand declared against, and a long weak suit, it is doubtful whether A should not have led the deuce of spades at Trick 3 (see Appendix A); but the hand is given as it was played. Tricks 9 to 13.—Z continues to lead clubs (see his hand below), and whether A passes or trumps, YZ score four by cards. THE HANDS.(Y's hand is given above.)
HAND XXVII.See Leading from weakest suit, p. 141. Z's Hand.
Score: AB, three; YZ, four. Five of clubs turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 2 Trick 3. Tricks AB, 2 Remark.—By the first discard Z shows his strong suit to be spades. In an ordinary hand, Z might afterwards throw a diamond. But here, Y must be strong in diamonds, in order to save the game; and it is important for Z to keep the power of leading that suit more than once. Trick 4. Tricks AB, 2 Remark.—B covers the honour, because the lead was from weakness. B plays badly; he should have passed the knave. For, A has shown four more trumps, and only one other trick is required. Hence, if A has ace or king of spades, the game is won to a moral certainty; if not, no good is got by covering. Trick 5. Tricks AB, 2 Trick 6. Tricks AB, 3 Trick 7. Tricks AB, 3 Trick 8. Tricks AB, 4 Trick 9. Tricks AB, 4 Trick 10. Tricks AB, 5 Tricks 11 to 13.—A, with the lead, remains with the last trump and king, knave of diamonds. He (Trick 11) leads the trump; but, whatever he plays, YZ win the odd trick. THE HANDS.(Z's hand is given above.)
A plays well throughout, but he cannot prevent the result. His lead of the trump at Trick 3 to show his strength, and to tell his partner to make one trick certain if he has the chance, is unlucky, as it puts the adversaries on the only tack for saving the game. HAND XXVIII.See Treating long suits like short ones, pp. 142, 143. B's Hand.
Score: AB, one; YZ, love. Nine of spades turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 2 Trick 3. Tricks AB, 3 Trick 4. Tricks AB, 4 Trick 5. Tricks AB, 5 Trick 6. Tricks AB, 5 Trick 7. Tricks AB, 5 Trick 8. Tricks AB, 6 Trick 9. Tricks AB, 6 Remark (Trick 9).—Deschapelles' Coup. B can count A's hand, three diamonds and two hearts, for the ten, nine of clubs are clearly with Y (see Tricks 7 and 8). B therefore leads the king of hearts (see p. 142). If he makes the usual lead of a small heart, he wins a trick less as the cards happen to lie. Trick 10. Tricks AB, 6 Trick 11. Tricks AB, 6 Trick 12. Tricks AB, 7 Trick 13.—A makes the king of diamonds; and AB score two by cards and two by honours. If Y, at Trick 4, discards a heart, he saves the game. Nevertheless, his proper discard is the club (see pp. 104-5). THE HANDS.(B's hand is given above.)
HAND XXIX.See Refusing to win the second round of a suit, p. 143. Z's Hand.
Score: AB, four; YZ, two. Four of spades turned up. THE PLAY.Trick 1. Tricks AB, 0 Trick 2. Tricks AB, 0 Trick 3. Tricks AB, 0 Trick 4. Tricks AB, 1 Trick 5. Tricks AB, 2 Trick 6. Tricks AB, 3 Trick 7. Tricks AB, 3 Trick 8. Tricks AB, 3 Trick 9. Tricks AB, 4 Trick 10. Tricks AB, 4 Tricks 10 to 13.—Z brings in the diamonds; and YZ win three by cards. THE HANDS.(Z's hand is given above.)
At Trick 4, A having already shown his suit does not discard from it, as there is still a possibility of bringing it in (see pp. 104-6), and his king of clubs is sufficiently protected even after the discard. If Z parts with the last trump at Trick 6, and leads diamonds, A, on the second round of diamonds, will unguard his king of clubs, knowing his partner to have a heart to lead him (see fall of the heart suit, Tricks 1, 4, and 5), will bring in all the hearts, and win the odd trick. HAND XXX.See Refusing to win the second round of a suit, pp. 143, 144. B's Hand.
