... I am not sure which is the more disquieting, to be under fire in the air or on the ground. Although the airman is less likely to be hit than the infantryman, he has to deal with complications that could not arise on solid earth. Like the infantryman, a pilot may be killed outright by a questing bullet, and there's an end of it. But in the case of a wound he has a far worse time. If an infantryman be plugged he knows he has probably received "a Blighty one," and as he is taken to the dressing-station he dreams of spending next week-end in England. A wounded pilot dare think of nothing but to get back to safety with his machine, and possibly an observer. He may lose blood and be attacked by a paralysing faintness. He must then make his unwilling body continue to carry out the commands of his unwilling brain, for if he Another unpleasant thought is that though he himself escape unhurt, an incendiary bullet may set his petrol tank ablaze, or some stray shots may cut his most vital control wires. And a headlong dive under these conditions is rather too exciting, even for the most confirmed seeker after sensation. Yet with all these extra possibilities of what a bullet may mean, the chances of being plugged in the air are decidedly less than on the ground. While travelling at anything from 70 to 140 miles an hour it is decidedly more difficult to hit another object tearing along at a like speed and swerving in all directions, than from a machine-gun emplacement to rake a line of men advancing "over the top." Another point favourable to the airman is that he scarcely realises the presence of bullets around Given a certain temperament and a certain, mood, an air fight is the greatest form of sport on earth. Every atom of personality, mental and physical, is conscripted into the task. The brain must be instinctive with insight into the enemy's moves, and with plans to check and outwit him. The eye must cover every direction and co-operate with the brain in perfect judgments of time and distance. Hands, fingers, and feet must be instantaneous in seizing an opportunity to swoop and fire, swerve and avoid, retire and return. In an isolated fight between two single machines the primary aim of each pilot is to attack by surprise at close quarters. If this be impossible, he plays for position and tries to get above his opponent. He opens fire first if he can, as this may disconcert the enemy, but he must be careful not to waste ammunition at long range. A machine with little ammunition is at a tremendous disadvantage against a machine with plenty. Even from the purely selfish point of view much depends on the area. When an airman destroys a Boche over German country he may have no witnesses, in which case his report is attended by an elusive shadow of polite doubt. But if the deed be done near the trenches, his success is seen by plenty of people only too willing to support his claim. Sometimes a pilot may even force a damaged Boche machine to land among the British. He then follows his captive down, receives the surrender, and wonders if he deserves the Military Cross or merely congratulations. The tactics of an air battle on a larger scale are much more complicated than those for single combats. A pilot must be prepared at every instant to change from the To help you realise some of the experiences of an air battle, my very dear madam, let us suppose you have changed your sex and surroundings, and are one of us, flying in a bunch over the back of the German front, seeking whom we may devour. A moment ago the sky was clear of everything but those dainty cloud-banks to the east. Very suddenly a party of enemies appear out of nowhere, and we rush to meet them. Like the rest of us, you concentrate your whole being on the part you must play, and tune yourself up to the strain attendant on the first shock of encounter. What happens in the first few seconds often decides the fight. The opposing forces close up and perfect their order of battle. The usual German method, during the past few weeks, has been to fly very high and range the machines one above the other. If the higher craft are in At the start it is a case of follow-my-leader. The flight-commander selects a Boche and dives straight at him. You follow until you are within range, then swerve away and around, so as to attack from the side. Then, with a clear field, you pour in a raking fire by short bursts—ta-ta-ta-ta, ta-ta-ta-ta-ta, ta-ta-ta-ta, aiming to hit the Boche pilot and allowing for deflection. From all directions you hear the rattle of other guns, muffled by the louder noise of the engine. A third British machine is under the Boche's tail, and the observer in it is firing upwards. The three of you draw nearer and nearer to your prey. The Hun puts his nose down to sweep away; but it is too late. His petrol tank bursts into flames, and the machine dives steeply, a streamer of flame running away behind it. The fire spreads to the fuselage and planes. After rushing earthwards for two or three thousand feet, the whole aeroplane crumbles up Meanwhile, your observer's gun has been grinding away behind you, showing that you in your turn are attacked. You twist the machine round. Almost instinctively your feet push the rudder-control just sufficiently to let you aim dead at the nearest enemy. You press the trigger. Two shots are fired, and—your gun jambs. You bank and turn sideways, so as to let your observer get in some shooting while you examine your gun. From the position of the check-lever you realise that there has been a misfire. Quickly but calmly—feverish haste might make a temporary stoppage chronic—you lean over and remedy the fault. Again you press the trigger, and never was sound more welcome than the ta-ta-ta-ta-ta which shows you are ready for all comers. Once more you turn to meet the attacking The flight-commander and another companion have just arrived to help you. They dash at a Boche, and evidently some of their shots reach him, for he also separates himself and glides down. The two other Huns, finding themselves outnumbered, retire. All this while the two rear machines have been having a bad time. They were surrounded by five enemies at the very beginning of the fight. One of the Boches has since disappeared, but the other four are very much there. You sweep round and go to the rescue, accompanied by the flight-commander and the remaining British machine. Just as you arrive old X's bus drops forward and down, spinning as it goes. It falls slowly at first, but seems to gather momentum; the spin "Poor old X," you think, "how damnable to lose him. Now the poor beggar won't get the leave he has been talking about for the last two months." Then your thoughts turn to Y, the observer in the lost machine. You know his fiancÉe, you remember he owes you 30 francs from last night's game of bridge. You burn to avenge poor X and Y, but all the Huns have dived and are now too low for pursuit. You recover your place in the formation and the fight ends as suddenly as it began. One German machine has been destroyed and two driven down, but—"one of ours has failed to return." When you return and land, you are not so contented as usual to be back. There will be two vacant places at dinner, and there is a nasty job to be done. You will have to write rather a painful letter to Y's fiancÉe. Madam, you are now at liberty to give up the temporary role of a bold, bad pilot and become once more your charming self. France, November, 1916
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