Score: Love-all. Ten of hearts turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 1 Trick 3. Tricks AB, 1 Trick 4. Tricks AB, 1 Trick 5. Tricks AB, 1 Trick 6. Tricks AB, 1 Remark (Trick 6).—B has next to no chance of bringing in the diamonds. He therefore plays to protect his short suits (see pp. 104-6). Trick 7. Tricks AB, 1 Trick 8. Tricks AB, 2 Remark (Trick 7).—B refuses to win this trick. The three of clubs is clearly in Z's hand (see fall of the club suit, Tricks 5 and 7), and the two long trumps. The remaining clubs are evidently in Y's hand. If, therefore, B parts with the ace of clubs while Z has a club to lead, AB lose the game, unless A has the king of spades; and if A has that card, B loses nothing by passing this trick, as Z, having only one more club, must hold three spades. Trick 9. Tricks AB, 2 Trick 10. Tricks AB, 3 Tricks 11 to 13.—B (Trick 11) leads the last diamond, and forces Z. Z (Trick 12) has only spades to lead; B makes ace, queen of spades; and YZ score two by cards and two by honours. THE HANDS.(B's hand is given above).
HAND XXXI.See Declining to draw the losing trump, pp. 144, 145. A's Hand.
Score: AB, love; YZ, three. Ace of diamonds turned up. THE PLAY.Trick 1. Tricks AB, 0 Trick 2. Tricks AB, 0 Trick 3. Tricks AB, 0 Trick 4. Tricks AB, 0 Trick 5. Tricks AB, 1 Remark.—It is evident that Z's lead was from king, knave, ten, &c., and that B has no more hearts. Y returning the nine, and the two not falling, must have the two single, and the other hearts are with Z. Trick 6. Tricks AB, 2 Remark.—The case now arises contemplated at p. 145. A has the best trump and the lead; Y the losing trump. Y also has one card of his partner's established suit (see Remark, Trick 5). A therefore (Trick 7) does not draw the trump. Trick 7. Tricks AB, 2 Trick 8. Tricks AB, 2 Trick 9. Tricks AB, 3 Trick 10. Tricks AB, 3 Tricks 11 to 13.—Y has nothing but clubs to lead. A wins the three tricks; and YZ win the odd trick. If, at Trick 7, A draws the trump, YZ win two by cards. THE HANDS.(A's hand is given above.)
HAND XXXII.See Throwing high cards to place the lead, pp. 147-149. A's Hand.
Score: Love-all. Five of clubs turned up. THE PLAY.Trick 1. Tricks AB, 0 Remark.—B has no more spades. Trick 2. Tricks AB, 0 Trick 3. Tricks AB, 0 Trick 4. Tricks AB, 0 Trick 5. Tricks AB, 1 Trick 6. Tricks AB, 2 Trick 7. Tricks AB, 2 Trick 8. Tricks AB, 2 Remark (Trick 8).—Well played by A. He sees that if he obtains the lead on the second round of diamonds Trick 9. Tricks AB, 3 Tricks 10 to 13.—B brings in the hearts, winning two more tricks; A makes his trump; and YZ score the odd trick and two by honours. THE HANDS.(A's hand is given above.)
At Trick 2, B does not cover (see p. 88). HAND XXXIII.See Throwing high cards to place the lead, pp. 147-149 A's Hand.
Score: Love-all. Nine of clubs turned up. THE PLAY.Trick 1. Tricks AB, 0 Trick 2. Tricks AB, 1 Trick 3. Tricks AB, 2 Trick 4. Tricks AB, 2 Remark.—Y has the knave of diamonds. Trick 5. Tricks AB, 2 Trick 6. Tricks AB, 2 Trick 7. Tricks AB, 2 Trick 8. Tricks AB, 2 Trick 9. Tricks AB, 2 Trick 10. Tricks AB, 3 Remark (Trick 10).—A plays very well in putting on the ace. He wants two more tricks besides his ace of hearts to save the game. The last trump and best diamond are against him. It is clear, therefore, if A has the lead after the second round of hearts (when he must lead a diamond), he loses the game. It is also clear that unless B has king, knave, and a small heart, the game is gone. Trick 11. Tricks AB, 4 Trick 12. Tricks AB, 5 YZ score two by cards and two by honours. THE HANDS.(A's hand is given above.)
At Trick 2, Y is in difficulties. His strong suit has been led by his right-hand adversary. Under these circumstances, he leads from his strongest weak suit. At Trick 6, Y's play in continuing the trump is open to criticism. His better lead seems to be knave of diamonds. Z wins his partner's ten of trumps in order to draw all the trumps. It is very bad play, for if Z passes the ten, and Y leads the knave of diamonds, the game is certain. This is an example of the very common error of winning partner's trick. It should seldom be done, and only if a positive advantage can be well-nigh demonstrated from doing it. At Trick 11, the advantage of winning partner's trick—when judiciously done—is shown. B, seeing A's anxiety to get rid of the lead, rightly conjectures that A has two more diamonds. He therefore takes the only course to save the game, by winning his partner's queen of hearts. HAND XXXIV.Echo of the Call (see p. 128). Z's Hand.
Score: Love-all. Eight of hearts turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 2 Remark (Trick 2).—Y has called for trumps. Z, having four trumps himself, commences to echo his partner's call. Trick 3. Tricks AB, 2 Remark.—Z completes the echo of the call. Trick 4. Tricks AB, 3 Trick 5. Tricks AB, 3 Trick 6. Tricks AB, 3 Remark (Trick 6).—Z having echoed, Y has no hesitation in leading trumps again after being forced a second time. Trick 7. Tricks AB, 3 Trick 8. Tricks AB, 3 Trick 9. Tricks AB, 4 Tricks 10 to 13.—A (Trick 10) leads queen of diamonds, which analysis shows is rather better than a club, though, as the cards happen to lie, his lead is immaterial. Y trumps the diamond, and YZ score three by cards and two by honours. But for the echo, the game might have been missed. If after being forced a second time, at Trick 5, Y deems it prudent not to continue trumps, and leads two rounds of diamonds, B makes a small trump, and the game is saved. THE HANDS.(Z's hand is given above.)
HAND XXXV.Leading losing trump, to place the lead. Y's Hand.
Score: Love-all. King of hearts turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 1 Trick 3. Tricks AB, 2 Trick 4. Tricks AB, 2 Remarks (Tricks 3 and 4).—Y leads fourth-best; Z echoes; but as the cards lie, it so happens that the position of the hearts would be independently marked after Trick 5. Trick 5. Tricks AB, 2 Trick 6. Tricks AB, 2 Trick 7. Tricks AB, 2 Trick 8. Tricks AB, 2 Trick 9. Tricks AB, 2 Trick 10. Tricks AB, 2 Remark (Trick 10).—Well played by Y. He can count his partner's hand, viz., the eight of trumps (see Remark, Trick 4, and the fall of the hearts, Tricks 3, 4, and 5), the last club, and a losing spade, as Z having put on the ace of spades (Trick 9), cannot have the king. Y therefore trumps with the nine, and (Trick 11) leads the seven of hearts to put the lead in Z's hand. Z (Trick 12) leads the club, to which Y discards the ten of spades; and YZ win five by cards. THE HANDS.(Y's hand is given above.)
At Trick 4, B should have led a spade. A having shown at least five diamonds by leading ace, then knave (see p. 66), the diamond is sure to be trumped, and it may force the weak trump hand, or may allow one adversary to discard and the other to trump. HAND XXXVI.Echo after a force (see p. 129). B's Hand.
Score: AB, three; YZ, four. Two of spades turned up. THE PLAY.Trick 1. Tricks AB, 0 Trick 2. Tricks AB, 0 Trick 3. Tricks AB, 1 Remark.—B has called. Trick 4. Tricks AB, 1 Trick 5. Tricks AB, 1 Trick 6. Tricks AB, 1 Trick 7. Tricks AB, 2 Remark.—A has echoed. He therefore had at least four trumps originally. Trick 8. Tricks AB, 3 Remark.—The remaining trump is in A's hand. But for the echo, it might be in Z's hand. Trick 9. Tricks AB, 4 Remark (Trick 9).—B can now lead ace of diamonds, without fear of its being trumped (see Remark, Trick 8). If the position of the other trump were uncertain, the lead of the ace of diamonds would be wrong. For, by leading nine of trumps, B can make certain of saving the game (see score); whereas, if Z has a trump, and trumps the ace of diamonds, B loses the game, as Y will then make a diamond. Trick 10. Tricks AB, 5 Tricks 11 to 13.—B makes his three trumps, and AB win the game. THE HANDS.(B's hand is given above.)
HAND XXXVII.Coup of compelling a discard, same in principle as the Vienna Coup. Y's Hand.
Score: Love-all. King of clubs turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 2 Trick 3. Tricks AB, 2 Trick 4. Tricks AB, 2 Trick 5. Tricks AB, 3 Trick 6. Tricks AB, 3 Trick 7. Tricks AB, 3 Trick 8. Tricks AB, 3 Trick 9. Tricks AB, 3 Remark (Trick 9).—Well played by Y. He can count B's hand as follows: ten and two small diamonds; queen of spades (see Trick 6—the lead of the king could only be from king, queen); and one other card, probably a small spade, for had B another heart he would most likely have continued his partner's original lead, instead of changing the suit. Y now leads a trump in hopes that B will discard the small spade, when Y will lead the seven of spades to throw the lead into B's hand, and B will be obliged to lead a diamond up to Y's tenace. B, however, discards a diamond. Y continues his tactics (see Trick 10), leading another trump. This compels another discard from B. If B discards the small spade, Y leads the losing spade; if B discards another diamond, Y establishes the diamonds, and in either case wins the game. This fine coup occurred in actual play. Trick 10. Tricks AB, 3 Tricks 11 to 13.—Y (Trick 11) leads the spade. B is obliged (Trick 12) to lead a diamond; and YZ score three by cards and two by honours. THE HANDS.(Y's hand is given above.)
At Trick 10, B should notice that he must lose the game if he retains the queen of spades. His only chance of saving the game here is to discard the queen of spades, in hopes of finding his partner with two tricks in spades, or with a trick in spades and hearts. If A has not these cards, the game is lost. HAND XXXVIII.Grand Coup (see pp. 151-155). B's Hand.
Score: Love-all. Ace of clubs turned up. THE PLAY.Trick 1. Tricks AB, 1 Trick 2. Tricks AB, 2 Trick 3. Tricks AB, 2 Trick 4. Tricks AB, 2 Trick 5. Tricks AB, 2 Trick 6. Tricks AB, 3 Trick 7. Tricks AB, 4 Remark.—The fall of the king shows that the remaining clubs are in Y's hand. Trick 8. Tricks AB, 5 Remark.—Well played by B. All the hearts are out; the remaining diamonds are in Z's hand (see fall of the Tricks 9 to 13.—B (Tricks 9 and 10) leads spades, and (Trick 11) the six of clubs. B makes the last two tricks, and AB score three by cards and two by honours. THE HANDS.(B's hand is given above.)
At Trick 4, Z leads his lowest diamond, though holding five, because strength in trumps is declared against. (See Appendix A). HAND XXXIX.Grand Coup (see pp. 151-155). A's Hand.
Score: Four-all. Knave of diamonds turned up. THE PLAY.Trick 1. Tricks AB, 0 Trick 2. Tricks AB, 0 Trick 3. Tricks AB, 0 Remark.—B has called. Trick 4. Tricks AB, 1 Trick 5. Tricks AB, 2 Remark.—B has three of trumps. Trick 6. Tricks AB, 2 Trick 7. Tricks AB, 2 Trick 8. Tricks AB, 2 Trick 9. Tricks AB, 3 Remark.—A plays a masterly coup in trumping with the four. He argues that B, having a weak hand, would not call for trumps with less than five trumps, two honours. If so, B has a trump too many, and Y must make a trick in trumps, unless B can play the Grand Coup with the three of trumps (see Remark, Trick 5). B undertrumps his partner, the Grand coup. Trick 10. Tricks AB, 4 Trick 11. Tricks AB, 5 Trick 12. Tricks AB, 6 and AB win the odd trick. THE HANDS.(A's hand is given above.)
At Trick 5 B can place all the remaining trumps; hence he undertrumps his partner at Trick 10. Though his play is very good, A's coup in trumping with the four, so as to render B's coup possible, is entitled to the palm. Hence, A's hand heads the example. At Trick 9, Z ought to lead knave of spades, on which Y should discard eight of clubs, when YZ win the game. |